daco65
14541f0f8a
big oops
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forgot to commit the PatchEngine.cpp a looong time ago
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@737 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-01 00:21:48 +00:00
John Peterson
f2a5fd1973
Some changes to the debugger, added a DSP HLE debugging window. I moved the initialization of DLLdebugger from Core.cpp to the debugging window. (I hope this doesn't break the LLE debugger in any way, or does it have to be started right after LoadPlugin?). Also added a ShowOnStart saved setting to the debugger. And a MainWindow saved setting that set the position and size of the main window when it's started. I may have broken things in the debugger by allowing disabling of for example the Jit window. Please accept my apologies if that is the case.
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There's an annoying problem with the DSP HLE wx window that blocks some input and places it in a queue. For example if you have loaded the window and press X on the main window, that action is blocked an placed in some kind of queue and not executed until you have closed the debugging window. This is also why the main Dolphin-Debugger window does not show up until you close the sound window. If someone find a fix to this I guess it could be convenient. There is another way to show the window, m_frame->Show() that is normally supposed to remove this kind of on-focus lock, but in a dll it seemingly breaks because it makes Dllmain call DLL_PROCESS_DETACH immediately after DLL_PROCESS_ATTACH so the window has to be killed or we crash.
Also, otherwise unnecessarily I had to disable the new DSP HLE debug window in Release mode because I could not access the SConfig::GetInstance().m_LocalCoreStartupParameter.m_strDSPPlugin.c_str() string that I need to start it (if I tried it crashed). Very annoying and strange. I could not access m_strDSPPlugin or m_strVideoPlugin either, but all other values in m_LocalCoreStartupParameter seemed to work fine. I'll have to leave it to someone else to figure out why.
TODO: Later I'll add function to the debugging buttons, currently only update have a function. I'll add some option to show a custom console window (that actually worked better that the wx window to show the current parameters status, it had less flicker on frequent updates). I'll also add some custom log file saving option.
Also, the reason I placed Logging.cpp in its own dir is because I plan to add more files to it. There were problems with some build modes, win32 with debugging crashed on booting a game, I don't know if it's my fault. And I could not build Debug win64 because of some wx linking problem.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@722 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-29 03:19:23 +00:00
hrydgard
60c65b53a5
Attempt to prevent screensaver from starting when Dolphin is running in the foreground. Can someone test? (only works in Windows)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@716 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-28 16:08:48 +00:00
nakeee
fcbe45ebdd
added _() to strings
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@713 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-26 14:36:43 +00:00
daco65
9e9c3700b2
added EmuState so you can place the function games.ini had in your game's ini. also renamed the Patches folder to GameIni (thx nakee, toroise was beeing an a**)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@708 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-26 13:51:00 +00:00
XTra.KrazzY
b5eef72a7d
Some actions needs the game list to be refreshed
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@700 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-25 21:47:19 +00:00
Shawn Hoffman
64f6b82ad5
hopefully this makes my intentions more clear :p
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@699 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-25 21:44:52 +00:00
nakeee
5290027d58
used wxemptytext
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@680 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-25 06:00:08 +00:00
nakeee
ef4bac25c7
Changed MessageBox to wxMessageBox
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@679 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-25 05:50:58 +00:00
John Peterson
7d7b1b57ed
Prettified the checksum fix. Moved it to its own button. The rest of the manager is now unaltered.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@677 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-25 04:24:33 +00:00
hrydgard
e4785df7a2
Ban compression of Wii images until it has been tested. All sorts of minor cleanup.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@669 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-24 19:10:56 +00:00
John Peterson
284e3ec211
Enabled checksum saving. This should give a reasonably ambitious person a fair chance to upgrade his savegames to the new version. - Please remember to make backups before any attempts to try it. I tried it with SSBM PAL and Mario Sunshine NTSC so I'm confident that it works, just try again if it fails.
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Usage: Open your savefile, for example MemoryCardA.raw in a hex editor and update the gamecode and makercode according to yagcd 12.3.1 for the game you want to fix. And remember to update the tag on both locations, both Directory and Directory backup as explained in yagcd. Then open the file, still MemoryCardA.raw or whatever it's called in the Memcard manager (found under the Misc menu). That should correct the checksums. You don't need to do anything else after that, don't click Copy for example. Just close the Memcard manager and use the savefile in the latest revision.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@667 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-24 18:18:09 +00:00
fires.gc
55867c169a
update to vs2008
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@664 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-24 17:09:29 +00:00
gigaherz
26daf97f32
Small change to the memcard manager. Now it shows up to 3 frames of the icon animation, using all the 96x32 pixels of the "icon" image.
