Commit Graph

256 Commits

Author SHA1 Message Date
lioncash 615bac7ebc [Android] Replace the getter for the adapter backing the GameListFragment with a function that simply clears the array adapter. Maintains encapsulation this way. Simplified the actual setting of the backing ArrayAdapter for GameListFragment; this allows us to make a class variable a method variable now.
Also fixed up the Javadoc for the OnGameListZeroListener.
2013-10-10 17:08:46 -04:00
Lioncash 511de71736 [Android] Actually show the currently selected CPU core and video backend within the settings screen. 2013-10-10 11:57:18 -04:00
Lioncash 8b6ff7a358 Revert "{Android] Eliminate need for even using a byte array when copying assets over."
Turns out Android devs decided to opt for one of the most retarded ways of handling assets. Assets with some specific extensions are not compressed (png, jpeg, etc), and anything else is compressed. The AssetManager is so revolutionary, that you actually can't retrieve valid FileChannel descriptors from these compressed files! To add to this revolutionary system, they actually didn't give you a straightforward way of disabling this compression. Now using FileChannels are not possible, and thus we must use the much slower way of copying everything over. Thank you Android devs. Godforbid someone would like to use a non-array based way of copying things that's actually efficient, considering DMA access is possible with FileChannels.

This reverts commit 0dd32986b8.
2013-10-10 00:11:33 -04:00
Ryan Houdek 715d5ae8a7 Merge branch 'JitArmIL'
This implements a partial JITIL based off of the JIT64IL. It's enough to run most games, albiet at a slow speed.
Implementing instructions for this IL is really simple since it basically is just enabling based on what is already in JIT64IL, and then enabling each individual IL instruction.
2013-10-09 23:16:07 +00:00
Ryan Houdek ba9f2d52e1 Add the JITIL Arm recompiler to the Android settings. 2013-10-09 23:08:12 +00:00
Lioncash 0dd32986b8 {Android] Eliminate need for even using a byte array when copying assets over. 2013-10-09 12:35:12 -04:00
Lioncash a317391e3d [Android] Change the names of the functions responsible for loading/saving config values in UserPreferences.java. Makes readability better, since they have names that actually go with each other now. LoadIniToPrefs() and SavePrefsToIni(). 2013-10-08 19:08:06 -04:00
Lioncash efac4bc608 [Android] Rephrase a comment in VideoSettingsFragment.java. 2013-10-08 18:45:10 -04:00
Lioncash fb4cc76b11 [Android] Remove unnecessary equals comparison in VideoSettingsFragment.java in function SupportsGLES3(). contains() can handle this situation. 2013-10-07 19:50:50 -04:00
Ryan Houdek a40daac5b1 [Android] Fix an issue where emulation would crash if we couldn't retrieve GPU information. Also if we can't get the graphics information, give them the benefit of the doubt and enable the GLES3 option. 2013-10-06 21:32:05 -05:00
Lioncash cf1b634c33 [Android] Remove unnecessary attributes from the ViewPager layout XML file. 2013-10-06 20:04:53 -04:00
Lioncash 5bee29c7c2 [Android] Reflect the string change in the Tegra 4 support commit with the JP strings as well. 2013-10-06 10:45:05 -04:00
Ryan Houdek 6bdcde9dd6 [Android] Tegra 4 'support.' This brings up the OpenGL backend to support Tegra 4 to the point where it will run games but it doesn't have any video output for some reason. This is a large change that doesn't actually change much functionally. Walking through the changes.
It changes the string in the Android backend select to just OpenGL ES.
Adds a check in the Android code to check for Tegra 4 and to enable the option to select the OpenGL ES backend.
Adds a DriverDetails bug under BUG_ISTEGRA as a blanket case of Tegra 4 support.
The changes that effects most lines in this change. Removing all float suffixes in the pixel/vertex/util shaders since OpenGL ES 2 doesn't support float suffixes.
Disables the shaders for reinterpreting the EFB format since Tegra 4 doesn't support integers.
Changes GLFunctions.cpp to grab the correct Tegra extension functions.
Readds the GLSL 1.2 'hacks' as GLSLES2 'hacks' since they are required for GLSL ES 2
Adds a GLSLES2 to the GLSL_VERSION enum.
Disable the SamplerCache on Tegra since Tegra doesn't support samplers...
Enable glBufferSubData on Tegra since it is the only mobile GPU to correctly work with it.
