Commit Graph

854 Commits

Author SHA1 Message Date
Léo Lam f0a7602eca
Merge pull request #9966 from JMC47/ffccgba
GameINI: Add FFCC Connectivity patch to all regions
2021-07-29 01:19:29 +02:00
JMC47 1f3388be0a GameINI: Add Safe Texture Cache to Inazuma 2013
Certain text characters do not render properly with any other texture
cache setting.
2021-07-28 09:59:39 -04:00
JMC47 09dddd8a5f GameINI: Add FFCC Connectivity patch to all regions
This is a port of the NTSC patch to the Japanese and PAL regions.  Bonta
converted the GBA code, and leoetlino helped convert some addresses for
the japanese version.
2021-07-27 17:17:16 -04:00
Tillmann Karras b1185fb239 DSPHLE: handle Wii Startup Menu ucode correctly 2021-07-24 16:57:12 +01:00
JMC47 3d2ff2e1f5 GameINI: Fix Garfield Hang
The Garfield Show: TotSL hangs on story mission start with Dual Core
most of the time.
2021-07-24 11:40:06 -04:00
JMC47 c66dcbf9de GameINI: Fix de Blob 2 visual issues.
de Blob 2 has the same engine as de blob and shares a lot of the same
issues.  I copied the settings used for de blob.  It seems defer EFB
copies was the main culprit, but force texture filtering could also
cause problems.
2021-07-22 19:31:36 -04:00
Léo Lam 462af20cdd
Merge pull request #9920 from JMC47/popshadow
GameINI: Fix PoP:TT Shadows
2021-07-21 11:47:16 +02:00
Léo Lam bf36baa6b3
Merge pull request #9925 from JMC47/starsuccessorbox
GameINI:  Improve Rendering in Sin & Punishment: Star Successor
2021-07-21 11:46:13 +02:00
JMC47 ae63c68b88 GameINI: Fix PoP:TT Shadows
At extreme angles, there is severe shadow zfighting with fast depth
disabled.  Enabling it causes it work on all backends without issue.
Verified in OpenGL, D3D11, D3D12, and Vulkan.
2021-07-21 05:42:08 -04:00
JMC47 4472105210 GameINI: Improve Rendering in S&P:SS
Sin & Punishment: Star Successor has rendering issues in the upper left
part of the screen.  While we can't completely fix it, by disabling
Store EFB Copies to Texture only, we can make it from a missing box to
just a couple of lines being visible that make up the copy region.
2021-07-21 05:36:19 -04:00
Léo Lam 43b5383b16
Merge pull request #9924 from JMC47/tombraiderlegendini
GameINI:  Fix water in Tomb Raider Legend
2021-07-21 11:29:08 +02:00
JMC47 e7dd3785be GameINI: Fix Happy Feet 2 text
Personally confirmed 2048 samples weren't enough.  Some text was still
missing.
2021-07-20 07:38:42 -04:00
JMC47 948cd64567 GameINI: Fix water in Tomb Raider Legend
Disables Store EFB Copies to Texture Only.  As this game has a lot of
water, the water not rendering correctly provides a pretty significant
gameplay issue.
2021-07-20 06:36:11 -04:00
JosJuice 175878cad8
Merge pull request #9919 from JMC47/memcardsizes
INI: Fix Memcard detection in SSX Tricky and SpongeBob:CFtKK
2021-07-20 12:00:40 +02:00
JosJuice 2ec035441d
Merge pull request #9915 from JMC47/mxsuperflyini
GameINI: MX Superfly - fix player textures
2021-07-20 12:00:12 +02:00
Tilka fa55e52fff
Merge pull request #9917 from TheHarmonicRealm/master
Fix GBR and GRB post-processing effects
2021-07-20 09:38:14 +01:00
JMC47 103120bb2d INI: Fix Memcard detection in SSX Tricky and SpongeBob:CFtKK 2021-07-19 22:50:20 -04:00
Mai M 88cc20ffd0
Merge pull request #9918 from JMC47/IMGDDv35ini
INI Settings for Paper Mario: Thousand-Year Door Demo Disc
2021-07-19 22:01:50 -04:00
JMC47 d0b8f91d97 INI Settings for Paper Mario Demo
Interactive Demo Disc Version 35 comes with Paper Mario: The
Thousand-Year Door.  Note that D56J01 is a different game.
2021-07-19 18:55:05 -04:00
Noah 0be80bcb18
Fix swap_RGB_GRB.gls post-processing shader 2021-07-19 13:21:41 -07:00
Noah ac32996d11
Fix swap_RGB_GBR.gls post-processing shader 2021-07-19 13:20:58 -07:00
JMC47 79a50c7730 GameINI: MX Superfly - fix player textures
This game uses EFB copies to generate the outfit for your character in
career mode.
2021-07-19 13:01:50 -04:00
Tillmann Karras 2344624b08 PostProcessing: fix lens distortion shader for HLSL 2021-07-18 22:49:36 +01:00
Mai M 6e7698a354
Merge pull request #9910 from Tilka/postprocess
PostProcessing: fix shader compilation failures
2021-07-18 13:58:16 -04:00
JMC47 d65d4b7158 INI: Fix Summoner Invalid Reads 2021-07-18 11:56:56 -04:00
jack-1313 8f107191cb Create R6X.ini
Fixes :
https://bugs.dolphin-emu.org/issues/12534

