Léo Lam
d1a8661709
WiiSave: Save and restore files and banner with correct mode
2018-06-03 17:23:40 +02:00
Léo Lam
fd3472442d
WiiSave: Use new filesystem interface
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Converts WiiSave to the new filesystem interface.
2018-06-03 17:01:14 +02:00
Léo Lam
66ee47c417
Merge pull request #7056 from spycrab/qt_hk_debug
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Qt/HotkeyWindow: Always show debugging tab
2018-06-03 13:50:56 +02:00
spycrab
0cc20e95fe
Qt/HotkeyWindow: Always show debugging tab
2018-06-03 13:40:57 +02:00
spycrab
327eb1336b
Merge pull request #7055 from spycrab/qt_other_state
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Qt/Hotkeys: Implement missing "Other State Management" tab
2018-06-03 13:32:42 +02:00
spycrab
9c26a1a458
Qt/Hotkeys: Implement missing "Other State Management" tab
2018-06-03 12:44:02 +02:00
Léo Lam
1e51e263e0
Merge pull request #6988 from leoetlino/wii-save-refactor
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WiiSave: Refactor the import/export code
2018-06-03 12:05:43 +02:00
Léo Lam
86368fcd4d
Merge pull request #6499 from Ebola16/SettingsGroup
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Android: Initial implementation of Interface submenu
2018-06-03 12:02:56 +02:00
Léo Lam
24ca621652
Merge pull request #7052 from AdmiralCurtiss/pokemon-colosseum-bonus-disc-ini
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Update GameINI settings for the Japanese Pokémon Colosseum Bonus Discs.
2018-06-03 11:58:46 +02:00
Léo Lam
a2b2a31e64
Merge pull request #7054 from JosJuice/android-no-themes
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Don't include the Themes directory in Android APKs
2018-06-03 11:55:08 +02:00
JosJuice
2062768bb2
Don't include the Themes directory in Android APKs
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We already exclude the Resources folder. Let's do the same with Themes.
2018-06-03 11:11:24 +02:00
Admiral H. Curtiss
2b1bfc886a
Update GameINI settings for the Japanese Pokémon Colosseum Bonus Discs.
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These discs use the Pokémon Colosseum engine and thus need Safe Texture Cache for scrolling text to display correctly.
2018-06-03 01:50:29 +02:00
Anthony
0f7370a22c
Merge pull request #7051 from lioncash/frsqrte
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Interpreter_FloatingPoint: Don't store to destination in frsqrte if VE or ZE is set and a relevant exception occurs
2018-06-02 13:49:09 -07:00
spycrab
ba471c3214
Merge pull request #7048 from spycrab/qt_fs_size
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Qt/FilesystemWidget: Add size column
2018-06-02 21:45:02 +02:00
Léo Lam
396810c450
Merge pull request #7050 from lioncash/ptr
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WiimoteDevice: Get rid of pointer casting in CBigEndianBuffer
2018-06-02 21:35:43 +02:00
Lioncash
21add26b71
Interpreter_FloatingPoint: Clear FPSCR.FI and FPSCR.FR in invalid operation cases
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As explained within 179d73ac0d
, the table
within the Programming Environments Manual for PowerPC lists the FI and
FR bits as cleared for invalid operation cases. So, we amend the
relevant cases here in order to be accurate to hardware.
2018-06-02 15:30:56 -04:00
Lioncash
b71a9e658f
Interpreter_FloatingPoint: Don't store to destination in frsqrte if VE or ZE is set and a relevant exception occurs
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As explained within commit a08ad82ace
, if
an invalid exception occurs and VE is set, then the destination register
should remain unchanged. Ditto for when ZE is set and a zero divide
exception occurs.
2018-06-02 15:27:14 -04:00
Lioncash
f6c4c05d93
WiimoteDevice: Make CBigEndianBuffer's constructor explicit
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Prevents implicit construction of buffers.
2018-06-02 15:10:51 -04:00
Lioncash
4601136b08
WiimoteDevice: Get rid of pointer casting in CBigEndianBuffer
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Gets rid of more places where we can violate alignment requirements and
aliasing rules.
2018-06-02 15:02:03 -04:00
Lioncash
13e828fd4d
WiimoteDevice: Move CBigEndianBuffer to the cpp file
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This is only used internally, so we don't need to expose it in the
header. This also allows getting rid of inclusion of the byte swapping
utilities in the header as well.
2018-06-02 14:55:05 -04:00
Anthony
8d1b2f9cae
Merge pull request #7045 from lioncash/fres
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Interpreter_FloatingPoint: Don't store to destination in fres if VE or ZE is set and a relevant exception occurs
2018-06-02 11:42:34 -07:00
Anthony
c02a239a2f
Merge pull request #7049 from lioncash/ipl
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EXI_DeviceIPL: Minor changes
2018-06-02 11:40:27 -07:00
Lioncash
b1c7ce75e4
EXI_DeviceIPL: Replace superfluous virtual with override on destructor
2018-06-02 14:18:49 -04:00
Lioncash
0d89650950
EXI_DeviceIPL: Use std::array where applicable
2018-06-02 14:18:02 -04:00
Lioncash
bf4775f95f
EXI_DeviceIPL: Normalize variable names
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Makes naming consistent with our coding style.
