Commit Graph

85 Commits

Author SHA1 Message Date
JosJuice 2ce9281f77 Don't show FST size in game properties
Normal users don't care about it. In fact, people care so
little about it that the Wii implementation of it was broken
starting from when it was implemented (eb65601) to 7 years
later (e0a47c1), apparently without anyone reporting it.
2017-06-04 14:20:20 +02:00
JosJuice 703858e217 Merge pull request #5522 from leoetlino/simpler-gettitleid
DiscIO: Use std::optional for GetTitleID instead of pointer
2017-06-04 08:57:36 +02:00
Léo Lam 1a17c02d6f DiscIO: Use std::optional for GetTitleID instead of pointer
This makes the interface slightly cleaner and a bit more consistent
with the other getters. Still not fully the same, since the others
don't really handle failures with std::optional; but at least the
value is returned by value now, as opposed to having the function
take a pointer to a u64.
2017-06-03 21:56:33 +02:00
JosJuice 1c926dcae2 Replace {{}} with {}
IIRC we were only using {{}} because {} used to cause errors
on the FreeBSD buildbot.
2017-06-03 18:14:22 +02:00
Léo Lam b5a2f34a37 Check TMD sizes using the actual constant
0x49e4 is the actual maximum TMD size (which is checked against in ES).
IsValidTMDSize is added to ESFormats to avoid duplicating the constant.
2017-05-26 11:27:43 +02:00
JosJuice 1575020c3a VolumeWiiCrypted: Get title keys from TicketReader 2017-05-20 20:44:12 +02:00
JosJuice 26f5b53ecb VolumeWiiCrypted: Get title IDs from TicketReader 2017-05-20 20:43:31 +02:00
JosJuice 5c68a03ae4 VolumeWiiCrypted: Cache TMDs and tickets 2017-05-20 20:42:44 +02:00
JosJuice 78effbabc6 Replace some usages of IVolume::ReadSwapped with IBlobReader::ReadSwapped
Skips needing to specify PARTITION_NONE.
2017-05-19 21:31:47 +02:00
JosJuice fcb2c5bd29 Remove CBlobBigEndianReader
We can simply put ReadSwapped directly in IBlobReader.
2017-05-19 21:23:00 +02:00
JosJuice ac5c82b36b DiscIO: Remove VolumeCreator
This file is pretty small now that it doesn't handle Wii
partitions anymore, so let's move its contents to Volume.cpp.
This is also more consistent with how blob creation works.
2017-05-19 18:33:21 +02:00
JosJuice 2bcad57225 Check file system validity before reading opening.bnr
This happened to work without any problems because the only way for a
file system to be invalid was to not have the right GC/Wii magic word
in the unencrypted area, and a volume could not be created without
having the right GC/Wii magic word there. Now that file systems read
the magic word from a partition instead, a fix is needed.
2017-05-16 22:59:01 +02:00
JosJuice 19b8f1c10a VolumeWiiCrypted: Replace ChangePartition with a partition parameter
By removing mutable state in VolumeWiiCrypted, this change makes
partition-related code simpler. It also gets rid of other ugly things,
like ISOProperties's "over 9000" loop that creates a list of
partitions by trying possible combinations, and DiscScrubber's
volume swapping that recreates the entire volume when it needs to
change partition.
2017-05-16 22:58:15 +02:00
JosJuice 74d84c5af2 VolumeWiiCrypted: Turn m_dataOffset into a constant 2017-05-16 22:56:53 +02:00
JosJuice 405643b902 VolumeWiiCrypted: Use std::min 2017-05-14 22:52:21 +02:00
JosJuice 5c46810a36 VolumeWiiCrypted: Store last decrypted offset instead of block number
This makes it unnecessary to reset m_last_decrypted_offset
when changing partition.
2017-05-14 22:52:21 +02:00
Michael Maltese 4cd9a2ef1e DiscIO: make sure to initialize out args to ReadSwapped
Fixes warnings:

```
../Source/Core/DiscIO/VolumeGC.cpp: In member function 'virtual u8 DiscIO::CVolumeGC::GetDiscNumber() const':
../Source/Core/DiscIO/VolumeGC.cpp:178:10: error: 'disc_number' may be used uninitialized in this function [-Werror=maybe-uninitialized]
   return disc_number;
          ^
../Source/Core/DiscIO/VolumeWiiCrypted.cpp: In member function 'virtual u8 DiscIO::CVolumeWiiCrypted::GetDiscNumber() const':
../Source/Core/DiscIO/VolumeWiiCrypted.cpp:258:10: error: 'disc_number' may be used uninitialized in this function [-Werror=maybe-uninitialized]
   return disc_number;
          ^
../Source/Core/DiscIO/VolumeWiiCrypted.cpp: In member function 'virtual IOS::ES::TMDReader DiscIO::CVolumeWiiCrypted::GetTMD() const':
../Source/Core/DiscIO/VolumeWiiCrypted.cpp:123:20: error: 'tmd_address' may be used uninitialized in this function [-Werror=maybe-uninitialized]
   tmd_address <<= 2;
                    ^
```
2017-03-25 13:50:23 -07:00
Anthony 26bb26fe54 Merge pull request #4901 from JosJuice/filemonitor-redesign
FileMonitor redesign
2017-03-20 12:46:19 -07:00
JosJuice 9d54e4a9de Return a more meaningful type from GetSysMenuRegion 2017-03-18 10:13:36 +01:00
JosJuice b470fa5454 FileMonitor redesign
Advantages:

* Simpler code in general
* No extra volume objects created
* Now actually notices if the disc or partition gets
  changed while the core is running
* No longer picks up on disc access done by the GUI
  (it used to do so as long as the core was running)
* Gets rid of a Core dependency in DiscIO

There are two performance disadvantages:

* FileMonitor is now a bit slower when used with VolumeDirectory
  because FileMonitor now always uses the FileSystemGCWii code
  for finding filenames instead of VolumeDirectory finding the
  filename on its own and directly hooking into FileMonitor.
  But this isn't such a big deal, because it's happening on the
  DVD thread, and my currently unmerged file system PR will make
  FileSystemGCWii's file finding code about as fast as
  VolumeDirectory's.
* FileMonitor's creation of the file system object is now
  done on the CPU thread instead of the DVD thread, and
  it will be done even if FileMonitor logging is disabled.
  This will be fixed in the next commit.
2017-03-13 17:13:20 +01:00
JosJuice acec02ffc6 Remove Blob nullptr checks from Volume code
There's no point in creating a volume without a blob,
since essentially all the functionality of a volume
requires a blob to be used.

Also, VolumeCreator doesn't support creating volumes
without blobs (it can't even figure out the volume type
unless it gets a blob), so it's currently impossible
for a volume to be created without a blob.
2017-03-13 14:13:55 +01:00
JosJuice 135733e285 Volume: Use ReadSwapped more
Most of the Volume code was written before this
convenience function was added. Let's use it more.

Also deleting m_pReader nullptr checks that are
unnecessary because of Read (which ReadSwapped calls)
already having a nullptr check.
2017-03-09 21:03:28 +01:00
JosJuice ab616145c2 Get the right game ID for SSBB's Masterpiece partitions 2017-03-09 18:47:40 +01:00
Lioncash 552c0d8404 Common: Move byte swapping utilities into their own header
This moves all the byte swapping utilities into a header named Swap.h.

A dedicated header is much more preferable here due to the size of the
code itself. In general usage throughout the codebase, CommonFuncs.h was
generally only included for these functions anyway. These being in their
own header avoids dumping the lesser used utilities into scope. As well
as providing a localized area for more utilities related to byte
swapping in the future (should they be needed). This also makes it nicer
to identify which files depend on the byte swapping utilities in
particular.

Since this is a completely new header, moving the code uncovered a few
indirect includes, as well as making some other inclusions unnecessary.
2017-03-03 17:18:18 -05:00
Léo Lam 4d776ffa8f IOS/ES: Keep track of the active title properly
This changes ES to keep track of the active title properly,
just like IOS:

* It is NOT changed on resource manager open/close.
* It is reset on IOS reload.
* It is changed by ES_DIVerify and ES_Launch.

IOS stores the active title in a structure like this:

    struct ESTitleContext
    {
      Ticket* ticket;
      TMD* tmd;
      u32 active;
    };

With this commit, we also do keep the Ticket and TMD around. This
makes some of the DI ioctlvs (which return data about the current
active title) trivial to implement in the future.

This fixes the System Menu not being able to see update partitions
and also allows us to change Dolphin's active game info in the future.
2017-03-02 20:28:01 +01:00
Léo Lam c1a139e8ac Use ESFormats for TMDs
We already have a TMDReader, so let's actually use it.