Update R6X.ini

Update R6X.ini

Update R6X.ini
2021-07-18 12:52:54 +05:30
Tillmann Karras eb4ed72a96 PostProcessing: fix lens distortion shader
This has been broken since b44a0980eb.
2021-07-18 04:10:02 +01:00
Léo Lam 0b18f8ae55
Merge pull request #9894 from AdmiralCurtiss/smooth-moves-tex-cache-ini
GameINI: Set safe texture cache in WarioWare: Smooth Moves for Writer's Block and Brain Age microgames.
2021-07-14 21:43:34 +02:00
Admiral H. Curtiss eedae929b7 GameINI: Set safe texture cache in WarioWare: Smooth Moves for Writer's Block and Brain Age microgames. 2021-07-13 20:38:56 +02:00
JMC47 b944ffc109 Fix Motion Detection in Sonic and the Secret Rings and Jett Rocket 2021-07-13 03:37:09 -04:00
JMC47 03b48801f6 Fix Baten Kaitos Shop Crashes
Baten Kaitos will crash with certain items in your inventory if you
scroll over them in the shop screen.  SyncGPU does not fix the issue,
but single core does.
2021-06-23 19:57:04 -04:00
JMC47 89a5bdff16
Merge pull request #9349 from smurf3tte/gladius
GameSettings: Patch for freezing in Gladius (GLSE64)
2021-06-21 02:36:52 -04:00
Léo Lam d536a50878
Merge pull request #9756 from Techjar/memcard-size-config
Replace MemoryCard251 setting with generic MemoryCardSize
2021-06-13 16:09:54 +02:00
Pokechu22 c583cac568 Hack to hide debug cubes in Super Mario Sunshine
... while not breaking other games.
2021-06-09 20:50:49 -07:00
JMC47 1827e7a166
Merge pull request #9724 from Bonta0/ffcc-gbafix
GameINI: Fix Final Fantasy Crystal Chronicles GBA race condition
2021-05-27 20:20:55 -04:00
Techjar 36dd4cc232 GameSettings: Set 59 block memory card for Pokémon Box: Ruby & Sapphire (JAP) 2021-05-27 03:51:02 -04:00
Techjar 33a6701e56 Replace MemoryCard251 setting with generic MemoryCardSize
This allows for a broader range of game-specific memory card sizes to
be configured.
2021-05-27 03:50:57 -04:00
Bonta-kun 764645b44d GameINI: Fix FFCC GBA race condition 2021-05-19 23:46:00 +02:00
Dentomologist 4f31eaadc5 GameList: Minor improvements to android and low res nobanner images
Center @2x and android banners, and adjust @1x banner to improve
consistency with other resolutions while maintaining sharpness.

Images created by MayImilae
2021-05-19 12:43:55 -07:00
Dentomologist 3c3931fd74 GameList: add 4x resolution for nobanner image 2021-05-19 12:24:17 -07:00
JosJuice 099bf16326
Merge pull request #9630 from PatrickFerry/ini-fixes-2
Gameini: Disable ICache for Indiana Jones and the Staff of Kings
2021-05-13 14:54:24 +02:00
Léo Lam bfaed2b0b1
GameINI: Fix file path for RZDK01 INI 2021-04-20 01:43:02 +02:00
PPLToast ac3c728f13
Add speed hack for Korean TP 2021-04-18 22:20:25 +03:00
Patrick A. Ferry b66cd99e86 Gamesettings: Disable ICache for Indiana Jones and the Staff of Kings 2021-04-08 17:54:08 +01:00
Pokechu22 dad309d365 Disable ICache emulation for some games
Specifically, 'Scooby-Doo! Mystery Mayhem', 'Scooby-Doo! Unmasked', 'Ed, Edd n Eddy: The Mis-Edventures', and the Wii version of 'Happy Feet'.

