Ryan Houdek
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751fae4965
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[Android] Make sure the default config file has fastmem disabled.
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2013-09-13 21:17:40 -05:00 |
Ryan Houdek
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72257d5f69
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[Android] Support clicking on games in the folder browser to add the folder currently in. Mostly for derps that keep trying to run the game from the folder browser.
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2013-06-27 04:47:39 -05:00 |
Ryan Houdek
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5f91998302
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[Android] Add default Android config file
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2013-06-24 01:42:35 -05:00 |
Ryan Houdek
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7223778520
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[Android] Gamepad input. Refactor JNI native functions to all pull from a single class instead of everywhere willy-nilly
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2013-06-18 07:09:38 -05:00 |
Ryan Houdek
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bd72e13dd4
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Generally make the Android UI better.
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2013-04-23 14:27:49 -05:00 |
Ryan Houdek
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0973d503ef
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Fix making the config directory so copying over assets won't fail.
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2013-04-20 12:11:58 -05:00 |
Ryan Houdek
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44bbb54a62
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Add a Androind ControllerInterface class for allowing input in a non-hacky way. Add a default GCPad.ini file so it actually works.
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2013-04-14 23:02:53 -05:00 |
Ryan Houdek
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bde7ea00ef
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Removes the Java ButtonManager for one in the C++ source so the OSD class can call in to it each frame for drawing the buttons. Copy our assets to the dolphin-emu directory for now. Remove NativeRenderer, ButtonManager, and Button Java classes since they aren't used anymore. Buttons A, B, and Start all work and are drawn on screen now. Button input on Android is still a bit hacky, needs a proper controller interface still. Android specific button drawing code is still hanging out in SWRenderer.cpp
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2013-04-14 20:39:56 -05:00 |
Ryan Houdek
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d11679a06e
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Android mega commit of trash.
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2013-03-19 21:53:09 -05:00 |