magumagu
c3b36de51e
HLE code replacement: remove unused code.
2014-12-03 14:05:05 -08:00
Lioncash
241c94d337
Merge pull request #1645 from magumagu/jit-unused-flag
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JIT: remove unused flag.
2014-12-03 16:13:31 -05:00
Lioncash
88cd27bbca
Merge pull request #1392 from kayru/d3d_viewport_depth
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D3D: Replaced shader-based depth range remap with viewport
2014-12-03 14:49:30 -05:00
Fiora
e3578683e3
Vertex loader: optimize texmtx_write_float4
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Seems to be pretty high in the profile in some geometry-heavy games like The
Last Story, and the compiler-generated assembly is terrifyingly bad, so
SSE-ize it.
2014-12-03 11:17:05 -08:00
Fiora
a4c6cf85e9
TLB: fix backwards exception check
2014-12-03 06:00:23 -08:00
skidau
b9b3277fb5
Merge pull request #1618 from JosJuice/dvd-low-open-partition
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Fix Wii disc partitions
2014-12-03 21:24:56 +11:00
JosJuice
a2566bd397
DiscIO: Safety check when allocating memory for TMD
2014-12-03 10:54:09 +01:00
Ryan Houdek
5c3bbf7409
Works around broken Intel Windows video drivers.
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Just use regular boolean negation in our pixel shader's depth test everywhere except on Qualcomm.
This works around a bug in the Intel Windows driver where comparing a boolean value against true or false fails but boolean negation works fine.
Quite silly.
Should fix issues #7830 and #7899 .
2014-12-03 00:33:42 -06:00
Ryan Houdek
71e4e67ae1
[AArch64] Only flush registers that are needed with interpreter fallback.
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We try to keep as many registers as possible in callee saved registers, so if we have guest registers in the correct registers and the interpreter
call we are falling back to doesn't need the registers then we can dump just those ones. Which means we don't have to dump 100% of our register state
when falling to the interpreter.
2014-12-02 21:08:38 -06:00
Ryan Houdek
71b77f3173
[AArch64] Makes some integer instructions more clear what they're doing.
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ComputeRC was a bit unclear by using 64bit registers for setting the immediate and then calling SXTW on a 6b4it register which is just a bit obscure.
When the source register is an immediate in cntlzwx, just use the built in GCC function instead of our own implementing for counting leading zeros.
2014-12-02 21:08:38 -06:00
Ryan Houdek
8dfb8d8ad5
[AArch64] Implements HLE function injection
2014-12-02 21:08:38 -06:00
Ryan Houdek
51ad798105
[AArch64] Implements block linking.
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Before block linking was enabled but it wasn't ever implemented.
Implements link blocks and destroy block functions and moves the downcount check in the WriteExit function so it doesn't get overwritten when linking.
2014-12-02 21:08:38 -06:00
Ryan Houdek
ca04601b14
[AArch64] Fixes the dispatcher
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Changes the dispatcher to make sure to we are saving the LR(X30) to the stack. Also makes sure to keep the stack aligned.
AArch64's AAPCS64 mandates the stack to be quad-word aligned.
Fixes the dispatcher from infinite looping due to a downcount check jumping to the dispatcher. This was because checking exceptions and the state
pointer wouldn't reset the global conditional flags. So it would leave the timing/exception, jump to the start of the dispatcher and then jump back
again due to the conditional branch.
2014-12-02 21:08:38 -06:00
Ryan Houdek
c3c80e9440
[AArch64] Improves the register cache.
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Removes the REG_AWAY nonsense I was doing. I've got to get the JIT more up to speed before thinking of insane register cache things.
Also fixes a bug in immediate setting where if the register being set to an immediate already had a host register tied to it then it wouldn't free the
register it had. Resulting in register exhaustion.
2014-12-02 21:08:38 -06:00
Ryan Houdek
2c39d4044d
[AArch64] Add loadstore paired emitter instructions.
2014-12-02 21:08:34 -06:00
Lioncash
22209bcc62
Merge pull request #1620 from Armada651/ogl-msaa-array
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OGL: Don't use texture arrays for MSAA.
