spycrab
40bb9974f2
Reformat all the things!
2018-04-12 21:28:39 +02:00
Stenzek
447aeb8f77
EGLInterface: Create shared context with same attributes as main context
2017-07-30 12:38:50 +10:00
Jules Blok
f3508742ac
OGL: Support Quad-Buffered stereoscopy.
2017-07-05 22:43:39 +02:00
Pierre Bourdon
3570c7f03a
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
Ryan Houdek
628e9bad92
Support a headless EGL option.
...
This is a new option to support completely headless running of Dolphin without X11 on systems that can properly support it.
2016-01-27 15:04:14 -06:00
Ryan Houdek
34d0e7835b
Support the OpenGL core profile in EGL.
...
This should make our Mesa EGL users happy.
2016-01-27 14:54:32 -06:00
Ryan Houdek
aed693eded
Implement shared contexts in the EGL context.
...
This is being implemented here first under EGL since the infrastructure is already in place for this due to the Android code requiring some bits.
The rest of the interfaces will come in a little bit.
This will be required for threaded shader compiling in the near future.
2016-01-27 13:15:02 -06:00
Ryan Houdek
6448e5e5ee
Add support to EGL to on the fly destroy the resulting surface
2016-01-10 12:28:05 -06:00
Lioncash
f3c05d39b9
GLInterface: Make GLInterfaceMode an enum class
2016-01-02 14:26:43 -05:00
Lioncash
df2f6089be
GLInterface: Add missing override specifiers
2016-01-02 14:26:36 -05:00
Scott Mansell
c9836ff592
EGL: Don't depend on VideoCommon or Core
2015-09-22 00:36:48 +12:00
Scott Mansell
95f3c956a8
Move GL interface code out of the OpenGL video backend.
2015-09-22 00:36:45 +12:00