The JIT cache causes problems with emulated icache invalidation in these games, resulting in areas failing to load.
2021-04-06 12:44:10 -07:00
Léo Lam ccc99ebfe3
Merge pull request #9517 from NoraTheGamer/master
Mario Party Cheats Update
2021-04-04 22:37:33 +02:00
Nora Hanegan b825c97326
GameINI: RM8E01 - Update Cheats 2021-04-01 16:42:48 -04:00
Nora Hanegan 2db23976b0
GameINI: GP7E01 - Update Cheats 2021-04-01 16:42:42 -04:00
Nora Hanegan b309e67b47
GameINI: GP6E01 - Update Cheats 2021-04-01 16:42:34 -04:00
Nora Hanegan 0a0df48bd5
GameINI: GP5E01 - Update Cheats 2021-04-01 16:42:29 -04:00
Nora Hanegan 6bf6f3cb27
GameINI: GMPE01 - Update Cheats 2021-04-01 16:42:22 -04:00
Léo Lam 06a77493a4
Merge pull request #9547 from PatrickFerry/ini-fixes-1
Some Gameini Changes
2021-03-04 12:16:09 +01:00
JMC47 79ee6aae0a
Merge pull request #9395 from AdmiralCurtiss/most-wanted-turn-on-the-sun
GameSettings: Enable perf queries to fix sun in Need for Speed: Most Wanted.
2021-03-03 17:43:33 -05:00
PatrickFerry 52413ed0d8 GameSettings: Set Texture Cache Accuracy to "Safe" for Jerry Rice & Nitus' Dog Football 2021-03-02 03:11:06 +00:00
PatrickFerry 8e4ddf9c04 GameSettings: Disable "Defer EFB Copies to RAM" and Set Texture Cache Accuracy to "Medium" for Marvel Super Hero Squad 2021-03-02 03:10:27 +00:00
PatrickFerry 3424732087 GameSettings: Disable "Defer EFB Copies to RAM" for NBA Live 08 2021-03-02 03:08:38 +00:00
PatrickFerry 701c6c2ef0 GameSettings: Disable Dual Core for National Geographic Challenge! 2021-03-02 03:07:30 +00:00
PatrickFerry 05595be9a5 GameSettings: Disable Dual Core for Dance! It's Your Stage 2021-03-02 03:06:42 +00:00
PatrickFerry 976842d5b9 GameSettings: Disable Dual Core for Brunswick Pro Bowling 2021-03-02 03:06:11 +00:00
Miksel12 1116085bee INI Changes 2021-03-02 03:29:47 +01:00
John Pansera b3715431a2 Enable EFB access from CPU for Ultimate I Spy 2021-01-28 19:10:19 -05:00
Stevoisiak ee28abc88b Remove redundant INI settings
Remove redundant game-specific INI files that are covered by a generalied Arcade/NeoGeo INI.
2021-01-24 00:31:02 -05:00
Léo Lam 4cdcbb6ab2
Merge pull request #9308 from smurf3tte/re23_patch
Patches for Resident Evil 2/3 audio issues
2021-01-06 01:52:15 +01:00
ivan89el a9495e57fa GameSettings: Enable perf queries to fix sun in Need for Speed: Most Wanted 2020-12-30 03:43:33 +01:00
smurf3tte f3b8a985e7 Patches for Resident Evil 2/3 audio issues
These games are erroneously zeroing buffers before they can be fully copied to ARAM by DMA. The responsible memset() calls are followed by a call to DVDRead() which issues dcbi instructions that effectively cancel the memset() on real hardware. Because Dolphin lacks dcache emulation, the effects of the memset() calls are observed, which causes missing audio.

In a comment on the original bug, phire noted that the issue can be corrected by simply nop'ing out the offending memset() calls. Because the games dynamically load different .rel executables based on the character and/or language, the addresses of these calls can vary.