Disable glDrawRangeElements on Tegra since it doesn't support it, This uses glDrawElements instead.
2013-10-06 03:12:29 -05:00
Lioncash da46da17dc [Android] Make sure to change the title accordingly when coming back from the folder browser. 2013-10-02 22:55:16 -04:00
Lioncash 8dfc752780 [Android] Simplify LayoutInflater retrieval within GameListAdapter, FolderBrowserAdapter, and SideMenuAdapter.
Also added Javadoc to SideMenuAdapter. Gave the context variables a full spelling as well.
2013-10-02 22:42:43 -04:00
Lioncash 4e08a6cc8d [Android] Simplify a string retrieval in FolderBrowserAdapter.
Also remove an unnecessary import from EmulationActivity.java. This should have been removed in the previous commit.
2013-10-02 22:31:17 -04:00
Lioncash c517b7fe7e [Android] Simplify call for getting the WindowManager instance within EmulationActivity. 2013-10-02 21:59:09 -04:00
Lioncash b1268bfcd2 [Android] General documentation cleanup and additions. Adjusts the documentation to conform to the multitude of changes that have been made over time.
Very minor code changes were made as well (of which were mostly for formatting). Such as adding override annotations to methods from the Comparable interface, so that they are clearly marked as such.
2013-10-02 15:28:02 -04:00
Lioncash cd6a863eec [Android] Make the GameListFragment extend a ListFragment instead of a Fragment. This allows us to simplify behavior a little by eliminating the need for an AdapterView. Now we just override "onListClick" and achieve the same result. 2013-10-01 21:43:27 -04:00
lioncash 16fb0b04d8 [Android] Externalize how the formatting is used in the file size string, the file clicked string, and the current dir string. 2013-10-01 10:32:05 -04:00
lioncash 80a4cbdbb4 [Android] Add xxhdpi versions of the file icon and the folder icon used in the folder browser. 2013-10-01 10:05:17 -04:00
lioncash ca177539b6 [Android] Add correct density-sized images of the navigation drawer icon. Now all icons are density-specific. 2013-10-01 09:53:47 -04:00
lioncash c3c1afcc09 [Android] Explicitly specify the allowBackup attribute in the manifest.
It's considered good practice to specify it, so why not?

Basically it allows the application to be backed up or restored via ADB.
2013-10-01 09:31:02 -04:00
lioncash cb9ff3d9f8 [Android] Remove an unnecessary method override from GameListActivity.java. We don't actually do anything different from the default behavior of this method, so we don't need to explicitly define it.
This method is intended to be used for modifying the contents of a menu before displaying it. We don't really have a need for this, since it doesn't need to be modified.
2013-10-01 09:18:17 -04:00
Lioncash 1c4c00d171 [Android] Return true upon displaying the exit confirmations dialog in EmulationActivity.java. Now multiple games can be launched like normal. Previously it was returning false. 2013-09-27 18:17:29 -04:00
Lioncash 69d2ecff52 Simplify SwitchPage() within GameListActivity.java. We no longer need the first switch statement, since case 0 will be hit when SwitchPage(0) is called from the folder browser. This means we can also get rid of recreateFragment(), since the only time this needs to be called is within the onCreate() function. When SwitchPage(0) is called, SwitchPage will perform basically the same actions as recreateFragment() would; thus the reason it can be removed. 2013-09-27 17:16:59 -04:00
Lioncash 689aca2788 [Android] Remove commented out code within EmulationActivity.java. Since the back button handling has a specific purpose, this is no longer needed. 2013-09-26 23:40:39 -04:00
Lioncash f6a8733660 [Android] Tiny inline documentation cleanup. 2013-09-26 23:32:41 -04:00
Lioncash 8aba748735 [Android] Fix a situation within the FolderBrowser where the application would crash. listFiles() returns null when either the File object it's called on isn't a directory or if an I/O error happens (in their infinite wisdom, they actually thought NOT throwing an exception was a cool way to handle this. How about that?). In the case of trying to access system directories as a normal user, an I/O error will occur due to permission access rights. This fixes that. 2013-09-26 23:06:10 -04:00