2014-12-02 20:50:09 -05:00
Jules Blok
40920b3823
OGL: Don't use texture arrays for MSAA.
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This solves a performance regression on AMD cards.
We don't currently support stereoscopy for MSAA anyway.
2014-12-03 01:39:43 +01:00
Lioncash
8f08601499
FrameTools: Fix dimming of controller settings menu item
2014-12-02 19:18:15 -05:00
degasus
94d9d138d9
Common: Add a built-in profiler
2014-12-03 00:50:41 +01:00
Ryan Houdek
08660c89ad
Fix register usage detection in PPCAnalyst.
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lmw/stmw weren't properly setting input and output registers since they use multiple registers.
dcbz was just missing a flag in the instruction tables.
2014-12-02 16:12:33 -06:00
Ryan Houdek
e40f129fdd
Merge pull request #1635 from FioraAeterna/fixprofiler2
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JIT: fix profiler call
2014-12-02 14:39:25 -06:00
Fiora
863fb91cad
JIT: fix profiler call
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Sometimes this seems to require a 64-bit offset, so use CallFunction instead
2014-12-02 10:17:58 -08:00
Lioncash
734aac54a8
Merge pull request #1631 from lioncash/id
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DolphinWX: Specify wxID_ANY where -1 is used in controls
2014-12-02 12:01:29 -05:00
Augustin Cavalier
726b50e06e
Fix HiDPI loading logic.
2014-12-02 09:45:00 -05:00
Augustin Cavalier
a5cfe85c8d
Support HiDPI flags & rating images.
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There aren't any yet, it's up to up to Stevoisiak and MaJoR to create
them :)
2014-12-02 09:44:56 -05:00
Augustin Cavalier
320c5f2545
Cast the result of GetSize() to "unsigned long long".
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Squelches a warning on Mac OS X.
2014-12-02 09:44:52 -05:00
Augustin Cavalier
43473e09d1
Implement the "Rating" column.
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Looks like I forgot to do this...
2014-12-02 09:44:47 -05:00
Augustin Cavalier
1d4b3a90eb
Micro-optimize RenderWidgetHasFocus().
2014-12-02 09:44:31 -05:00
Lioncash
10bfbebc78
DolphinWX: Specify wxID_ANY where -1 is used in controls
2014-12-01 23:02:50 -05:00
Lioncash
54f1e3a3c1
Merge pull request #1630 from lioncash/unused
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WII_IPC_HLE_Device_fs: Remove unused macro constant
2014-12-01 21:49:07 -05:00
Ryan Houdek
64124a0d21
Merge pull request #1628 from lioncash/tl
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InputConfigDiag: Clean up dialog title translation handling
2014-12-01 20:40:49 -06:00
skidau
b34c80d138
Merge pull request #1626 from kamiyo/fix-wiimote-volume-divisor
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Fix Wiimote speaker divisor for format 0x00
2014-12-02 12:51:15 +11:00
Lioncash
11e6d75ea6
WII_IPC_HLE_Device_fs: Remove unused macro constant
2014-12-01 19:33:53 -05:00
Lioncash
af5b1063bf
Merge pull request #1619 from FioraAeterna/removepxor
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JIT: remove unnecessary pxor in paired stores
2014-12-01 15:50:31 -05:00
Lioncash
27540ba3fb
InputConfigDiag: Clean up dialog title translation handling
2014-12-01 15:47:38 -05:00
comex
05cb1ff136
Remove runtime OS X version check.
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My recent update to that check broke compilation on 10.9:
https://code.google.com/p/dolphin-emu/issues/detail?id=7900
However, on further review, the check isn't actually necessary. If the
OS X version is older than LSMinimumSystemVersion in Info.plist, the
system will generally refuse to run the binary in the first place. You
can try to launch it via a terminal, but at that point it's the user's
problem if it crashes.
2014-12-01 14:21:24 -05:00
kamiyo
e8c393b00f
Fix wiimote speaker divisor.
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Playing with the wiimote volume in the Wii menu in-game, I found that the range for m_reg_speaker.volume is 0 -127, not 0 - 64.
