Merge pull request #9223 from Ebola16/D
Android: Suppress warnings in EmulationActivity
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commit
2acd3abe35
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@ -457,6 +457,7 @@ public final class EmulationActivity extends AppCompatActivity
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public void handleCheckableMenuAction(@MenuAction int menuAction, MenuItem item)
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{
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//noinspection SwitchIntDef
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switch (menuAction)
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{
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case MENU_ACTION_JOYSTICK_REL_CENTER:
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@ -472,6 +473,7 @@ public final class EmulationActivity extends AppCompatActivity
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public void handleMenuAction(@MenuAction int menuAction)
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{
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//noinspection SwitchIntDef
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switch (menuAction)
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{
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// Edit the placement of the controls
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@ -487,137 +489,137 @@ public final class EmulationActivity extends AppCompatActivity
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// Enable/Disable specific buttons or the entire input overlay.
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case MENU_ACTION_TOGGLE_CONTROLS:
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toggleControls();
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return;
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break;
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// Adjust the scale of the overlay controls.
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case MENU_ACTION_ADJUST_SCALE:
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adjustScale();
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return;
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break;
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// (Wii games only) Change the controller for the input overlay.
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case MENU_ACTION_CHOOSE_CONTROLLER:
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chooseController();
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return;
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break;
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case MENU_ACTION_REFRESH_WIIMOTES:
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NativeLibrary.RefreshWiimotes();
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return;
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break;
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case MENU_ACTION_PAUSE_EMULATION:
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sUserPausedEmulation = true;
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NativeLibrary.PauseEmulation();
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return;
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break;
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case MENU_ACTION_UNPAUSE_EMULATION:
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sUserPausedEmulation = false;
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NativeLibrary.UnPauseEmulation();
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return;
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break;
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// Screenshot capturing
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case MENU_ACTION_TAKE_SCREENSHOT:
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NativeLibrary.SaveScreenShot();
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return;
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break;
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// Quick save / load
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case MENU_ACTION_QUICK_SAVE:
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NativeLibrary.SaveState(9, false);
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return;
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break;
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case MENU_ACTION_QUICK_LOAD:
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NativeLibrary.LoadState(9);
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return;
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break;
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case MENU_ACTION_SAVE_ROOT:
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showSubMenu(SaveLoadStateFragment.SaveOrLoad.SAVE);
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return;
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break;
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case MENU_ACTION_LOAD_ROOT:
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showSubMenu(SaveLoadStateFragment.SaveOrLoad.LOAD);
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return;
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break;
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// Save state slots
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case MENU_ACTION_SAVE_SLOT1:
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NativeLibrary.SaveState(0, false);
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return;
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break;
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case MENU_ACTION_SAVE_SLOT2:
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NativeLibrary.SaveState(1, false);
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return;
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break;
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case MENU_ACTION_SAVE_SLOT3:
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NativeLibrary.SaveState(2, false);
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return;
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break;
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case MENU_ACTION_SAVE_SLOT4:
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NativeLibrary.SaveState(3, false);
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return;
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break;
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case MENU_ACTION_SAVE_SLOT5:
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NativeLibrary.SaveState(4, false);
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return;
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break;
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case MENU_ACTION_SAVE_SLOT6:
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NativeLibrary.SaveState(5, false);
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return;
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break;
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// Load state slots
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case MENU_ACTION_LOAD_SLOT1:
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NativeLibrary.LoadState(0);
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return;
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break;
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case MENU_ACTION_LOAD_SLOT2:
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NativeLibrary.LoadState(1);
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return;
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break;
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case MENU_ACTION_LOAD_SLOT3:
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NativeLibrary.LoadState(2);
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return;
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break;
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case MENU_ACTION_LOAD_SLOT4:
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NativeLibrary.LoadState(3);
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return;
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break;
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case MENU_ACTION_LOAD_SLOT5:
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NativeLibrary.LoadState(4);
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return;
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break;
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case MENU_ACTION_LOAD_SLOT6:
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NativeLibrary.LoadState(5);
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return;
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break;
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case MENU_ACTION_CHANGE_DISC:
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FileBrowserHelper.openFilePicker(this, REQUEST_CHANGE_DISC, false,
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FileBrowserHelper.GAME_EXTENSIONS);
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return;
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break;
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case MENU_SET_IR_SENSITIVITY:
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setIRSensitivity();
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return;
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break;
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case MENU_ACTION_CHOOSE_DOUBLETAP:
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chooseDoubleTapButton();
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return;
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break;
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case MENU_ACTION_SCREEN_ORIENTATION:
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chooseOrientation();
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return;
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break;
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case MENU_ACTION_MOTION_CONTROLS:
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showMotionControlsOptions();
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return;
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break;
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case MENU_ACTION_SETTINGS_CORE:
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SettingsActivity.launch(this, MenuTag.CONFIG);
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return;
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break;
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case MENU_ACTION_SETTINGS_GRAPHICS:
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SettingsActivity.launch(this, MenuTag.GRAPHICS);
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return;
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break;
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case MENU_ACTION_EXIT:
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mEmulationFragment.stopEmulation();
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finish();
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return;
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break;
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}
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}
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