Commit Graph

50 Commits

Author SHA1 Message Date
Filoppi e020b2e8ea Common: don't call OnConfigChanged() unless it has actually changed
DualShock UDP Client is the only place in the code that assumed OnConfigChanged()
is called at least once on startup or it won't load up the setting, so I took care of that
2021-02-26 01:14:00 +02:00
JosJuice 5978550b2f Android: Fix in-game settings changes not getting saved
EmulationActivity has an instance of Settings. If you go to
SettingsActivity from EmulationActivity and change some settings,
the changes get saved to disk, but EmulationActivity's Settings
instance still contains the old settings in its map of all
settings (assuming the EmulationActivity was not killed by the
system to save memory). Then, once you're done playing your
game and exit EmulationActivity, EmulationActivity calls
Settings.saveSettings. This call to saveSettings first overwrites
the entire INI file with its map of all settings (which is
outdated) in order to save any legacy settings that have changed
(which they haven't, since the GUI doesn't let you change legacy
settings while a game is running). Then, it asks the new config
system to write the most up-to-date values available for non-legacy
settings, which should make all the settings be up-to-date again.
The problem here is that the new config system would skip writing
to disk if no settings changes had been made since the last time
we asked it to write to disk (i.e. since SettingsActivity exited).

NB: Calling Settings.loadSettings in EmulationActivity.onResume
is not a working solution. I assume this is because
SettingsActivity saves its settings in onStop and not onPause.
2021-01-18 15:27:16 +01:00
Léo Lam 9ffd345df0
Config: Fix cache not being invalidated when callbacks are suppressed
The config version should always be incremented whenever config is
changed, regardless of callbacks being suppressed or not.
Otherwise, getters can return stale data until another config change
(with callbacks enabled) happens.
2020-12-29 22:07:47 +01:00
iwubcode 27acba620c Core: Add new Free Look settings and config 2020-12-24 13:49:25 -06:00
JosJuice d8744e6db8 Add caching to Config::Info
The goal of this change is to make Config::Get(const Info<T>&)
fast so that we can use it in hot paths.
2020-12-12 13:58:50 +01:00
JosJuice b285991b88 Turn Config::Info into a class with getters 2020-12-11 19:54:16 +01:00
JosJuice 2f264c6448 Common: Optimize Config::Get
The way Config::Get works in master, it first calls
Config::GetActiveLayerForConfig which searches for the
setting in all layers, and then calls Config::Layer::Get
which searches for the same setting again within the given
layer. We can remove this second search by combining the
logic of Config::GetActiveLayerForConfig and
Config::Layer::Get into one function.
2020-11-25 16:26:13 +01:00
Sergei Trofimovich 447de580ab Source/Core/Common/Config/Config.cpp: add missing <mutex> include
Noticed missing include as a build failure on gcc-11:

```
[ 15%] Building CXX object Source/Core/Common/CMakeFiles/common.dir/Config/Config.cpp.o
Source/Core/Common/Config/Config.cpp:23:24:
  error: 'unique_lock' in namespace 'std' does not name a template type
    23 | using WriteLock = std::unique_lock<std::shared_mutex>;
        |                        ^~~~~~~~~~~
Source/Core/Common/Config/Config.cpp:11:1:
  note: 'std::unique_lock' is defined in header '<mutex>';
  did you forget to '#include <mutex>'?
```

Signed-off-by: Sergei Trofimovich <slyfox@gentoo.org>
2020-10-28 08:53:15 +00:00
Léo Lam 19da101164 Remove redundant Config prefix from ConfigInfo/ConfigLocation
Both structs are already in the Config namespace.
2020-05-02 14:40:14 +02:00
Connor McLaughlin ae6d3be449
Merge pull request #8530 from s-daveb/master
MacOS: Fixes configuration hang; bump MacOS SDK.
2020-01-13 20:21:08 +10:00
Léo Lam ad75215bb0 Fix several warnings
A small, nonexhaustive set of warning fixes. The DiscIO Volume change
is a workaround for a GCC bug [1] that causes returning an unengaged
std::optional to emit annoying -Wmaybe-uninitialized warnings.
This last change alone fixes pages upon pages of warnings since
Volume.h is included from several files.

-Wstringop-truncation is another irrelevant warning for us, but
unfortunately there seems to be no way to disable it without
adding ugly pragmas wherever the warning appears.
2020-01-04 12:11:39 +01:00
S David 21f42fafb7 MacOS: Fixes configuration hang; bump MacOS SDK.
Removed conditional use of std::mutex instead of std::shared_mutex on MacOS.