To deal generally with the problem of code being dynamically loaded to fixed, known addresses, the patch engine is extended to support conditional patches which require a match against a known value. This sort of thing is already achievable with Action Replay/Gecko codes, but their use depends on enabling cheats globally in Dolphin, which is not a prerequisite shared by patches.

Patches are included for every region, character, and language combination. They are enabled by default.

The end result is an approximation of the games' behavior on real hardware without the associated complexity of proper dcache emulation.

https://bugs.dolphin-emu.org/issues/9840
2020-12-29 14:24:46 -08:00
smurf3tte 28b82615a7 GameSettings: Patch for freezing in Gladius (GLSE64)
This game can deadlock the CPU and GPU by setting FIFO breakpoints too infrequently, provided the CPU gets too far ahead, as can happen under Dolphin due to timing inaccuracies. The game never clears breakpoints, and it will skip setting them if the previous one has not been hit by the GPU. If the CPU gets far enough ahead it will reach the FIFO high water mark and trigger an overflow interrupt, causing the render thread to be suspended. The GPU will make forward progress until it hits the last set breakpoint. However, if the distance between that breakpoint and the FIFO write pointer is greater than the low water mark, then the GPU will never generate an underflow interrupt and the render thread will never be resumed. This patch forces the game to update the breakpoint unconditionally and has been tested on real hardware with no apparent ill effect.

This patch covers the US release (GLSE64), but there are three more (GLSD64, GLSF64, GLSP64) that will likely require similar patches.
2020-12-21 12:03:30 -08:00
Avasam 90ae9b81ac GameSettings: Set Safe Texture Cache for Pitfall: The Lost Expedition and Pitfall: The Big Adventure
1024 is not enough. 2048 works just fine.
Fixes stuttering Atari 2600 emulation https://bugs.dolphin-emu.org/issues/12347
2020-12-17 18:13:05 -05:00
JMC47 5a5c22dc6c
Merge pull request #9329 from smurf3tte/ffcc
GameSettings: Disable "Store EFB Copies to Texture Only" for Final Fantasy Crystal Chronicles
2020-12-15 04:25:19 -05:00
smurf3tte b7f6335ae3 GameSettings: Disable "Store EFB Copies to Texture Only" for Final Fantasy Crystal Chronicles
This fixes the crash at Goblin Wall: https://bugs.dolphin-emu.org/issues/9915

A patch (for the US release only) that fixes the game's buffer overrun bug is included as an alternative with lower performance cost. It is disabled by default.
2020-12-14 22:03:08 -08:00
smurf3tte 91187905e8 GameSettings: Add patch for Monster High: Ghoul Spirit (SAOE78/SAOEVZ)
The first call to GXCopyDisp() corrupts game data, but on real hardware it isn't observed thanks to the data cache. Skipping the call works too, preventing a crash on boot.

This patch is enabled by default.
2020-12-11 12:22:13 -08:00
JosJuice 36ecfdd6b5 GameSettings: Enable compatibility patches by default
This enables patches for game-breaking problems by default.

My criterion for which patches to select was that the patch
has to make the game's behavior closer to how the game acts
on console. So workarounds for Dolphin not emulating caches
accurately are enabled by default, but not things like
Twilight Princess's minimap speedhack or patches for
disabling memory card checks in Pokémon games.
2020-12-11 10:08:24 +01:00
nf6429 2b0bed8a7e Dragon Quest 25th Anniversary Collection INI changes
This game requires EFB turned off, otherwise every game will black screen, and it requires Safe Texture Cache to Safe, otherwise the cursor in game won't update, making it really hard to navigate the menu's
2020-11-03 20:33:01 +00:00
nf6429 f815ff2060 Game INI Changes
EFB black screen INI added, XFB purple screen INI added, dualcore stuttering INI added.
2020-11-03 20:33:00 +00:00
Léo Lam 83b80b289b
Merge pull request #9134 from SpaceXCheeseWheel/patch-1
Shaders: Remove AsciiArt shader
2020-10-22 01:14:01 +02:00
Léo Lam 47059f6388
Merge pull request #9113 from ShiftaDeband/ini/FixPSOTrials
Add .ini configuration files for Phantasy Star Online Episode I&II Trial Edition and Episode III Trial Edition
2020-10-20 15:34:39 +02:00
Léo Lam b26c2e7adb
Merge pull request #9094 from Pokechu22/wii-fit-ini-note
Add INI note for Wii Fit and Wii Fit Plus
2020-10-20 02:07:52 +02:00
G 62bd79e70d
Remove AsciiArt shader
This shader has been rendered nonfunctional due to the removal of the function SampleFontLocation, which was never implemented in VideoCommon. The last reference to SampleFontLocation was located in the OGL video backend. It was removed in this commit: f039149198 (diff-24125a6c968a8aca9cadd977d4b9d68f), where many functions were moved to video common, among other things.