2014-12-01 13:06:53 -05:00
Lioncash
21d039059e
ControllerConfigDiag: Fix Linux builds
2014-12-01 03:53:32 -05:00
Lioncash
5e2888bff6
DolphinWX: Add new icon for the controller menu.
2014-12-01 03:50:44 -05:00
Lioncash
896304fd07
ControllerConfigDiag: Disable controller type changes if netplay or a movie is active.
2014-12-01 03:36:09 -05:00
Lioncash
7b54d8ad10
ControllerConfigDiag: Remove now obsolete TODOs
2014-12-01 03:36:08 -05:00
Lioncash
cad8ae3be1
WiimoteConfigDiag: Rename to ControllerConfigDiag.
2014-12-01 03:36:07 -05:00
Lioncash
e801fcead9
WiimoteConfigDiag: Unify controller menu with the GameCube controllers.
2014-12-01 03:36:04 -05:00
Lioncash
00dcaba37d
WiimoteConfigDiag: Size the config buttons correctly
2014-12-01 03:36:02 -05:00
Lioncash
22c547f6fb
WiimoteConfigDiag: Remove trailing whitespace
2014-12-01 03:36:01 -05:00
Lioncash
1791897815
WiimoteConfigDiag: Fix assertion problems on non-OSX OSes.
2014-12-01 03:35:59 -05:00
Lioncash
94d033020e
WiimoteConfigDiag: Split UI sizer creation into their own functions.
2014-12-01 03:35:58 -05:00
Lioncash
d17a054e75
WiimoteConfigDiag: Move GameCube controller settings over
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Beginning of unifying the controller settings. No functionality yet.
2014-12-01 03:35:57 -05:00
Lioncash
6df67bf38f
Merge pull request #1597 from unknownbrackets/gcz-tweaks
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Tweaks to gcz compression / decompression
2014-12-01 03:18:24 -05:00
Lioncash
f9ba7a0fb2
Merge pull request #1625 from unknownbrackets/android-minor
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Android: Ignore some generated files
2014-12-01 02:54:31 -05:00
Unknown W. Brackets
86ebe3916e
Android: Ignore some generated files.
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/obj/ is used by ndk debugging (gdb) in some scenarios.
2014-11-30 22:52:22 -08:00
Ryan Houdek
4946c6876d
Merge pull request #1607 from Sonicadvance1/armv7-optimizations
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A whole bunch of ARMv7 optimizations and minor fixes.
2014-11-30 15:48:27 -06:00
Ryan Houdek
414e36d8c9
Merge pull request #1258 from FioraAeterna/avoidfmulround
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JIT: optimize single-precision ops based on knowledge of their inputs
2014-11-30 15:47:34 -06:00
Ryan Houdek
db9cd8e3d7
Merge pull request #1615 from Sonicadvance1/fix_cpu_helper
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[Android] Removes CPU architecture number from CPU helper.
2014-11-30 15:43:47 -06:00
Ryan Houdek
d3c278cc33
Merge pull request #1610 from rohit-n/sign-compare
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VideoCommon: Fix -Wsign-compare warnings.
2014-11-30 15:42:34 -06:00
Ryan Houdek
7c38d04a40
Merge pull request #1614 from Sonicadvance1/fix_aarch64_bswap
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[AArch64] Workaround builtin byteswap bug.
2014-11-30 15:41:35 -06:00
Ryan Houdek
4a687f2641
Merge pull request #1616 from Sonicadvance1/asimd_is_neon
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[Android] Fix NEON detection with AArch64
2014-11-30 15:41:28 -06:00
Fiora
644a661bf1
JIT: remove unnecessary pxor in paired stores
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I don't think this is necessary anymore?
2014-11-30 08:11:45 -08:00
magumagu
a09283cf9f
ISOProperties: show all paritions on property page.
2014-11-30 16:38:15 +01:00
magumagu
4bb48d09dd
DiskIO: Clean up GetTMD() API.
2014-11-30 16:38:13 +01:00
magumagu
b1df4e5986
Make DVDLowOpenPartition actually change partitions.