2018-06-02 14:14:08 -04:00
Lioncash
b6203c66c2
EXI_DeviceIPL: In-class initialize data members where applicable
2018-06-02 14:08:01 -04:00
spycrab
f6865117e4
Qt/FilesystemWidget: Add size column
2018-06-02 18:59:56 +02:00
Léo Lam
f09f83c309
Merge pull request #7019 from Ebola16/VSQT
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Make DolphinQT2 the default project in dolphin-emu.sln
2018-06-02 14:23:20 +02:00
Léo Lam
62fdef0e6c
Merge pull request #7046 from lioncash/priv
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EXI_DeviceMic: Make data members of CEXIMic private
2018-06-02 11:53:07 +02:00
Mat M
d67de4cc15
Merge pull request #6038 from stenzek/update-glslang
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Externals: Update glslang to upstream commit 32d3ec3
2018-06-02 03:54:04 -04:00
Stenzek
bc96557ec4
Externals: Update glslang to upstream commit 32d3ec3
2018-06-02 07:34:31 +00:00
Pierre Bourdon
160d16f1b3
Merge pull request #7047 from spycrab/analytics_update_channel
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Analytics: Report update track
2018-06-02 14:45:29 +09:00
spycrab
0e8db9fd1d
Analytics: Report update track
2018-06-02 05:59:03 +02:00
Lioncash
3906859984
EXI_DeviceMic: Remove unimplemented StreamLog function prototype
2018-06-01 20:43:28 -04:00
Lioncash
9e068ad2c4
EXI_DeviceMic: Make data members of CEXIMic private
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Given they were only made public so that the callback could access class
state, we can simply make the callback a private static function of
CEXIMic, which allows access to members from the callback function
without making all of said members public.
2018-06-01 20:43:28 -04:00
Lioncash
179d73ac0d
Interpreter_FloatingPoint: Clear FPSCR.FI and FPSCR.FR if an SNaN is an input to fres
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In the PEM manual, within Table 3-12, which lists what should occur for
invalid operation exceptions, the FPSCR.FI and FPSCR.FR bits are listed
as "Cleared" for when FPSCR.VE is unset and set. So we clear these bits
as well to match hardware behavior.
2018-06-01 20:21:13 -04:00
Lioncash
a08ad82ace
Interpreter_FloatingPoint: Don't store to destination in fres if VE or ZE is set and a relevant exception occurs
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In the PowerPC Microprocessor Family: The Programming Environments
Manual for 32 and 64-bit Microprocessors, in section 3.3.6.1, Table
3-12 lists what should occur if an invalid operation exception occurs in
situations where VE is set and when VE is not set. In the case where VE
is set, it lists the frD as "Unchanged". It also lists the FPRF flags as
"Unchanged".
Further down in Table 3-13, the listings for what should occur when zero
divide exceptions occur is listed, both for when ZE is set, and when it
isn't. When ZE is set, it lists frD as "Unchanged". It also lists the
FPRF flags as "Unchanged" as well.
This also alters the code so that we don't even calculate the result if
we don't need to compute it, making it a little bit less wasteful.
2018-06-01 20:21:09 -04:00
Léo Lam
69abaf3ec4
WiiSave: Merge Header and DataBinHeader to reduce noise
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DataBinHeader is not used anywhere in the code other than via Header,
so let's merge them to reduce noise when accessing header fields
(currently we have to do header.hdr which looks silly).
2018-06-01 23:45:58 +02:00
Léo Lam
210377816d
WiiSave: Get rid of some magic numbers
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It would make sense for 0x80 and 0xf0c0 to be respectively
sizeof(BkHeader) and sizeof(Header) as Nintendo is signing anything
that comes after the header, including the BkHeader.
2018-06-01 23:44:24 +02:00
Léo Lam
8eafd1928e
WiiSave: Move user interaction to UI frontends
2018-06-01 20:46:35 +02:00
Léo Lam
4df266f943
WiiSave: Use the correct length for paths
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Paths can never exceed 0x40 characters as this is the maximum length
that is allowed by IOS (and probably the common FS library too).
2018-06-01 20:46:35 +02:00
Léo Lam
8af16fdd28
WiiSave: Use an enum class for save file type
2018-06-01 18:58:34 +02:00
Anthony
fcae27981a
Merge pull request #7044 from JosJuice/android-refresh-all-fragments
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Android: Refresh all fragments, not just the selected one
2018-06-01 09:53:19 -07:00
JosJuice
1b127bdf33
Android: Refresh all fragments, not just the selected one
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This fixes the oddity of having to manually refresh after adding a
folder that contains games for a different tab than the one you're on.
2018-06-01 18:17:51 +02:00
Anthony
a9684b5c67
Merge pull request #7041 from spycrab/qt_dbg_bselect
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Qt/MemoryWidget: Allow operating on columns
2018-06-01 09:05:52 -07:00
Anthony
d935f78692
Merge pull request #7043 from JosJuice/gamefile-includes
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GameFile: Include necessary DiscIO headers
2018-06-01 09:05:10 -07:00
spycrab
064d173ec4
Merge pull request #7042 from spycrab/qt_conf_prompt
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Qt: Exit exclusive fullscreen on confirmation prompt
2018-06-01 17:56:05 +02:00
spycrab
3b59ebb226
Qt: Exit exclusive fullscreen on confirmation prompt
2018-06-01 17:40:07 +02:00
Ryan Meredith
4e010912cd
Android: Consistently use description
2018-06-01 09:58:34 -04:00
JosJuice
533a49460a
GameFile: Include necessary DiscIO headers
2018-06-01 14:19:16 +02:00