Merge pull request #9329 from smurf3tte/ffcc

GameSettings: Disable "Store EFB Copies to Texture Only" for Final Fantasy Crystal Chronicles
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JMC47 2020-12-15 04:25:19 -05:00 committed by GitHub
commit 5a5c22dc6c
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2 changed files with 9 additions and 5 deletions

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@ -17,4 +17,8 @@ SafeTextureCacheColorSamples = 512
[Video_Hacks]
EFBEmulateFormatChanges = True
# With this setting enabled, the memory corruption caused by a game bug is not
# faithful to real hardware, leading to a crash at Goblin Wall. Note that with
# DeferEFBCopies enabled (the default), Dolphin still doesn't match hardware.
# Instead, the corruption disappears, which is arguably better than parity.
EFBToTextureEnable = False

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@ -1,10 +1,10 @@
# GCCE01 - FINAL FANTASY Crystal Chronicles
[OnLoad]
# Add memory patches to be loaded once on boot here.
[OnFrame]
# Add memory patches to be applied every frame here.
# Fix incorrect bounds check before an EFB to RAM copy that causes buffer overruns.
# With this patch enabled, it is safe to set EFBToTextureEnable = True.
$Fix buffer overrun bug (crash at Goblin Wall)
0x80017B16:word:0x00003430
[ActionReplay]
# Add action replay cheats here.