Merge pull request #9329 from smurf3tte/ffcc
GameSettings: Disable "Store EFB Copies to Texture Only" for Final Fantasy Crystal Chronicles
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@ -17,4 +17,8 @@ SafeTextureCacheColorSamples = 512
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[Video_Hacks]
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EFBEmulateFormatChanges = True
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# With this setting enabled, the memory corruption caused by a game bug is not
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# faithful to real hardware, leading to a crash at Goblin Wall. Note that with
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# DeferEFBCopies enabled (the default), Dolphin still doesn't match hardware.
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# Instead, the corruption disappears, which is arguably better than parity.
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EFBToTextureEnable = False
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@ -1,10 +1,10 @@
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# GCCE01 - FINAL FANTASY Crystal Chronicles
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[OnLoad]
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# Add memory patches to be loaded once on boot here.
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[OnFrame]
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# Add memory patches to be applied every frame here.
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# Fix incorrect bounds check before an EFB to RAM copy that causes buffer overruns.
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# With this patch enabled, it is safe to set EFBToTextureEnable = True.
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$Fix buffer overrun bug (crash at Goblin Wall)
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0x80017B16:word:0x00003430
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[ActionReplay]
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# Add action replay cheats here.
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