Michael M
de9378bf63
Common: add WorkQueueThread
2017-08-20 14:40:56 -07:00
Leo Lam
16d6ccbdf7
Merge pull request #5947 from mahdihijazi/cleanup
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[Android] Cleanup unused resources & code
2017-08-20 23:33:31 +02:00
Leo Lam
165a995cc4
Merge pull request #5950 from ligfx/gamelistmodelfilenamefallback
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GameListModel: fallback to file name if long name is empty
2017-08-20 23:29:27 +02:00
Leo Lam
cfee348736
Merge pull request #5945 from ligfx/gamelistmodelcleanup
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Add initial paths to GameTracker after construction
2017-08-20 23:27:14 +02:00
Michael M
1a59ea3adb
GameFile: don't assign English long name for ELF/DOLs
2017-08-20 13:50:24 -07:00
Michael M
f3ab974bc6
GameListModel: fallback to file name if long name is empty
2017-08-20 13:50:24 -07:00
mahdihijazi
a1d713c589
[Android] Cleanup unused resources & code
2017-08-20 15:49:39 +02:00
Michael M
623026f420
Connect to Settings::PathAdded/Removed directly in GameListModel
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It no longer makes sense to connect these signals in GameList, since
GameListModel is now owned by Settings.
2017-08-19 15:59:40 -07:00
Michael M
7d9ad88bc5
Add initial paths to GameTracker after construction
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It's strange to see GameTracker add its own initial paths in
construction, because you might expect a race condition where the
GameLoaded signal is emitted before it gets connected to in
GameListModel.
In fact, this doesn't happen, but only because of how it abuses the Qt
signals mechanism to load files asynchronously: GameLoader emits a
GameLoaded signal which gets forwarded to the GameTracker::GameLoaded
signal _after_ control returns to the event loop, at which point
GameListModel has connected.
This commit moves the logic of adding initial paths out of GameTracker
to a point after the signals are connected, which is more obvious and
doesn't rely on how GameTracker implements concurrency.
2017-08-19 15:59:40 -07:00
JosJuice
8d7f28e79b
Merge pull request #5940 from ligfx/missingrunonthreadinclude
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RunOnObject: add missing QThread include
2017-08-18 12:51:14 +02:00
Michael M
abf55be70d
RunOnObject: add missing QThread include
2017-08-17 16:41:35 -07:00
JosJuice
4e40fad248
Merge pull request #5936 from leoetlino/wfs-log
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WFS: Use a separate log type for WFS related logs
2017-08-17 16:54:20 +02:00
Léo Lam
4b4e488189
WFS: Use a separate log type for WFS related logs
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Makes it easier to turn off general IOS messages that can be
distracting (e.g. /dev/net/ssl being opened hundreds of time...)
without losing the ability to view WFS messages.
2017-08-16 22:27:29 +02:00
Leo Lam
918b0375e4
Merge pull request #5742 from ToadKing/fix-bad-controllers
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Ignore capabilities reported by an XInput device
2017-08-17 03:42:02 +08:00
Leo Lam
799b01b6af
Merge pull request #5751 from leoetlino/region
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Config: Fall back to the system menu region
2017-08-17 03:40:19 +08:00
Leo Lam
01cea374a6
Merge pull request #5907 from gamemasterplc/master
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Fix 8 and 16 bit writes in codehandler
2017-08-17 03:33:23 +08:00
Leo Lam
a53b01360c
Merge pull request #5898 from ligfx/extractupnp
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Common: extract UPnP namespace from NetPlayServer
2017-08-17 03:11:41 +08:00
Leo Lam
70931f460d
Merge pull request #5929 from JonnyH/PR/fix-oprofile-build-linked-as-needed
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Fix OPROFILE linux build with -Wl,--as-needed
2017-08-17 03:06:59 +08:00
JosJuice
8134a63486
Merge pull request #5934 from leoetlino/qt-fix
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Qt: Fix old usage of GetSelectedGame
2017-08-16 13:29:12 +02:00
Léo Lam
d2452b8ecf
Qt: Fix old usage of GetSelectedGame
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Waited too long before merging a PR, which managed to break the build
because GetSelectedGame was changed without introducing any conflict :(
2017-08-16 13:21:14 +02:00
Leo Lam
3748384008
Merge pull request #5746 from leoetlino/disc-updates
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Add support for installing disc updates from the game list
2017-08-16 19:02:42 +08:00
Pierre Bourdon
14c2c6092e
Merge pull request #5932 from sepalani/sym-strip
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SymbolDB: Blank stripped symbol name fixed
2017-08-16 05:28:19 +02:00
Sepalani
93b5a5369b
SymbolDB: Blank stripped symbol name fixed
2017-08-16 04:07:19 +01:00
Pierre Bourdon
9b79e0ac72
Merge pull request #5930 from delroth/wfs
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Fix Dragon Quest X offline mode on Dolphin
2017-08-15 22:40:56 +02:00
Pierre Bourdon
40c70469e5
WFS: Implement GET_HOMEDIR.
