Commit Graph

14686 Commits

Author SHA1 Message Date
Lioncash 0b466c8a5e Merge pull request #1336 from lioncash/ref
TASInputDlg: Pass string by reference for CreateStickLayout
2014-10-19 12:40:39 -04:00
Lioncash 656a2a16a3 TASInputDlg: Pass string by reference for CreateStickLayout
Also handles strings passed to it correctly.
2014-10-19 12:36:39 -04:00
Ryan Houdek b769331f50 Merge pull request #1325 from Sonicadvance1/Android-OpenSLES-race
Fix a race condition in our OpenSL ES audio backend.
2014-10-19 08:53:19 -05:00
Ryan Houdek 939fa492c8 Merge pull request #1323 from Sonicadvance1/Android-crash
Fix a crash on Android when unplugging a controller during emulation.
2014-10-19 08:48:52 -05:00
Ryan Houdek b3cee80faa Merge pull request #1321 from Sonicadvance1/Qualcomm-v95
Change driver details to reflect Qualcomm's changes with their v95 driver
2014-10-19 08:48:42 -05:00
Ryan Houdek e236d28585 Remove a hard dependency from libGL from the software renderer.
I must have missed this when dropping OpenGL library includes. This is annoying when on a system that doesn't have libGL.
2014-10-19 07:48:14 -05:00
Ryan Houdek 821a41e62f Remove hard dependency of GLX from Dolphin with X11.
This is particularly annoying on a EGL only system that doesn't have GLX.
2014-10-19 07:48:11 -05:00
skidau 44f2df0130 Merge pull request #1338 from skidau/mmu-exram-span-pages
Fixed typo in the MEM2 handling.
2014-10-19 21:27:42 +11:00
skidau f9d9257c57 Fixed typo in the MEM2 handling. 2014-10-19 21:25:43 +11:00
skidau 990697bcbb Clamp the AX Volume to prevent clipping. Patch by hk.konpie. Fixes issue 7519. 2014-10-19 21:20:33 +11:00
skidau 033a349444 Merge pull request #1299 from comex/blr-opt-infinite-loop
If the stack overflow trap region has already been tripped, don't continue to ignore faults there.
2014-10-19 15:22:42 +11:00
skidau 615ebe7b67 Merge pull request #1298 from RachelBryk/netplay
Get rid of netpad and just send the GCPadStatus in netplay.
2014-10-19 15:20:38 +11:00
Lioncash 635408b686 Debugger: Fix class indentation 2014-10-18 22:55:23 -04:00
Lioncash 19e6cfb466 Merge pull request #1330 from Stevoisiak/patch-1
Capitalized Dolphin
2014-10-18 22:41:12 -04:00
Lioncash 3782be15a3 Merge pull request #1309 from Stevoisiak/spellingFix
Minor spelling fix
2014-10-18 22:40:41 -04:00
Lioncash 650192390c CheatsWindow: unfriend CreateCodeDialog.
This is no longer needed.
2014-10-18 21:38:17 -04:00
Lioncash e7939a6b44 DolphinWX: Reimplement cheat listbox updating, but without a global
Just use event handling.
2014-10-18 21:36:39 -04:00
Lioncash 90eaf9519c CheatsWindow: Remove unnecessary wxPanel in the wxDialog
We can simply size the controls within the dialog directly.
2014-10-18 21:32:42 -04:00
Lioncash f0769233e6 DolphinWX: Split cheat window components into their own source files 2014-10-18 21:32:33 -04:00
Stevoisiak 61758585f7 Added settings file for bittos+
Game still has severe issues when run in Dolphin
2014-10-18 20:05:54 -04:00
Stevoisiak 6ea6c52bd7 Fixed incorrect game ID 2014-10-18 16:53:03 -04:00
Stevoisiak 3466158a96 Capitalized Dolphin 2014-10-18 13:16:02 -04:00
Stevoisiak 5f6b086bee Added Game Settings file for Sonic 2 [JAP]
Fixes game freezing on startup.
2014-10-18 12:51:45 -04:00
Lioncash 4ddd54847c Merge pull request #1327 from kayru/d3d_aniso_fix
D3D: Fixed anisotropic filtering
2014-10-18 12:04:09 -04:00
Yuriy O'Donnell 97423d5ed8 D3D: Fixed anisotropic filtering.
This got broken when d3d state cache was implemented.
2014-10-18 17:47:47 +02:00
Ryan Houdek 73512ad38f Fix a race condition in our OpenSL ES audio backend.
