Markus Wick
869c5d7a8c
Merge pull request #2875 from degasus/hle
...
DSP HLE: Remove timing informations from ucodes
2015-08-19 16:47:38 +02:00
degasus
896a02b3a8
DSP HLE: Remove timing informations from ucodes
...
On HLE, we don't emulate the timings on HLE, so there is also no need
to setup periods callbacks.
2015-08-19 16:20:17 +02:00
degasus
7277eb0e6c
AX-HLE: Call HLE on mailbox write
...
It was done on Update() which was called exactly every 5ms.
But the game is allowed to use the DSP more often, eg to generate 48kHz audio.
2015-08-19 16:19:06 +02:00
Markus Wick
bdbe723d6e
Merge pull request #2870 from Sonicadvance1/GLInterface_Fix
...
Fix a memory leak in the EGL GLInterface.
2015-08-19 11:14:25 +02:00
Lioncash
291f857b0e
Merge pull request #2859 from lioncash/netplay
...
NetPlay: Minor cleanup
2015-08-19 04:51:28 -04:00
Tillmann Karras
0f2c656687
Jit64: implement FPSCR related instructions
2015-08-18 18:12:32 +02:00
Ryan Houdek
3f1055de94
Fix a memory leak in the EGL GLInterface.
2015-08-18 08:26:45 -05:00
Tillmann Karras
415ad94dbe
Interpreter: fix undefined bits of mffs
...
Lioncash tested this on hardware.
2015-08-18 15:07:14 +02:00
Lioncash
68c0ec281b
NetPlayClient: Correctly free packet data
2015-08-18 08:32:58 -04:00
Lioncash
761e087e52
NetWindow: Remove translation marker from empty string
2015-08-17 21:56:52 -04:00
Lioncash
65adf76698
NetWindow: non-ugly way to check for window focus
2015-08-17 21:56:51 -04:00
Lioncash
2b4a249dea
NetWindow: Replace old wx event binding types
2015-08-17 21:56:50 -04:00
Lioncash
ca0b9481ea
ChangeGameDialog: Internally set the chosen game name
...
Passing in a reference to an empty string is unnecessary and
overcomplicates design.
2015-08-17 21:56:48 -04:00
Lioncash
af35f38491
NetWindow: Minor simplifications
2015-08-17 21:56:46 -04:00
Lioncash
11f3ded296
NetPlay: Return mapping arrays and player list vectors directly
...
Simplifies pad map dialog initialization
2015-08-17 21:56:25 -04:00
Ryan Houdek
4baaa3755e
Merge pull request #2840 from zeroZshadow/master
...
Ignore all writes to BBA_TXFIFOCNT
2015-08-17 10:38:00 -05:00
Jules Blok
5e652686f7
Merge pull request #2865 from SMarioMan/patch-1
...
Add stereoscopic options to tested gameini files
2015-08-17 16:57:41 +02:00
SMarioMan
bd78937d3c
Update SF8.ini
2015-08-17 09:42:25 -04:00
SMarioMan
b0def7a740
Update RSB.ini
2015-08-17 09:42:14 -04:00
Markus Wick
ff95fa8a6d
Merge pull request #2861 from lioncash/param
...
VideoCommon: Remove unused parameters
2015-08-17 15:02:44 +02:00
Markus Wick
239ad678f1
Merge pull request #2855 from Armada651/revert-clamp
...
Revert "VideoCommon: Clamp integer conversions."
2015-08-17 15:01:27 +02:00
Tillmann Karras
1c78c7b864
Jit64: implement HID0 case of mtspr
2015-08-17 13:31:57 +02:00
Pierre Bourdon
58b4b7edea
Merge pull request #2863 from Tilka/fallback
...
Jit64: load PC only once after fallbacks
2015-08-17 10:29:54 +02:00
Pierre Bourdon
797d29d066
Merge pull request #2862 from Tilka/clean
...
PowerPC: clean up and fix typo
2015-08-17 10:29:02 +02:00
SMarioMan
f3baba6c88
Add stereoscopic options to RSB.ini
...
A convergence value of 136 places player damage gauges and overhead labels perfectly in the convergence plane.
2015-08-17 03:34:04 -04:00
SMarioMan
3d34f80f11
Add stereoscopic options to SF8.ini
...
