Jules Blok
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af8ac328e5
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Renderer: Use old method of calculating the source rectangle.
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2014-12-25 02:37:22 +01:00 |
Jules Blok
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46bb4fd364
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FramebufferManagerBase: Remove obsolete parameters.
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2014-12-25 00:58:16 +01:00 |
Jules Blok
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4a86234a79
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D3D: Support stereoscopic XFB blit to screen.
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2014-12-24 18:45:24 +01:00 |
Jules Blok
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b109b31f61
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FramebufferManagerBase: Only allocate one layer for Real XFB.
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2014-12-24 17:22:23 +01:00 |
Rohit Nirmal
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239eaf122a
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VideoCommon: Fix -Wsign-compare warnings.
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2014-11-29 17:40:14 -06:00 |
Jules Blok
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8210b9c915
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TextureCache: Ensure that all render target textures have as many layers as the frame buffer.
Also fixes a case where the D3D code path did not initialize num_layers leading to undefined behaviour.
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2014-11-23 14:27:40 +01:00 |
degasus
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7292ea6a04
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OGL: force enable postprocessing
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2014-10-23 00:21:52 +02:00 |
comex
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7f6284c2fc
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Change a bunch of reference function arguments to pointers.
Per the coding style and sanity.
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2014-10-02 03:00:33 -04:00 |
Lioncash
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a6ffa55215
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VideoCommon: Fix function casing in FrameBufferManagerBase
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2014-09-20 14:54:59 -04:00 |
Tillmann Karras
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d802d39281
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clang-modernize -use-nullptr
and s/\bNULL\b/nullptr/g for *.cpp/h/mm files not compiled on my machine
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2014-03-09 21:14:26 +01:00 |
Lioncash
|
2afe215271
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Convert all includes to relative paths.
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2014-02-18 02:19:10 -05:00 |
lioncash
|
d2038049f5
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Replace all include guard ifdefs with "#pragma once"
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2014-02-10 18:07:16 -05:00 |
crudelios
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9b6c6fa9e4
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BBox: Changed the rounding again, the old one fixed Paper Mario but had bugs in Mickey's Magical Mirror. This change fixes the glitches in both games.
Also fixed some compiler warnings.
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2014-01-26 13:21:22 +00:00 |
Jasper St. Pierre
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34692ab826
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Remove unnecessary Src/ folders
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2013-12-31 14:03:19 -05:00 |