After calling enqueue the callback would fire before we had assigned g_mixer a value.
This would cause a fun crash to happen.
2014-10-18 08:32:14 -05:00
Ryan Houdek ceb08acf23 Fix a crash on Android when unplugging a controller during emulation.
If the action we are getting is a ACTION_CANCEL, it means that the "gesture" is aborted and we shouldn't perform any more actions on it.
2014-10-18 07:33:51 -05:00
Ryan Houdek 9108a11af4 Change driver details to reflect Qualcomm's changes with their v95 driver.
They fixed their issues with dynamic UBO array member access.
There are many other issues though.
2014-10-18 02:50:57 -05:00
Fiora d2e004fa9e Use CRC to output 64 bits instead of 32
A bit hacky, but should dramatically reduce the odds of hash collision.
2014-10-18 00:24:35 -07:00
comex 742f9c6b14 Merge pull request #1319 from lioncash/tas_vars
TASInputDlg: Apply m_ prefix to class member variables.
2014-10-18 01:04:32 -04:00
Lioncash 9df0fff7cc TASInputDlg: Apply m_ prefix to class member variables. 2014-10-18 00:37:13 -04:00
Lioncash ecaa075e6a Merge pull request #1310 from Stevoisiak/patch-1
Specified where GC Bios files go
2014-10-17 23:18:01 -04:00
Lioncash 48a27458d1 Remove unused filter in DolphinWX vcproj file. 2014-10-17 23:11:38 -04:00
skidau 0d1f8527c7 Merge pull request #1297 from RisingFog/audio-dump-during-emulation
Start/Stop Audio Dump During Emulation
2014-10-18 13:16:41 +11:00
skidau c80ba8704c Merge pull request #1276 from RisingFog/flipped-audio-dump
Flipped Wave File Channels for Audio Dumping
2014-10-18 13:15:23 +11:00
skidau a5674bbe84 Merge pull request #475 from kayru/d3d_state_cache
D3D: Implemented cache for dynamic render states
2014-10-18 13:11:39 +11:00
Fiora c74b4df13e Add FPRF interface option, change from EnableFPRF to just FPRF 2014-10-17 19:06:18 -07:00
Fiora 719326df65 Make EnableBATs an option instead of disabling it entirely 2014-10-17 19:05:01 -07:00
Fog 467ab1a629 Moved Input Display to Movie Menu 2014-10-17 21:08:34 -04:00
comex 2684c75c6e Merge pull request #1304 from FioraAeterna/fasterhash
Hash: unroll CRC loop, since CRC32 typically has nontrivial latency
2014-10-17 20:24:47 -04:00
Fiora 99169eb620 JIT: fix profiler on non-Windows OSs
Still doesn't support timing code (since that's Windows-only), but run counts
will at least work without crashing.
2014-10-17 16:48:09 -07:00
Fiora 15a4bccb73 Hash: unroll CRC loop, since CRC32 typically has nontrivial latency
Seems to be about 20-30% faster texture cache hashing on my machine.
2014-10-17 15:39:08 -07:00
Lioncash dfd719124f Merge pull request #1313 from Stevoisiak/patch-3
Fixed minor typo
2014-10-17 17:34:53 -04:00
Stevoisiak e86ff867fe Fixed minor typo 2014-10-17 17:26:56 -04:00
Yuriy O'Donnell b78396847f D3D: Removed SetBlendOp, SetSrcBlend and SetDestBlend as they are now trivial 2014-10-17 22:24:57 +02:00
Stevoisiak 37da09b27c Specified where GC Bios files go 2014-10-17 16:00:36 -04:00
Stevoisiak ed5e698511 Minor spelling fix 2014-10-17 15:51:19 -04:00
Yuriy O'Donnell d23da7dbef Added __forceinline to AlphaTest::TestResult() to make MSVC inline it 2014-10-17 21:50:41 +02:00
Yuriy O'Donnell 5fdda135d2 Workaround for MSVC not optimizing away Write() in GeneratePixelShader
ShaderConstantProfile and ShaderUid now have an empty implementation
of Write() that uses variadic templates instead of varargs. MSVC is now
able to inline and optimize away this when necessary.
2014-10-17 21:37:42 +02:00
skidau 73590b1323 Merge pull request #1266 from skidau/mmu-exram
Corrected the physical memory access to MEM2 via the MMU. Fixes Toy Story 3.
2014-10-17 17:10:51 +11:00