Commit Graph

39 Commits

Author SHA1 Message Date
Zopolis4 481bc76d8e
Remove redundant 32-bit code 2023-11-28 23:03:26 +11:00
Zopolis4 f0d2ce4683
Remove _M_X86 in favour of _M_X86_64 2023-11-28 23:03:20 +11:00
JosJuice 90b676d368 Android: Fix armeabi-v7a build
This very much isn't a build configuration that we're going to ship,
but I want to be able to tell people that they can build it on their
own if they really want to see how terribly it performs :)

Just like before, you'll need to edit two lines in app/build.gradle to
define ENABLE_GENERIC=ON and actually enable armeabi-v7a if you want an
armeabi-v7a build. This commit just fixes some compilations errors that
crop up if you do so.
2023-02-17 16:58:24 +01:00
JosJuice 454537d53e Replace BitUtils with C++20: RotateLeft/RotateRight
Now that we've flipped the C++20 switch, let's start making use of
the nice new <bit> header.

I'm planning on handling this move away from BitUtils.h incrementally
in a series of PRs. There may be a few functions remaining in
BitUtils.h by the end that C++20 doesn't have any equivalents for.
2022-12-11 08:59:18 +01:00
Shawn Hoffman 17c554c165 Common/Hash: use zlib-ng for adler32. small cleanups. 2022-08-01 10:07:27 -07:00
Pokechu22 0c19f895d3 Replace remaining uses of zlib crc32 with Common/Hash.h 2022-01-01 10:36:38 -08:00
Pokechu22 2652aed85c Common: Merge CRC32.h into Hash.h
This makes it easier to find the relevant functions.
2022-01-01 10:36:38 -08:00
Pierre Bourdon e149ad4f0a
treewide: convert GPLv2+ license info to SPDX tags
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
2021-07-05 04:35:56 +02:00
Léo Lam 82f1e6204d
Fix -Wsign-compare warnings 2020-11-21 02:08:09 +01:00
Pokechu22 59dc7cfe7d Use size_t in some DSP code code 2020-07-24 15:06:39 -07:00
spycrab 213a9adcff CMake: Fix building ARM64 on Windows 2020-02-12 12:29:31 +01:00
Stenzek d744c5a148 Compile fixes for Windows-on-ARM64 2019-12-28 19:20:41 +10:00
Lioncash 011ee110bc Common/Hash: Namespace code under the Common namespace
Brings more common code under the Common namespace.
2018-05-16 15:39:23 -04:00
Lioncash c3483a1823 CommonFuncs: Generify rotation functions and move them to BitUtils.h
These are bit manipulation functions, so they belong within BitUtils.

This also gets rid of duplicated code and avoids relying on compiler
reserved names existing or not existing to determine whether or not we
define a set of functions.

Optimizers are smart enough in GCC and clang to transform the code to a
ROR or ROL instruction in the respective functions.
2018-03-31 18:09:45 -04:00
degasus a5a0599145 CustomTexture: Drop old texture format. 2018-01-20 17:08:47 +01:00
Tillmann Karras 3a13e1aa7a Common/Hash: small cleanup 2017-05-03 06:40:52 +01:00
Tillmann Karras 25f61f0329 Common/Hash: use __crc32d() intrinsic on ARM64 2017-05-03 06:40:47 +01:00
Stenzek 0f978227f5 Common: Use function-level targeting for CRC32 (SSE4.2) 2017-01-24 20:04:55 +10:00
Pierre Bourdon 3570c7f03a Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
mathieui 4b06e92731 A few more asterisks, mostly casts 2016-01-21 22:20:22 +01:00
mathieui 3e283ea9f1 More asterisks 2016-01-21 21:16:51 +01:00
Christian Widmer 1fc1f00162 Include cstring in Hash.cpp to fix building without PCH 2015-10-06 14:59:56 +02:00
Lioncash 310bb46967 Hash: Narrow define scope 2015-08-29 02:57:35 -04:00
Ryan Houdek ffe085f5ea [AArch64] Implement CRC32 texture hashing.
In a particular hashing heavy scene in Crazy Taxi the Murmur3 hash used 3.11% CPU time.
The new CRC32 hash in the same scene used 1.86%
This was tested on a Nvidia SHIELD Android TV with Cortex-A57s.

This will be a bit slower on the Nexus 9, the Denver CPU core is a bit slower with CRC32 texture hashing than Murmur3 texture hashing.
2015-06-08 19:16:50 -05:00
Tillmann Karras 30ebb2459e Set copyright year to when a file was created 2015-05-25 13:22:31 +02:00
Tillmann Karras cefcb0ace9 Update license headers to GPLv2+ 2015-05-25 13:22:31 +02:00
Stevoisiak 93b16a4a2d Formatting/Whitespace Cleanup
Various fixes to formatting and whitespace
2015-02-25 10:48:21 -05:00
Tillmann Karras f298f00e1b Clean up the intrinsics #ifdef mess 2015-02-24 01:02:36 +01:00
mimimi085181 f6c9b8243e GetCRC32: Fix the hash for the last byte(s)
This fixes issue 8227
https://code.google.com/p/dolphin-emu/issues/detail?id=8227
2015-02-18 14:26:28 +01:00
Ryan Houdek 1c388b6c37 Fix clang on x86_64.
If we are compiling in the CRC32 hash, clang has an issue with casting a s32 to a u64.
Change our lens argument to a unsigned integer to fix the issue.
2015-01-29 01:55:20 -06:00
degasus c6dd5044d6 VideoCommon: make hash independet from hires textures 2014-12-29 10:24:27 +01:00
Fiora d2e004fa9e Use CRC to output 64 bits instead of 32
A bit hacky, but should dramatically reduce the odds of hash collision.
2014-10-18 00:24:35 -07:00
Fiora 15a4bccb73 Hash: unroll CRC loop, since CRC32 typically has nontrivial latency
Seems to be about 20-30% faster texture cache hashing on my machine.
2014-10-17 15:39:08 -07:00
Rohit Nirmal 46057db37d Fix build failing when disabling precompiled headers. 2014-09-19 18:17:51 -04:00
Lioncash 49b0eef393 Remove the min/max functions in CommonFuncs.
The algorithm header has the same functions.
2014-05-29 21:44:41 -04:00
Matthew Parlane 31cfc73a09 Fixes spacing for "for", "while", "switch" and "if"
Also moved && and || to ends of lines instead of start.
Fixed misc vertical alignments and some { needed newlining.
2014-03-11 00:35:07 +13:00
Ryan Houdek 4f02132f93 Make our architecture defines less stupid.
Our defines were never clear between what meant 64bit or x86_64
This makes a clear cut between bitness and architecture.
This commit also has the side effect of bringing up aarch64 compiling support.
2014-03-04 09:36:59 -06:00
Lioncash 2afe215271 Convert all includes to relative paths. 2014-02-18 02:19:10 -05:00
Jasper St. Pierre 34692ab826 Remove unnecessary Src/ folders 2013-12-31 14:03:19 -05:00