Commit Graph

29874 Commits

Author SHA1 Message Date
JosJuice 2ee8a61148 ConfigManager: Remove m_FrameSkip
This setting was removed some time ago but was apparently
still being read and written by ConfigManager.
2018-08-09 10:31:02 +02:00
Markus Wick 74057ec222
Merge pull request #7303 from zackhow/exitemumenu
Android:  Add exit to phone emu menu
2018-08-09 10:19:25 +02:00
Markus Wick bfbf9ed2ee
Merge pull request #7292 from mahdihijazi/settings_refactor
Android: Settings refactor & Fix custom game settings
2018-08-09 10:17:03 +02:00
booto da0927fe8f FifoPlayer: Actually exit on 'Stop' in dualcore
Quit the fifoplayer cpu idle loop if a shutdown has been requested
2018-08-09 01:08:21 -04:00
booto aef446697d GameList: QSortFilterProxyModel should provide strict weak ordering 2018-08-08 23:59:58 -04:00
Mat M 7be818a354
Merge pull request #7286 from orbea/cubeb
cmake: Support shared cubeb builds.
2018-08-08 13:25:57 -04:00
orbea 227807df36 cmake: Support system cubeb builds. 2018-08-08 07:36:19 -07:00
Pierre Bourdon 9cd7dfcd8f
Merge pull request #7304 from spycrab/wx_references
Cleanup: Remove some left over references to wxWidgets
2018-08-07 15:50:12 +02:00
spycrab 7cb310791b Cleanup: Remove some left over references to wxWidgets 2018-08-07 15:48:17 +02:00
spycrab ddf09a0841
Merge pull request #7298 from spycrab/usb_keyboard_hotkey
Hotkeys: Add "Toggle USB Keyboard" hotkey
2018-08-07 07:47:20 +02:00
zackhow 58aa6b9905 Android: Add exit to phone emu menu
Some phones that have capacitive nav bar buttons disable those buttons while in emulation. This gives those devices a way to exit
2018-08-06 22:26:58 -04:00
Sleepy Flower Girl c2aedb7649 Adds a UI for accepting Discord join requests in Dolphin
also did these things
fixed crash from joining user that isn't hosting via a direct connection
current game stat can now pass to override the current game in config
uses ip endpoint from dolphin.org
2018-08-06 16:12:03 -04:00
Anthony 0a8e04e469
Merge pull request #7301 from zackhow/wiicontroller
Android: Return 0 on fail on WiimoteReal IOWrite and update WiimoteNew defaults
2018-08-05 00:05:11 -07:00
mahdihijazi f41785e1b9 Android: Reflect the settings that is being used by the emulator on the UI
Per-Game settings now load the settings in this order
1. Emulator Settings
2. Default Settings of the Game that we ship with Dolphin
3. Custom game settings the user have

where the later always overides the former in case of collision, then
we show that on the UI to make it clear to the user which settings being
used.
2018-08-05 01:33:30 +02:00
JosJuice 1da910d984 Translation resources sync with Transifex 2018-08-04 18:13:18 +02:00
Anthony 46fe6dc48c
Merge pull request #7267 from lioncash/global
NetPlayServer: Make g_initial_netplay_rtc a member variable of NetPlayClient
2018-08-03 20:42:39 -07:00
Lioncash ac1b48497e NetPlayServer: Make g_initial_netplay_rtc a member variable of NetPlayClient
Behaviorally, this belongs within the netplay client. The server will
always transmit a known RTC value, so it doesn't even need a global for
this. Given the client receives the packet containing said RTC value, we can
store it as a member variable and provide an accessor for reading that
value.