2014-11-30 16:01:05 +01:00
Ryan Houdek
50582b1d74
[Android] Fix NEON detection with AArch64
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On AArch64 asimd is the new name for NEON.
This fixes a message on application start in Android about the device not supporting NEON.
If it's AArch64 then it supports NEON!
2014-11-30 01:33:11 -06:00
Ryan Houdek
c27ee21dd9
[AArch64] Workaround builtin byteswap bug.
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The builtin byteswap routines cause critical failure on AArch64 when built with the Android toolchain.
I didn't experience this issue when building for Linux using a local qemu chroot.
Seems to be only an issue with the Android toolchain when building AArch64.
Use our generic version instead.
2014-11-30 01:23:03 -06:00
Ryan Houdek
496f9d678a
[Android] Removes CPU architecture number from CPU helper.
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This was '7' on all ARMv7 devices but was 'AArch64' on the Nexus 9.
Trying to cast to integer was causing a crash. We don't even use this so may as well as wipe it.
Also adds Nvidia to the CPU implementers list.
2014-11-30 01:17:05 -06:00
Ryan Houdek
b689954a71
Update the android cmake toolchain to latest.
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To properly support 64bit architectures and clang we need the latest version.
2014-11-30 01:05:37 -06:00
Ryan Houdek
cd13d2d66f
[ARM32] Fix a couple bugs in the paired loadstore routines.
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This code was obviously wrong, we were sign extending 8 bit unsigned values and loading from the wrong offset as well.
This fixes a bug in Muramasa where some colours were going insane.
2014-11-30 04:10:17 +00:00
Ryan Houdek
b848365f78
[ARM32] Minor optimization in paired loadstores.
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When the offset can fit in the instruction encoding make sure to do so.
2014-11-30 04:10:16 +00:00
Ryan Houdek
52c6fb180b
[ARM32] Moves loadstore extend flag to backpatch code.
2014-11-30 04:10:16 +00:00
Ryan Houdek
32dc105aa3
[ARM32] Eat a register to store our memory base.
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This saves at least two instructions per fastmem operation.
2014-11-30 04:10:16 +00:00
Ryan Houdek
e2f8286415
[ARM32] Adds unsigned compares.
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Superscedes PR #1131 .
Optimizes cmpi a bit.
2014-11-30 04:10:16 +00:00
Ryan Houdek
581ab9edec
[ARM32] cntlzwx optimization if source is immediate
2014-11-30 04:10:16 +00:00
Ryan Houdek
9c82adb14f
[ARM32] negx optimization if source is immediate
2014-11-30 04:10:15 +00:00
Ryan Houdek
1dbb39f791
[ARM32] srawix optimization when source is an immediate.
2014-11-30 04:10:15 +00:00
Ryan Houdek
fca0fd9dd5
[ARM32] rlwimix and rlwnmx optimizations.
2014-11-30 04:10:15 +00:00
Rohit Nirmal
239eaf122a
VideoCommon: Fix -Wsign-compare warnings.
2014-11-29 17:40:14 -06:00
magumagu
c693cf46e9
JIT: remove unused flag.
2014-11-29 12:41:36 -08:00
Fiora
72c96c20d3
JIT: more optimizing of float ops based on known input characteristics
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If the inputs are both float singles, and the top half is known to be identical
to the bottom half, we can use packed arithmetic instead of scalar to skip
the movddup.
This is slower on a few rather old CPUs, plus the Atom+Silvermont, so detect
Atom and disable it in that case.
Also avoid PPC_FP on stores if we know that the output came from a float op.
2014-11-29 11:33:11 -08:00
Fiora
4e0591cdf1
JIT: float instruction attribute fixes, fix binding mistakes
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These instructions modify only the bottom halves of the output register,
so the output register needs to be treated as an input too.
2014-11-29 11:30:52 -08:00
Fiora
8d039a77af
JIT: minor cleanup, avoid MOVSD where MOVAPD will do
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Avoids false dependencies.