2017-08-15 22:35:45 +02:00
Pierre Bourdon
1e75455ef5
WFS: Return a proper ENOENT code on failed OPEN.
2017-08-15 22:35:45 +02:00
Pierre Bourdon
397f5e54e0
WFS: Implement READ_ABSOLUTE (merged with READ implementation).
2017-08-15 22:35:45 +02:00
Pierre Bourdon
49a4712f33
WFS: Implemented the GET_SIZE ioctl.
2017-08-15 22:35:45 +02:00
Pierre Bourdon
2f5ddf12a9
WFS: Normalize paths before opening.
2017-08-15 22:35:45 +02:00
Pierre Bourdon
425cf18bf7
USB: Add a stub HIDv5 implementation and use it for IOS59.
2017-08-15 22:35:45 +02:00
Pierre Bourdon
f810f1edb2
WFS/NAND: Better handle GID.
2017-08-15 22:29:10 +02:00
Pierre Bourdon
f8e5f4296f
WFS: Document WFSSRV ioctl 0x0c as being mkdir.
2017-08-15 22:29:10 +02:00
Pierre Bourdon
c14ab0dd53
WFS: Implement current/home path expansion.
2017-08-15 22:29:10 +02:00
Jonathan Hamilton
2a66b88d01
Fix OPROFILE linux build with -Wl,--as-needed
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The opagent library was (incorrectly) marked as a dependency for "Core"
instead of "Common".
When linked with --as-needed, any symbols the linker can tell are not
used are discarded. As the link is done in command-line order, and the
Core library (and dependencies) are processed before Common, it would
link in Core, then opagent, but as at that point no opagent symbols are
used the whole opagent library would be discarded.
Moving the opagent library to be a dependency of Common fixes this, as
after the Common library is linked, there *are* opagent symbols used.
2017-08-14 14:38:44 -07:00
JosJuice
8fedd4fa06
Merge pull request #5928 from JonnyH/PR/fix-qt-build-USE_UPNP-disabled
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Qt frontend build fix for USE_UPNP=OFF
2017-08-14 22:50:01 +02:00
Jonathan Hamilton
5c213a5ad5
Qt frontend build fix for USE_UPNP=OFF
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A couple of missing "#ifdef USE_UPNP" around
NetPlaySetupDialog::m_host_upnp
2017-08-14 13:31:55 -07:00
Anthony
6a272f22de
Merge pull request #5478 from stenzek/vulkan-nvidia
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Vulkan: Don't use vkCmdClearAttachments on NVIDIA with MSAA
2017-08-14 13:12:41 -07:00
Anthony
a7bdd2ee1c
Merge pull request #5868 from stenzek/d3d-require-new-compiler
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D3DBase: Raise error if d3dcompiler_47.dll cannot be loaded
2017-08-14 09:55:31 -07:00
Leo Lam
5bfd00f4e6
Merge pull request #5926 from ligfx/lintallsource
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Fix two small lint errors
2017-08-14 23:18:04 +08:00
Anthony
fc9f9b6683
Merge pull request #5880 from stenzek/nv-ubershaders
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Ubershader optimizations for NVIDIA
2017-08-14 08:17:10 -07:00
Pierre Bourdon
1b2751d3dc
Merge pull request #5925 from ligfx/fixlinterrors
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Tools/lint.sh: lint all of Source, not just Core
2017-08-14 05:12:55 +02:00
Michael M
1ade08c607
Fix two small lint errors
2017-08-13 19:06:10 -07:00
Michael M
4c92d8c81e
Tools/lint.sh: lint all of Source, not just Core
2017-08-13 19:04:56 -07:00
Michael M
7d791cb6f6
BitUtilsTest: update to pass clang-format
2017-08-13 19:04:56 -07:00
Michael M
8702ffccc3
UPnP: use value-initialization instead of std::memset
2017-08-13 18:50:53 -07:00
Michael M
0e51082bbb
UPnP: move variable declaration to where it's used
2017-08-13 18:50:52 -07:00
Michael M
7ce9f1f984
UPnP: remove unneeded vector in InitUPnP()
2017-08-13 18:50:52 -07:00
Michael M
b5d070b0cf
NetPlayServer: handle port forwarding in constructor
2017-08-13 18:50:52 -07:00
Michael M
4b50e77a26
NetPlayClient/Server: apply Parameter Object pattern to traversal parameters
2017-08-13 18:50:52 -07:00
Michael M
fdb5828d62
Qt MainWindow: clean up Netplay settings logic
2017-08-13 18:50:52 -07:00