This shader should be removed so it does not confuse users with the error that it causes. Alternatively, it could be rewritten so it is compatible with modern versions of Dolphin. I am not familiar with GLSL, so this is currently beyond my skill set.
2020-10-05 21:44:56 -07:00
Jordan Woyak 0295d470b1 ControllerEmu: Increase "IMUPointer" "Total Yaw" default value to match that of regular "Point" settings.
Removed "Total Yaw" from included Wii remote input profile to take on the default value.
2020-09-28 18:09:34 -05:00
ShiftaDeband 3ca9827725
Update DPSJ8P.ini 2020-09-28 01:09:06 -04:00
ShiftaDeband f9a822abc8
Update DPSJ8P.ini 2020-09-26 02:41:25 -04:00
ShiftaDeband b6dac22267
Create DPSJ8P.ini 2020-09-26 02:21:20 -04:00
ShiftaDeband ee6552cdfb
Create DPOJ8P.ini and add modem bypass code 2020-09-26 02:16:28 -04:00
ShiftaDeband 9430d5ff90
Create DPOJ8P.ini 2020-09-26 02:06:00 -04:00
Ryan Meredith 97181f0c51 Properly fix News Channel loading screen 2020-09-23 21:34:50 -04:00
Techjar fc65057e05 Add built-in profile for Wii Remote with MotionPlus IR 2020-09-18 06:32:46 -04:00
Techjar 31083e10df GameSettings: Fix Monster Hunter Tri bloom patches 2020-09-17 16:58:45 -04:00
Techjar 6707ca2ebd GameSettings: Enable FPRF for Interactive Multi-Game Demo Disk: November 2003
This disc contains an F-Zero GX demo.
2020-09-17 16:58:28 -04:00
Techjar 0b501c8e9f GameSettings: Set Texture Cache Accuracy to "Safe" for Rockman EXE Transmission 2020-09-17 16:47:59 -04:00
Techjar 828a5172e4 GameSettings: Set Texture Cache Accuracy to "Medium" for Far Cry Vengeance 2020-09-17 16:47:59 -04:00
Techjar 002aad71e3 GameSettings: Disable MSAA for Pokemon Snap 2020-09-17 16:47:59 -04:00
Techjar e08e75a385 GameSettings: Disable MSAA for Pikmin (Wii) 2020-09-17 16:47:59 -04:00
Techjar f18f8db937 GameSettings: Disable "Immediately Present XFB" for Judge Dredd: Dredd vs. Death 2020-09-17 16:47:59 -04:00
Techjar 9867c45eb8 GameSettings: Add 2D rendering patches for MVP Baseball 2004 and MVP Baseball 2005
Thanks to hthh for figuring out this dcache issue!
2020-09-17 16:47:59 -04:00
Techjar c4bc90aca9 GameSettings: Enable MMU for Watchever Channel 2020-09-17 16:47:59 -04:00
Techjar 0d405e5e9c GameSettings: Disable "Skip EFB Access from CPU" for Resident Evil Code: Veronica X (PAL) 2020-09-17 16:47:59 -04:00
Techjar 14dad37ceb GameSettings: Set Texture Cache Accuracy to "Safe" for 10 Minute Solution 2020-09-17 16:47:59 -04:00
Techjar 1efa50a90a GameSettings: Disable "Defer EFB Copes to RAM" and "Immediately Present XFB" for Super Paper Mario 2020-09-17 16:47:59 -04:00
Techjar 03b2d6639e GameSettings: Disable "Store EFB Copies to Texture Only" for EA Sports Active 2 2020-09-17 16:47:59 -04:00
Techjar 9f5227d123 GameSettings: Disable "Defer EFB Copes to RAM" for Star Wars - Rogue Squadron III - Rebel Strike 2020-09-17 16:47:59 -04:00
Techjar 778aaeb0e8 GameSettings: Set Texture Cache Accuracy to "Medium" for Driver: San Francisco 2020-09-17 16:47:59 -04:00