This removes another global variable within the netplay code.
2018-08-03 23:20:16 -04:00
Anthony 72d5ff54f3
Merge pull request #7257 from lioncash/const
WiimoteEmu: Minor changes
2018-08-03 20:09:31 -07:00
Anthony 15090dc4b8
Merge pull request #7300 from stenzek/qt-open-dff
DolphinQt: Add .dff to open file filter
2018-08-03 20:08:18 -07:00
zackhow ec5e46fa7a Android: Return 0 on fail on WiimoteReal IOWrite and update WiimoteNew defaults
Some of the write checks do an & on the result, returning 0 will allow these fails to be caught.
Updated the default WiimoteNew to set wiimotes 2-4 to be disabled on new install. No reason to have these
enabled unless there is actually a 2+ players
2018-08-03 19:46:26 -04:00
mahdihijazi ed1c91b4f6 Android: Fix custom game settings
Apparently there was a different section names used by the custom game
settings that caused Android to have those settings broken for
some sections like the graphics one. This adds the map between the generic
settings <> custom settings.
2018-08-03 22:45:52 +02:00
mahdihijazi c664bb7458 Android: Refactor the settings managemnt
1. Create Settings class the encaupslate the loading/saving of all settings
2. Decouple the logic of saving the settings into 3 different config files
from the UI code.
2018-08-03 21:45:39 +02:00
mahdihijazi 61835a7e08 Android: Start structure the project around features instead of data types
This only moves the settings feature, the rest will be moved slowely later
2018-08-03 21:41:34 +02:00
JosJuice d425732837
Merge pull request #7297 from booto/no-dol
ExportDOL: ActionReplay has a 0'd dol offset. Don't try to extract.
2018-08-03 16:19:18 +02:00
Stenzek dca1096664 DolphinQt: Add .dff to open file filter 2018-08-03 17:39:17 +10:00
spycrab cf116d488a
Merge pull request #7268 from lioncash/config
Core/BootManager: Remove unnecessary includes
2018-08-02 23:17:03 +02:00
Pierre Bourdon 59d97c8e3e
Merge pull request #7296 from booto/apploader-exit-state
BS2Emu: Don't do a DVD Copy when AppLoaderMain returns 0
2018-08-02 13:46:53 +02:00
spycrab e3f36b74c5 Hotkeys: Add "Toggle USB Keyboard" hotkey 2018-08-02 12:55:30 +02:00
booto 800c1570ea ExportDOL: ActionReplay has a 0'd dol offset. Don't try to extract. 2018-08-02 05:32:05 -04:00
booto f800f6343d BS2Emu: Don't do a DVDCopy when AppLdrMain returns 0 2018-08-02 01:30:25 -04:00
Sleepy Flower Girl b7c241ea4c Add Discord Join Net Play functionally 2018-07-31 22:24:10 -04:00
JosJuice 14e156c292
Merge pull request #7295 from zackhow/wiicontroller
Android: Fix wiimote settings saving.
2018-07-31 11:00:44 +02:00
zackhow be02a8e70b Android: Fix wiimote settings saving.
Index was off by one, so if you enabled Emulated Controller for
wiimote1, it would set the 'Source = 1' for wiimote0.
2018-07-30 19:50:45 -04:00
JosJuice 9545466a18
Merge pull request #7294 from JosJuice/android-gamefile-config
Android: Don't crash when loading games into game list
2018-07-30 20:11:51 +02:00
JosJuice db76994a9a Android: Don't crash when loading games into game list
Regression from PR #7285 / PR #7293.
2018-07-30 18:08:53 +02:00
spycrab 6af7c1fe27
Merge pull request #7273 from Techjar/qt-iowindow-detect-spaces
Qt/IOWindow: Fix detection of button names containing non-alphabetical characters
2018-07-30 11:58:47 +02:00
spycrab 81c3400681
Merge pull request #7269 from lioncash/qt
DolphinQt/MainWindow: Replace includes with forward declarations
2018-07-30 11:56:31 +02:00
spycrab 2a776bf2b6
Merge pull request #7258 from Techjar/netplay-fix-segfaults
Fix more segfaults on NetPlay quit
2018-07-30 11:52:38 +02:00
spycrab 7c2569ada7
Merge pull request #7283 from Techjar/netplay-improve-settings-sync
NetPlay: Improve settings synchronization and UI
2018-07-30 11:47:48 +02:00
Pierre Bourdon 22108bbae7
Merge pull request #7288 from zackhow/wiisettings
Android: Fix emulated wiimotes via controller
2018-07-30 11:42:05 +02:00
Pierre Bourdon a35f5e6f75
Merge pull request #7293 from spycrab/qt_cover2
Revert "Revert "Qt/GameList: Add option to show covers in grid mode""
2018-07-30 10:31:45 +02:00
zackhow 38c8d970f2 Android: Fix emulated wiimotes via controller
A little background: Android has 8 controller setup, 4 gamecube pads and 4 wiimote pads. When the static GCPadNew.ini and wiimotenew.ini is created, pads 0-3 are gc 1-4, and 4-7 are wii 1-4. Problem was the settings set wii controllers as pads 1-4, instead of 4-7. So any setting for wiimote1, was set for gc2(padID 1). Which is why the only wiimote to work was 4, since it mapped to padID 4, which is actually wiimote1.
2018-07-29 21:24:28 -04:00
spycrab 8fb3085b07 Revert "Revert "Qt/GameList: Add option to show covers in grid mode"" 2018-07-30 03:16:37 +02:00
Pierre Bourdon ae0748ab07
Merge pull request #7290 from degasus/branch_following
Jit: Fix branch following.
2018-07-28 16:45:27 +02:00
degasus 5333c17cca Jit: Fix branch following.
The idea of this code was to not unroll loops, but it was completely broken.
So we've unrolled all loops, but only up to the second iteration.
Honestly, a better check would test if we branch to code which is already in the compiling block. But this is out of scope for now.

But testing shows that this unrolling actually improve the performance. So instead of fixing this bug, this check can be dropped.
2018-07-28 16:35:42 +02:00
Pierre Bourdon 17c1345b30
Merge pull request #7289 from dolphin-emu/revert-7285-qt_cover
Revert "Qt/GameList: Add option to show covers in grid mode"
2018-07-28 03:03:39 +02:00
Pierre Bourdon 9b94c76f81
Revert "Qt/GameList: Add option to show covers in grid mode" 2018-07-28 03:03:21 +02:00
spycrab 64b19b7830
Merge pull request #7285 from spycrab/qt_cover
Qt/GameList: Add option to show covers in grid mode
2018-07-28 01:44:05 +02:00
spycrab 5ade5f4fe7 Qt/GameList: Add option to show covers in grid mode 2018-07-27 11:14:24 +02:00
Techjar 7036299a92 NetPlay: Improve settings synchronization and UI
Most settings which affect determinism will now be synced on NetPlay.
Additionally, there's a strict sync mode which will sync various
enhancements to prevent desync in games that use EFB reads.

This also adds a check for all players having the IPL.bin file, and
doesn't load it for anyone if someone is missing it. This prevents
desyncs caused by mismatched system fonts.

Additionally, the NetPlay window was getting too wide with checkboxes,
so FlowLayout has been introduced to make the checkboxes take up
multiple rows dynamically. However, there's some minor vertical
centering issues I haven't been able to solve, but it's better than a
ridiculously wide window.
2018-07-26 17:23:04 -04:00