Commit Graph

13 Commits

Author SHA1 Message Date
hrydgard 2599659022 D3D: Fix bugs in the shader cache, fixes crashes on x64. added some debugging stuff (only active in debug builds). assorted code cleanup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4145 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-01 19:48:45 +00:00
hrydgard 0eb989431f D3D: Fix a lot of bad colors
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4122 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-31 21:18:36 +00:00
rice1964 0dcf03b898 This should fix the per-vertex PositionMatrix, the famous "Posmtx" problem, for DX9. My DX9 plugin still crashes, for some other reasons. Verified with Luigi's Mansion, it almost works.
BTW, this is Rice from emutalk, one of the 1964 emulator authors, and author of Rice video plugin for N64 emulators.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4115 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-31 06:35:43 +00:00
rice1964 718c88ff6a Some optimization on the pixel and vertex shader generators. As tested on Zelda TP, these changes should be able to reduce the number of lines in the compiled pixel shader program by 20% to 30%, for example, from 38 lines to 28 lines after the generated cg/HLSL pixel shader compiled by the cg/HLSL compiler. These could means slightly faster rasterization on slower video cards.
Also fixed shader compilation errors for DX9 plugin by using correct pixel/vertex attribute names that are compatibile with DX9 HLSL shader compiler. Now the generated vertex or pixel shader programs will compile correctly in either OGL or DX9. 

However, DX9 plugin is still not fixed, even though the shader programs can be compiled now.



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4113 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-31 04:23:30 +00:00
XTra.KrazzY c86d2e5129 Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3898 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-28 21:32:10 +00:00
death2droid 73a7686044 Fix up all copyright dates.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3886 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-26 11:51:40 +00:00
hrydgard 7d910a5e4a Assorted cleanup and comments.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2693 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-20 18:13:31 +00:00
hrydgard c70a472522 A fix to D3D NativeVertexFormat. Might not fix much, but should be a step in the right direction. Other misc bits and bobs.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2644 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-10 22:51:17 +00:00
XTra.KrazzY 79e14b4077 Getting closer towards a working D3D
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2638 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-09 23:24:53 +00:00
hrydgard bdb41dfe2f fix an error message in d3d plugin
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2618 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-08 19:36:00 +00:00
hrydgard ecbfec2a13 THIS BREAKS THE D3D PLUGIN FOR THE NEAR TERM. Resurrect an old patch that moves D3D over to the common shader generator framework. Needs a lot more work.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2484 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-28 22:10:38 +00:00
LPFaint99 578c402d2c Update svn:eol-style=native ( r1442 ) for Source/*.cpp
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2384 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-23 06:15:48 +00:00
hrydgard dcc48d6c41 just a bunch of random code cleanup i did on the train bored, plus a d3d implementation of NativeVertexFormat which isn't actually used yet.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1658 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-25 15:56:36 +00:00