Stereoscopy values have been tested and a convergence value of 26 is ideal for placing the characters on the convergence plane. No perceived issues with disabling monoscopic shadows.
2015-08-17 02:29:35 -04:00
Tillmann Karras
fbdc20ac37
Jit64: load PC only once after fallbacks
2015-08-17 06:05:10 +02:00
Tillmann Karras
c4a6612b01
PowerPC: fix typo in FPSCR comment
2015-08-17 06:03:11 +02:00
Tillmann Karras
a9447a8606
PowerPC: drop instructions not supported by GC/Wii
2015-08-17 06:03:11 +02:00
Lioncash
8e17c710f3
TextureConversionShader: Remove an unused parameter
2015-08-16 21:10:54 -04:00
Lioncash
0e41b973c7
VertexShaderManager: Remove unused parameter
2015-08-16 21:07:10 -04:00
flacs
1b2074e53f
Merge pull request #2860 from lioncash/unused
...
DolphinWX: Remove unused instance variables and enums
2015-08-17 01:18:19 +02:00
Lioncash
a824f6a74c
Debugger: Remove unused instance variables
2015-08-16 18:30:07 -04:00
Lioncash
c593bd226c
Frame: Remove an unused enum and array
2015-08-16 18:24:58 -04:00
Lioncash
81d8d2c7f1
Merge pull request #2858 from lioncash/leak
...
DolphinWX: Fix memory leaks occurring in ISOProperties
2015-08-16 05:53:44 -04:00
Lioncash
7aa76a84ef
DolphinWX: Fix memory leaks occurring in ISOProperties
...
This would only occur for Wii discs. While the tree data itself would be deleted, the allocated contents of it were not.
2015-08-16 05:40:07 -04:00
Lioncash
b1af2a6bbc
NetPlay: Use std::array for the pad mappings
2015-08-16 00:08:09 -04:00
Lioncash
e3ffb2dd16
NetPlayProto: Minor cleanup
2015-08-16 00:00:59 -04:00
Markus Wick
b8a35f6996
Merge pull request #2856 from mathieui/netplay-free
...
[netplay] Fix a crash
2015-08-15 23:13:18 +02:00
Markus Wick
cd1071c3a1
Merge pull request #2857 from Danbsky/gameini
...
Gameini: Add ZTP Hyrule Field Speed Hack to GC NTSC-J version
2015-08-15 21:28:01 +02:00
Markus Wick
b3045f9664
Merge pull request #2852 from aserna3/master
...
Changed GC adapter "Direct Connect" to false by default
2015-08-15 21:25:23 +02:00
Markus Wick
e60018abd4
Merge pull request #2854 from Tilka/valgrind
...
Fix some small stuff found with Valgrind
2015-08-15 20:52:12 +02:00
Ryan Houdek
909ab23df5
Merge pull request #2853 from degasus/arm
...
JitArm64: Fix jit clearing
2015-08-15 13:50:36 -05:00
Markus Wick
b5a5883792
Merge pull request #2851 from JosJuice/unknown-instruction
...
Restore old assert message for unknown instruction
2015-08-15 20:10:16 +02:00
Markus Wick
3469694b46
Merge pull request #2676 from Stevoisiak/SpellingCorrections
...
Minor spelling corrections
2015-08-15 18:36:56 +02:00
Danbsky
b6e6831321
Gameini: Add ZTP Hyrule Field Speed Hack to GC NTSC-J version
...
The hack made for GC NTSC-U version also work in NTSC-J version.
2015-08-16 00:58:57 +09:00
zeroZshadow
84764db3b2
Rewrite RecvStart error checking as suggested by shuffle2
2015-08-15 16:46:37 +02:00
Jules Blok
7e266b080f
TextureCache: Remove redundant floor().
2015-08-15 15:30:50 +02:00
mathieui
2420004af8
[Netplay] Always set a playerid
...
And don’t blindly dereference a pointer.
2015-08-15 15:12:20 +02:00
Jules Blok
b01ca1794a
Revert "VideoCommon: Clamp integer conversions."
...
This reverts commit 0f2c72f0f8
.
2015-08-15 13:50:43 +02:00