Ryan Houdek
70d1f5adfb
Let Jit64IL use the new PPCAnalyst class
2014-04-30 10:49:39 -05:00
Ryan Houdek
1cb1260c1d
Address delroth's comments.
2014-04-30 10:49:39 -05:00
Ryan Houdek
40c317d1d4
Support the new PPCAnalyst class in JIT64.
...
Implements support for OPTION_CONDITIONAL_CONTINUE in JIT64.
2014-04-30 10:49:39 -05:00
Ryan Houdek
ad167e7b52
Adds support to the new PPCAnalyst to the ARM JIT cores.
...
ArmJit32 supports OPTION_CONDITIONAL_CONTINUE with this.
2014-04-30 10:49:38 -05:00
Ryan Houdek
da2ed2e17d
Adds new PPCAnalyser class.
...
Supports conditional branch continuation.
More features to come.
2014-04-30 10:49:31 -05:00
Ryan Houdek
664496a2a8
Merge pull request #324 from booto/eliminate-cyles-minus-one
...
numCyclesMinusOne to numCycles in GekkoOPInfo
2014-04-30 10:45:39 -05:00
Tillmann Karras
36dbde0f3c
Jit_Util: reduce NOP padding of 8 bit loads
...
and use MOVSX directly if needed.
2014-04-30 15:26:11 +02:00
Tillmann Karras
e659f5ac58
JitBackpatch: fix NOP padding
...
The new NOP emitter breaks when called with a negative count. As it
turns out, it did happen when deoptimizing 8 bit MOVs because they are
only 4 bytes long and need no BSWAP.
2014-04-30 15:26:11 +02:00
booto
9892c8ea54
numCyclesMinusOne to numCycles in GekkoOPInfo
2014-04-30 19:04:02 +08:00
degasus
f254fdfd96
drop Host_GetKeyState
...
This function isn't used any more and it shouldn't be used at all as it generates a sync request to the x11 server. So it has to wait for a complete round trip time.
2014-04-30 12:51:13 +02:00
degasus
30586f4d29
Add set/get functions for IsFramelimiterTempDisabled
2014-04-30 12:51:13 +02:00
degasus
8483811b39
Add a hotkey for disabling the framelimit.
...
Atm this is hardcoded to '\t'.
2014-04-30 12:50:53 +02:00
Sean Maas
5865ae2d6f
Add a comment about game list color
2014-04-27 20:03:30 -04:00
Sean
be7f39445f
Make the Android UI more like the desktop UI
2014-04-27 17:13:09 -04:00
Tony Wasserka
a40ea4e26a
Merge pull request #236 from magumagu/d3d11-fix-peekz
...
D3D11: Use appropriate shader for PEEK_Z.
2014-04-27 16:09:02 +02:00
Pierre Bourdon
aef24d509b
Merge pull request #304 from Tilka/nop
...
Optimize NOPs
2014-04-27 11:52:05 +02:00
Pierre Bourdon
a093b41231
Merge pull request #312 from Tilka/small_jit_optimizations
...
Small JIT optimizations
2014-04-27 11:51:21 +02:00
Pierre Bourdon
8bf2a338c4
Merge pull request #314 from Sonicadvance1/Clean-UpdateCR1
...
Removes unused argument in Helper_UpdateCR1.
2014-04-27 11:50:44 +02:00
Linktothepast
40bba500b5
More updates.
...
For 007: Agent Under Fire (gc), SHADOW THE HEDGEHOG (gc), NFL Street
(gc), NFL Street 2 (gc), NBA STREET V3 (gc).
Fixes issues 7224, 7216 and 7238.
2014-04-26 21:47:45 +03:00
Linktothepast
b3f611e14a
Gameini updates.
...
Updates game inis for Serious Sam: Next Encounter (gc), CAPCOM VS. SNK 2
EO (gc), Baten Kaitos Origins (gc), Baten Kaitos Eternal Wings and the
Lost Ocean (gc), Sonic Adventure 2 Battle (gc), Sonic Riders (gc), Sonic
Adventure DX (gc), Mini Ninjas (wii), The Legend of Zelda Skyward Sword
(wii).
Fixes issues 7146 and 6440.
2014-04-26 21:47:44 +03:00
Ryan Houdek
21315ae616
Merge pull request #317 from SeannyM/armjit-lwzux
...
ARM: Fix Wii games on JIT
2014-04-25 21:28:22 -05:00
Sean
895e84edfe
ARM: Fix Wii games on JIT
2014-04-25 18:32:49 -04:00
Pierre Bourdon
3b19b9b919
Merge pull request #316 from SeannyM/Android-EFBScaledCopy
...
Android: Fix Scaled EFB Copy setting
2014-04-25 22:16:21 +02:00
Sean
eef51fdde6
Android: Fix Scaled EFB Copy setting
2014-04-25 16:11:28 -04:00
Pierre Bourdon
25f5598e31
Merge pull request #306 from neobrain/pixel_center_correction
...
VertexShaderGen: Correct vertex shader output to consider shifted pixel centers.