2014-11-29 11:30:51 -08:00
Fiora
7df50b0710
JIT: skip weird fmul rounding if the input is known to be single precision
2014-11-29 11:30:51 -08:00
Yuriy O'Donnell
36b886cb80
D3D: Viewport min and max depth is now clamped to [0..1] range
2014-11-29 11:42:53 +01:00
Yuriy O'Donnell
a886d8a8ee
Renamed DEPTHPARAMS to PIXELCENTERCORRECTION
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This shader constant was previously used for depth remapping in D3D and for pixel center correction. Now it only serves one purpose and the new name makes it clear.
2014-11-29 11:42:52 +01:00
Yuriy O'Donnell
1fe3d07cbd
D3D: Removed somewhat mysterious comment
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It would be good to know which games exactly exhibited the issue.
2014-11-29 11:11:28 +01:00
Yuriy O'Donnell
cc2227fbc3
D3D: Replaced shader-based depth range remap with viewport
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This fixes UI rendering in some games mentioned in https://code.google.com/p/dolphin-emu/issues/detail?id=7785
2014-11-29 11:11:28 +01:00
Ryan Houdek
38dfc970df
Fixes OpenGL ES rendering.
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sampler2DArray doesn't have a default precision, so we need to set it ourselves.
2014-11-29 01:27:47 -06:00
Ryan Houdek
f588a82b9a
Merge pull request #1294 from FioraAeterna/noaccuratefcmp
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JIT: remove "accurate fcmp" option
2014-11-28 22:48:11 -06:00
Ryan Houdek
1aed2542c7
Merge pull request #1602 from FioraAeterna/fixforce25bitimprecise
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JIT: fix Force25BitPrecision with accurate single precision mode off
2014-11-28 22:42:44 -06:00
Ryan Houdek
e7daf6b3bc
Merge pull request #1606 from FioraAeterna/vertexloadercall
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Vertex loader: use ABI_CallFunction
2014-11-28 22:40:06 -06:00
Ryan Houdek
5003618587
Merge pull request #1605 from FioraAeterna/fixcrormerge
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JIT: fix fcmp+cror merging bug
2014-11-28 22:39:13 -06:00
Ryan Houdek
1a85df0459
Merge pull request #1603 from FioraAeterna/nofastinterrupts
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JIT: remove "fast interrupts" option set and then used nowhere
2014-11-28 22:37:52 -06:00
Ryan Houdek
2d2baec65d
Merge pull request #1595 from degasus/master
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OGL: require GL version >= 3.0
2014-11-28 22:37:35 -06:00
Fiora
7acd5eba17
Vertex loader: use ABI_CallFunction
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Should result in faster/shorter code sequences on platforms where generated
code is close enough to the code segment (e.g. Windows).
2014-11-28 20:26:00 -08:00
Ryan Houdek
ec3d6da7b5
[ARM32] Remove conditional execution from store instructions.
2014-11-29 02:44:17 +00:00
Ryan Houdek
6c399ce9ae
[ARM32] Removes a block of conditional execution in the dispatcher.
2014-11-29 02:42:30 +00:00
Ryan Houdek
e358696d46
[ARM32] Removes conditional execution from ARMv7's Jit function.
2014-11-29 02:42:22 +00:00
Lioncash
c2e5715034
Merge pull request #1601 from RachelBryk/wiimote-hotkey2
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Fix wiimote connect hotkeys.
2014-11-28 19:50:13 -05:00
Fiora
d42305aba0
JIT: fix fcmp+cror merging bug
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Destination CR bit needs to be cleared if it's not one of the sources.
2014-11-28 16:11:04 -08:00
Jasper St. Pierre
854f6b8688
HW: Poll system input from system timers
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Rather than playing terrible hacks to determine the start of input
frames, just update system input periodically. Specifically, every
60th of a second.
2014-11-28 10:56:11 -08:00
Jasper St. Pierre
f3b739341e
HW: Remove UpdateOutput
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All of the rumble interfaces are now immediate mode.
2014-11-28 10:54:04 -08:00
Jasper St. Pierre
86e4da2c07
ForceFeedback: Apply immediately as well
2014-11-28 10:54:04 -08:00