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I wish I knew how to actually do animations...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@661 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-24 13:29:06 +00:00
nakeee
1fe3485792
small warning fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@656 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-24 07:04:56 +00:00
Shawn Hoffman
6312ccbc30
completed the iso directory path chooser. changed a ini variable name so it is more to sonic's liking, and corrected an #ifndef
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@654 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-24 00:27:50 +00:00
Sonicadvance1
1a27044b0a
Added language select so it actually works. Games that don't have the available language falls back to English from what I see. The checksum isn't checked in the games? Also started added Wiimote usage in Linux, doesn't do anything since the plugin receives NOTHING in Linux for some reason. I blame Masken because I can
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@645 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-23 21:13:34 +00:00
fires.gc
d8f8167613
removed wtl from padsimple
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changed color for compressed images
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@643 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-23 18:25:15 +00:00
Maarten ter Huurne
e8a3840461
Updated file list.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@634 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-23 07:00:18 +00:00
Maarten ter Huurne
f3cf5abe25
Fixed build on Unicode-enabled wx.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@633 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-23 06:59:35 +00:00
Shawn Hoffman
467fe4f2a6
added a "main settings" dialog and moved most options there. Not complete yet. Also, just revert if the idea of a main settings dialog isn't to your liking.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@632 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-23 05:43:52 +00:00
donkopunchstania
29664c880a
added VolumeDirectory and modified ELF boot code to allow a directory on the user's computer to appear as the DVD drive. Linux support needs to be added. Added functionality to the Wii DI. Clicking on a data symbol in the code window sets the memory list to that address.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@624 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-23 00:05:08 +00:00
Maarten ter Huurne
ef1aba784e
Use Append() to append to LIBS, like in the other SConscripts.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@623 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-22 23:53:15 +00:00
Maarten ter Huurne
a2c8bc6e3c
Fix build with Unicode-enabled wx.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@614 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-22 21:57:42 +00:00
hrydgard
cca92d4e38
constification, code style, changed vector<FileInfo*> to vector<FileInfo> for less allocs and more speed in debug mode
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@611 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-22 20:35:44 +00:00
hrydgard
38f04809f1
Reduce the use of string objects slightly. Add Delete ISO feature.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@610 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-22 19:48:12 +00:00
nakeee
e0291e735c
cleaned up SConscripts
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@602 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-21 19:54:29 +00:00
XTra.KrazzY
369a6d2883
We hate pointer games, don't we?
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@597 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-21 15:04:22 +00:00
XTra.KrazzY
60a4630324
FileSystem: Fixed SOME memory leaks, cleaned up code and fixed empty entry bug.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@596 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-21 14:51:40 +00:00
nakeee
3e2419776f
fixed scons=parsing
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@591 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-20 22:06:22 +00:00
Sonicadvance1
d9e4b55f15
Might Fix the Viewer in Windows
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@590 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-20 19:27:23 +00:00
Sonicadvance1
720efb825d
Linux: I made Sconscript call wx-config inside of the main SConstruct, added a nowx argument, Made the filesystemviewer use the correct struct and fixed a silly scissor error that was made
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@589 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-20 17:31:54 +00:00
Maarten ter Huurne
0bf262cc16
Fixed build for Unicode version of wx.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@576 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-18 09:36:02 +00:00
fires.gc
0ba37abfdb
improvements for compressing and decompressing
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@574 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-18 08:52:07 +00:00
nakeee
67aa39c89e
warning fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@571 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-18 04:50:46 +00:00
Sonicadvance1
28cd7e220c
Started Work on File System Viewer. It isn't very pretty yet
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@570 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-18 03:18:19 +00:00
hrydgard
cb90e61368
Large blob code cleanup. Compressed ISO ("gcz") support reactivated. Beginnings of raw drive reading code. Deprecate file mapping in an ugly way.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@566 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-17 23:25:35 +00:00
fires.gc
f198d550bc
fix for small memory leaks
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@562 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-17 08:40:52 +00:00
Maarten ter Huurne
e9f0d0cae3
Added missing include.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@559 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-17 08:23:41 +00:00
Maarten ter Huurne
07a581ba19
Fix build on Linux: commented out setting of background color. If I understood the code correctly, the color will be determined later (after sorting).
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@555 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-17 08:09:41 +00:00
fires.gc
9e49eda4f1
bugfix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@552 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-17 07:34:00 +00:00
fires.gc
076b7069ce
fixed memory leak
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@551 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-17 07:16:14 +00:00
nakeee
23876b80c5
added filesystems.cpp to linux
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@550 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-17 06:57:02 +00:00
Shawn Hoffman
5db2389374
windows build fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@548 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-17 06:01:07 +00:00
Shawn Hoffman
afc6bf15ab
added sorting to gamelistctrl (thanks a lot to gigaherz)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@547 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-17 05:57:43 +00:00
memberTwo.mb2
e6a12b553b
Idle skipping in DC added (speedup). "Idle skipping" option in menu and ini
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@544 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-16 20:02:59 +00:00
nakeee
0f4c4b6e1c
SConscript made all the rest of env.Copy into env.Clone
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@542 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-16 16:50:09 +00:00
gigaherz
17b8a7511b
Fix build when using unicode wx.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@538 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-16 13:34:39 +00:00
fires.gc
ff863e0cec
added gui support for compressed ISOs...
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compression doesn't work and will be fixed (hopefully :D)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@537 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-16 12:09:35 +00:00
Sonicadvance1
39aed329f9
Fixes Sorting in Linux, already tested in Windows. and if logging isn't enabled when loading a dynamic library in Linux, it will print instead of log
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@527 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-14 22:25:28 +00:00