2014-04-25 09:32:36 +02:00
Ryan Houdek
94497961ac
Removes unused argument in Helper_UpdateCR1.
...
Interpreter::Helper_UpdateCR1 doesn't use the argument passed to UpdateCR1. It pulls its value from the FPSCR register.
Also there was a Interpreter::Helper_UpdateCR1(float) in addition to Helper_UpdateCR1(double) that hasn't ever existed. Remove the function
declaration.
2014-04-24 22:00:58 -05:00
Ryan Houdek
28db739717
Merge pull request #313 from Sonicadvance1/Fix-ARMTables
...
Fixes missing instructions in ARM JIT Tables.
2014-04-24 20:27:26 -05:00
Ryan Houdek
c29961cc90
Fix missing instructions in ARM JIT Tables.
...
The ARM insturction tables were missing addcox, addeox, and subfcox.
Implements support for addcox and addeox to the ArmJit, required little work since they are basically the same as addcx and addex.
2014-04-24 19:34:21 -05:00
Pierre Bourdon
275f5638ae
Merge pull request #311 from Tilka/movbe
...
Fix Fastmem on CPUs without MOVBE
2014-04-25 01:22:22 +02:00
Tillmann Karras
886c887e80
Fix Fastmem on CPUs without MOVBE
...
The problem was that when BSWAP was used, UnsafeWriteRegToReg() returned
the address of that instead of the MOV.
2014-04-25 01:11:52 +02:00
Tillmann Karras
688644dd18
Jit64: use integer instructions for boolean logic
...
They are semantically equivalent and according to Agner Fog they can run
on more execution ports than their floating point counterparts (at least
on Intel CPUs).
2014-04-24 22:50:27 +02:00
magumagu
78292e5d18
Movie: don't use "hh" scanf modifier.
...
Attempting to use it with Visual Studio is a good way to corrupt the stack.
2014-04-24 11:05:25 -07:00
Tillmann Karras
12054e9f16
Jit64IL: remove dummy implementations
2014-04-24 18:52:56 +02:00
Pierre Bourdon
47373af9d9
Merge pull request #303 from Tilka/movbe
...
Add remaining possible uses of MOVBE
2014-04-24 17:23:34 +02:00
Tillmann Karras
1f2e551c8c
BackPatch: make sure MOVBE is long enough
2014-04-24 16:36:03 +02:00
Tillmann Karras
acfd9ee76c
Add remaining possible uses of MOVBE
...
Also fixes a missing 'break' statement in DisassembleMov().
2014-04-24 16:36:03 +02:00
Pierre Bourdon
13b1ff5160
Merge pull request #307 from neobrain/custom_textures_workaround
...
Workaround dumb custom texture loading logic.
2014-04-24 00:46:42 +02:00
Pierre Bourdon
0ae6895782
Merge pull request #308 from neobrain/master
...
Software renderer: Update a reference link.
2014-04-24 00:45:35 +02:00
Tony Wasserka
fe65474cc4
Software renderer: Update a reference link.
2014-04-24 00:42:08 +02:00
Tony Wasserka
ca2a79d0bd
Workaround dumb custom texture loading logic so that D3D11, GL core (used on OS X) and GLES code paths have less broken custom textures.
2014-04-24 00:33:48 +02:00
Tony Wasserka
c47c32d4a8
VertexShaderGen: Correct vertex shader output to consider shifted pixel centers.
...
Fixes issue 267.
2014-04-24 00:21:17 +02:00
Tillmann Karras
957649b7af
Optimize NOPs
2014-04-23 21:15:09 +02:00
Pierre Bourdon
65e0579d9f
Merge pull request #301 from Sonicadvance1/LTO-option
...
Adds Link Time Optimization cmake option.
2014-04-23 16:39:01 +02:00
Ryan Houdek
864aad6704
Merge pull request #299 from Sonicadvance1/EFBRam-FixGLSLES
...
Fix texture conversion shaders for GLSL ES.
2014-04-23 04:54:23 -05:00
Ryan Houdek
cc2dac6722
Adds Link Time Optimization cmake option.
...
Adds a LTO option that isn't enabled by default.
Allows building release binaries with link time optimizations without generating a -dirty build.
Not enabled by default due to concerns of memory usage and increased build time.
2014-04-23 04:15:25 -05:00
Ryan Houdek
c44df3d932
Moves a few Cmake options so that debug options are near one another.
...
Moves GDBSTUB to the top as well where it should be.
2014-04-23 04:15:08 -05:00
Ryan Houdek
9f12d02328
Merge pull request #295 from SeannyM/button-holding
...
Android: Allow finger movement while pressing button
2014-04-23 04:01:35 -05:00
Sean
4edb0a3134
Add braces
2014-04-22 19:40:03 -04:00
Sean
c81ac090c9
Clarify code with comments
2014-04-22 18:34:16 -04:00
Ryan Houdek
fd37a768a6
Fix texture conversion shaders for GLSL ES.
...
Noticed this while messing with EFB to RAM.
We were having an implicit conversion from integer to float, GLSL ES doesn't allow implicit conversion.
Changes it to a explicit conversion to float.
2014-04-22 15:48:26 -05:00