Lioncash d903983564 [Android] Move EmulationActivity.java and NativeGLSurfaceView.java into a new sub-package called emulation. Now, all that's kept within the base package is the main class, the native calling class, etc. 2013-09-23 07:14:51 -04:00
Ryan Houdek 96a77f9feb [Android] Fix the ability to stop the game and start another. 2013-09-23 01:43:18 -05:00
Ryan Houdek bab91494d5 Merge branch 'master' into android-core-control 2013-09-23 00:47:57 -05:00
Ryan Houdek 1da6469c62 [Android] Use new 4.0 icon. 2013-09-23 00:25:34 -05:00
Lioncash af7ed820f5 [Android] Add a JP version of the string for FSAA. Also correct the English string too. 2013-09-22 19:16:32 -04:00
Ryan Houdek bdae5d1027 [Android] Fix typo, FSAA stands for full scene antialiasing. 2013-09-22 11:59:10 -05:00
Ryan Houdek 6340ad68be Merge branch 'GLES3-FSAA' 2013-09-22 10:00:51 -05:00
Ryan Houdek 81effb8099 [Android] Add in FSAA option. 2013-09-22 09:25:38 -05:00
Pierre Bourdon 1f95a294cd Add the new 'Clean' themes from MaJoR and default to Clean by changing the name of the config key (yes, hack) 2013-09-22 16:00:56 +02:00
Lioncash 49fff7979b [Android] Make the FolderBrowser extend a ListFragment instead of a regular fragment. Lets us get rid of the need for an AdapterView.OnItemClickListener when handling list item clicks. Simplifies the implementation of the FolderBrowser a tiny bit. 2013-09-18 22:17:23 -04:00
Ryan Houdek 24a44ecfb8 [ANDROID] Add two new DriverDetails bugs for Adreno. V45 of the driver has broken shader compilation with UBOs in the shaders, this is most likely fixed with V53 found in the Nexus 5. Add a bug for issue surrounding on screentext and doing a glClear after swap causes screen swizzling and zero frames rendered respectively. On the Java side, pass in the dimensions of the screen swapped since there is an issue with Adreno where it rotates the output 90 degrees for some reason. Disable the GLSL shader cache on Android for now due to the inability to cleanly exit the emulator, this tends to cause the cache to get corrupted. All this together fixes rendering with Adreno 3xx GPUs with driver version v14 and above. In particular my Galaxy S4 still resets with this without the root commands, but my HTC Droid DNA and LG G2 is fine. This must be due to particular 'enhancements' that the Samsung kernel has over the other ones. The speed on Adreno has yet to be optimized, so it will most likely be slow still. Faster than the software rasterizer in any case. The ARMJIT is still broken in at this point, so not much fun can be had. 2013-09-18 02:37:10 -05:00
Lioncash db7f8697ba [Android] Use a simpler "startActivity()" call in DolphinEmulator.java. Turns out the other one isn't 4.0 compatible, but actually only 4.1 and up. Also, in this case, we really don't actually care about the saved instance state bundle. 2013-09-18 01:57:01 -04:00
Lioncash 988544389a [Android] Slightly change the layout of the AboutFragment. Looks more like an actual list view now. 2013-09-16 22:04:59 -04:00
Lioncash b4883e2ada [Android] Make the AboutFragment extend the ListFragment, since this is basically what this fragment acts as. Much more descriptive than simply extending Fragment.
Also made the list non-clickable, since it isn't supposed to be interacted with.
2013-09-16 21:04:58 -04:00
Lioncash 449cd3b267 [Android] No need to use startActivityForResult in DolphinEmulator.java any more. Just some leftover stuff from the big refactor. 2013-09-15 22:11:17 -04:00
Lioncash 5a0f0b908e [Android] Fix the name of the parameters in some unused interface methods.
There are some interface methods that are simply stubbed for the time being. It would be better to give the parameters better names despite not being used.
2013-09-15 14:34:30 -04:00
Pierre Bourdon c3eec379df Move global User/Wii to Sys/Wii 2013-09-14 06:08:30 +02:00
Ryan Houdek 751fae4965 [Android] Make sure the default config file has fastmem disabled. 2013-09-13 21:17:40 -05:00
Lioncash 7a15159c34 [Android] Explicitly set the defaults for the CPU settings. 2013-09-13 00:29:59 -04:00
Lioncash 0490d7d59c [Android] JP strings for the Fastmem option. 2013-09-13 00:24:06 -04:00
Ryan Houdek ba05db7828 [Android] Add a fastmem option to the cpu options, default disabled. 2013-09-12 23:08:00 -05:00