Because MacOS < 10.12 did not support std::shared_mutex, a previous commit
naïvely substituted std::mutex, which does not have the same behavior.

Reverses PR #8273, which substitues std::mutex for std::shared_mutex on
macOS, and results in several bugs that seem to only affect MacOS

- https://bugs.dolphin-emu.org/issues/11919
- https://bugs.dolphin-emu.org/issues/11842
- https://bugs.dolphin-emu.org/issues/11845

This change eliminates conditional code for MacOS in the core configuration
layer code and enables the use of modern language features that are more
secure and thread-safe.
2019-12-22 00:49:17 -05:00
rlnilsen da1f153b47 Rename all instances of "CemuhookUDPServer"/"UDPServer" to "DualShockUDPClient"/"DSUClient". 2019-10-27 16:05:22 +01:00
rlnilsen 4cb3baba5c Add support for motion controllers via the CemuHook controller input protocol.
This is done by:
1) Implementing said protocol in a new controller input class CemuHookUDPServer.
2) Adding functionality in the WiimoteEmu class for pushing that motion input to the emulated Wiimote and MotionPlus.
3) Suitably modifying the UI for configuring an Emulated Wii Remote.
2019-10-26 02:19:53 +02:00
Silent 48a4b62125
Change Layer code not to create superfluous std::optional entries in LayerMap 2019-08-01 22:22:05 +02:00
Silent cb4eecde52
Fix race conditions in Config Layers
API has been made stricter, layers are now managed with shared pointers,
so using them temporarily increased their reference counters.
Additionally, any s_layers map has been guarded by a read/write lock,
as concurrent write/reads to it were possible.
2019-07-30 22:10:17 +02:00
Techjar ff972e3673 Reformat repo to clang-format 7.0 rules 2019-05-06 18:48:04 +00:00
Jordan Woyak bbc6bf5294 Common/Config: Add a utility class to suppress config change callbacks. 2019-03-03 17:35:22 -06:00
Léo Lam 83324fe77d StringUtil: Remove ValueToString(std::string)
Doesn't make a lot of sense to have a function that gives the string
representation for a string.
2018-06-03 15:11:59 +02:00
Léo Lam fc0193c4b1 Move Config ValueToString to StringUtil
An identical implementation is used by IniFile, so move those functions
to StringUtil. A future commit will modify IniFile to use them.
2018-06-03 14:10:52 +02:00
Léo Lam 93f49b1ca4 Config: Make Load() and Save() slightly faster
Only invoke config changed callbacks from Config::Save, not
Layer::Save. The latter results in callbacks being called
once per layer, up to 7 times per save.
2018-05-23 16:07:18 +02:00
Léo Lam 6763a3fce1 Config: Add support for enums
This makes it possible to use enums as the config type.
Default values are now clearer and there's no need for casts
when calling Config::Get/Set anymore.

In order to add support for enums, the common code was updated to
handle enums by using the underlying type when loading/saving settings.

A copy constructor is also provided for conversions from
`ConfigInfo<Enum>` to `ConfigInfo<underlying_type<Enum>>`
so that enum settings can still easily work with code that doesn't care
about the actual enum values (like Graphics{Choice,Radio} in DolphinQt2
which only treat the setting as an integer).
2018-05-12 18:10:26 +02:00
Léo Lam 7dca7c237e Config: Fix template deduction for implicit conversions
This excludes the second argument from template deduction.

Otherwise, it is required to manually cast the second argument to
the ConfigInfo type (because implicit conversions won't work).

e.g. to set the value for a ConfigInfo<std::string> from a string
literal, you'd need a ugly `std::string("yourstring")`.
2018-05-12 14:30:18 +02:00
JosJuice 6e96f62b41 Remove code related to UI.ini
We don't use it for anything, we just create it and leave it empty.
2018-05-02 18:18:27 +02:00
Lioncash 939c5671a9 Common/Config: Remove unused header inclusions 2018-04-15 22:35:00 -04:00
Lioncash 4836739663 Common/Config: Remove unnecessary function declaration
This prototype declaration is already provided by the Config.h header
2018-04-15 22:33:53 -04:00
spycrab 40bb9974f2 Reformat all the things! 2018-04-12 21:28:39 +02:00
Léo Lam 05c8d229af Config: Handle unknown system strings better
Currently, a simple typo in the system name will trigger an assert
message that complains about a "programming error". This is not
user friendly and misleading.