And move ESFormats to IOS::ES, since it's definitely part of IOS.
This adds a DiscIO dependency on Core which will be fixed in a
follow-up PR.
2017-02-26 19:46:29 +01:00
JosJuice 49ec22bc42 DVDInterface: Translate Wii partition offsets for timing purposes
Until now, Dolphin has been using the wrong values
for calculating DVD timing for decrypted Wii reads
(which Wii games essentially always use).
2017-02-12 09:37:39 +01:00
JosJuice c96bcace2f VolumeWiiCrypted: Use constant naming style for constants 2017-02-11 12:56:48 +01:00
JosJuice 66ea9f5cc1 DiscIO: Add GetRegion function and Region enum
Instead of needing different switch cases for
converting countries to regions in multiple places,
we now only need a single country-to-region switch case
(in DiscIO/Enums.cpp), and we get a nice Region type.
2017-01-02 20:57:11 +01:00
JosJuice 1081497cad DiscIO/SConfig: Rename GetUniqueID to GetGameID
We call this "game ID" everywhere else, and it's not
actually completely unique.
2016-10-29 15:24:02 +02:00
aldelaro5 f0aa9b3751 Reorganise a ton of logs level
Most of this commits changes performance decreasing logs from info to debug and also cleans up innacurate levels.
2016-10-01 15:50:28 -04:00
JosJuice 0a15aaaa12 Move DiscIO enums to a new file
At first there weren't many enums in Volume.h, but the number has been
growing, and I'm planning to add one more for regions. To not make
Volume.h too large, and to avoid needing to include Volume.h in code
that doesn't use volume objects, I'm moving the enums to a new file.
I'm also turning them into enum classes while I'm at it.
2016-07-13 17:29:27 +02:00
Rukai b5104a79f1 GCVolume: supports reading all opening.bnr information
DQT2: Game properties dialog contains info tab giving information about the selected iso.
2016-06-26 00:03:59 +10:00
Pierre Bourdon 3570c7f03a Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
booto 92278886b9 DiscIO: Use specified Wii region for discs 2016-01-15 03:35:10 +08:00
Lioncash cbeb7034eb Volume: Make GetTMD return a vector 2015-12-19 18:00:44 -05:00
Markus Wick c310b3f0e6 Merge pull request #3309 from JosJuice/reload-banner-without-volume
Don't read from volume when reloading Wii banners
2015-12-15 18:48:49 +01:00
Lioncash 6295297ab3 DiscIO: Get rid of a few explicit deletes 2015-12-08 04:35:56 -05:00
JosJuice a0cd753060 Don't read from volume when reloading Wii banners
Should make loading cached Wii games that lack banners slightly faster.
2015-12-03 17:29:59 +01:00
shuffle2 a6f04b0e15 Merge pull request #3091 from Tilka/mbedtls
Update mbed TLS (PolarSSL)
2015-10-03 18:00:58 -07:00
JosJuice be7e0554d2 DiscIO: Add a way to get blob type 2015-09-27 20:54:31 +02:00
JosJuice 6935d28112 Display all compressed formats in blue in GUI
In the past, only GCZ was shown as compressed, not CISO and WBFS.
2015-09-26 15:24:29 +02:00
Tillmann Karras 063446c46f mbedTLS: run rename.pl script and fix errors 2015-09-25 03:46:41 +02:00
Lioncash 4b9b82e000 DiscIO: Do swapping in GetTitleID implementations
Gets rid of external swaps at every usage.
2015-09-22 13:50:35 -04:00
Lioncash 113cc119de Merge pull request #2829 from JosJuice/fix-wii-fst-size-2
Fix reading Wii FST size (for real this time)
2015-09-12 00:50:00 -04:00
Lioncash 222b33f0a3 VolumeCreator: Fix a typo in VolumeKeyForPartition's name 2015-08-31 20:01:51 -04:00
Lioncash 1db1a8aacf VolumeCreator: Use a unique_ptr in CreateVolumeFromFilename 2015-08-31 20:01:44 -04:00
JosJuice e0a47c11f5 Fix reading Wii FST size (for real this time)
04fcb72 fixed an issue with reading the Wii FST size, but I found a second
issue when working on PR #2820 - the size must be shifted left by 2.
DiscScrubber and Boot already do this correctly using separate code.
2015-08-10 16:35:23 +02:00
JosJuice a825c7ddfe Volume: Use DecodeString more
DecodeString handles the case where there is no trailing null byte,
so using it lets the code be a bit simpler.
2015-06-18 14:45:26 +02:00
JosJuice ec0370d2d1 Volume: Add prefer_long parameter to GetNames
GC games with long names store two variations of the name in
opening.bnr. This makes the shorter of those names available.
For volumes other than GC discs, prefer_long is ignored.
2015-06-08 12:00:34 +02:00