So this changes GetSystemFromName to return an std::optional, which
allows for callers to check whether the system exists and handle
failures better.
2017-11-26 18:24:01 +01:00
MerryMage 37419b9a57 Config/Layer: Allow all keys of a section to be iterated over 2017-11-15 18:04:40 +00:00
MerryMage 4c24629b95 Config: Flatten structures
Originally, Layer contained a std::map of Sections, which containted a std::map
containing the (key, value) pairs. Here we flattern this structure so that only
one std::map is required, reducing the number of indirections required and
vastly simplifying the code.
2017-11-15 18:04:40 +00:00
MerryMage e331a76176 ConfigInfo: Switch to doing case-insensitive comparison 2017-11-15 18:04:40 +00:00
MerryMage ec7b84c5f2 Config: Extract ConfigInfo into own header 2017-11-15 18:04:40 +00:00
MerryMage c8f970e2b0 Config: Remove recursive layer 2017-11-15 18:04:40 +00:00
Léo Lam 940cc843ed Config: Fix Movie config loading/saving
* Add missing Language setting loading/saving. This was added after the
  original OnionConfig PR, which is why support for it was missing.

* Change MovieConfigLoader to reuse ConfigInfos. Less duplication.

* Extract MovieConfigLoader::Save into SaveToDTM. The DTM should use
  the current config and not just the movie layer. This makes more
  sense than just saving the movie layer, which may not always exist,
  and also fixes a crash that would happen when creating a new
  recording because the movie layer wouldn't exist in that case.

  (Plus, having to get the loader from the layer and call ChangeDTM
  on it manually is not very pretty.)
2017-08-11 15:36:32 +08:00
Léo Lam b2c41cec0a Config: Include SYSCONF in base layer
Settings that come from the SYSCONF are now included in Dolphin's
config system as part of the base layer. They are handled in a
special way compared to other settings to make sure they are only
loaded from and saved to the SYSCONF (to avoid different, possibly
contradicting sources of truth).
2017-08-11 15:36:31 +08:00
Léo Lam c900e77ac5 Config: Add Get/Set on Layer
For convenience, when getting/setting from ConfigInfos.
2017-08-11 15:28:11 +08:00
Michael M 7d509a7a94 Config/Section: support u16 values 2017-08-03 13:16:16 -07:00
MerryMage 31ec3e2501 Config: Missed a line in #5770 2017-08-01 18:07:53 +01:00
Léo Lam f5fd183571 Config: Fix the loader Load() being called twice
The Config::AddLoadLayer functions call Load on the layer
explicitly, but Load is already called in the constructor,
so they'd cause the loader's Load function to be called twice,
which is potentially expensive considering we have to read an INI
from the host filesystem.

This commit removes the Config::AddLoadLayer functions because
they don't appear to be necessary.
2017-07-31 22:32:05 +08:00
Michael Maltese 8b54ac225b Merge Core/Config/Config.h into Common/Config/Config.h
Allows code in Common to take advantage of the layered config logic.
2017-07-09 16:28:54 -07:00
Léo Lam 90f8265497 Replace StringFromInt with std::to_string
Updated version of #47. Android should support to_string now that
we use a modern version of libc++ when building.
2017-07-05 13:49:33 +02:00
MerryMage 33879bf611 Config: Remove creation of unnecessary CommandLine layer 2017-06-10 19:07:17 +01:00
Shawn Hoffman fd166032ab msbuild: obey some warnings about missing virtual destructors 2017-06-07 20:20:25 -07:00
MerryMage 1e766ab490 Config: Add layers CommandLine and CurrentRun 2017-06-03 18:11:57 +01:00
MerryMage 1548a15c68 Config: Implement Get and Set 2017-06-03 18:11:56 +01:00
MerryMage 6151bc1714 Config: Extract layer search order to header 2017-06-03 18:11:56 +01:00
MerryMage bd3e493695 Section: Fix Section::Get 2017-05-13 15:22:29 +01:00
Léo Lam 6185933d18 Config: Fix a formatting issue
Not sure why clang-format did not catch this on the lint builder, but
it definitely doesn't like the lines being too long here.
2017-05-10 17:56:09 +02:00
MerryMage 32d9428171 Config/Layer: Fix accidental cast of RecursiveSection to Section 2017-05-09 00:17:00 +01:00
Léo Lam 88a21dd2b9 Fix things mentioned during code review
Ref: https://github.com/dolphin-emu/dolphin/pull/4917
2017-02-23 18:15:12 +01:00