Commit Graph

37144 Commits

Author SHA1 Message Date
Dentomologist c8e20c569b Convert PointerWrap::Mode to enum class 2022-05-25 13:16:46 -07:00
Dentomologist f6b9acccfc Common: Refactor PointerWrap 2022-05-25 13:06:41 -07:00
Tilka 7fcc866c41
Merge pull request #10685 from Pokechu22/netplay-sync-identifier-comparison
Netplay: Make messages about non-matching games clearer
2022-05-25 08:02:15 +01:00
Pokechu22 2341ff00ab NetPlay: Make messages about non-matching games clearer 2022-05-24 23:20:45 -07:00
Pokechu22 ea9b0bff08 NetPlay: Delete NetPlayClient::GetPlayerList
It's been unused since DolphinWX was removed in 44b22c90df.  Prior to that, it was used in Source/Core/DolphinWX/NetPlay/NetWindow.cpp.  But the new equivalent in Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp uses NetPlayClient::GetPlayers instead.  Stringifying (or creating a table, as is done now) should be done by the UI in any case.
2022-05-24 14:44:28 -07:00
Tilka b6ad5c5902
Merge pull request #10683 from Pokechu22/gamelist-home-end
GameList: Have home/end keys move to first/last row
2022-05-24 22:10:38 +01:00
Tilka 4e989d1a07
Merge pull request #10695 from nolrinale/master
GameDB: Enabled Single Core Mode for PSO EP1&2 and EP3 improving online game stability
2022-05-24 21:47:05 +01:00
nolrinale de3b817767 GameDB: Enabled Single Core Mode for PSO EP1&2 and EP3 improving online stability 2022-05-24 12:04:24 +02:00
Pokechu22 bd3173e344 DSPAssembler: Rework errors and warnings
Among other things, this trims trailing newline characters. Before (on windows) the \r would corrupt the output and make them very hard to understand (as the error message would be drawn over the code line, but part of the code line would peek out from behind it).
2022-05-23 20:27:17 -07:00
Pokechu22 db3d457e5f DSPDisassembler: Remove redundant definition of CW
CW is used as a fallback to write a full instruction as hex, but we already declare it in DSPTables.h for the assembler.
2022-05-23 19:36:47 -07:00
Pokechu22 b06d38389b DSP: Remove some magic numbers for register IDs 2022-05-23 19:36:47 -07:00
Pokechu22 8b52c7315b DSP: Fix assembling x8/x9/xA/xB conditions
The assembler upper-cases the mnemonic internally, so it never would match the lower-case x.
2022-05-23 19:36:47 -07:00
Pokechu22 e7f6e19c61 DSPAssembler: Slightly improve readability of AssemblePass
This should result in no behavior differences.
2022-05-23 19:36:47 -07:00
Pokechu22 c34a738b4c DSPSpy: Add missing jumps to end_of_test
Without this, execution continues beyond the end of the function, into the great unknown (probably eventually falling into either code left from a previous test, or the start of the DSP ROM). end_of_test is just an infinite loop to stop executing until the DSP is reset.
2022-05-23 19:36:47 -07:00
Mai M 4f6d474e52
Merge pull request #10693 from AdmiralCurtiss/state-header-implicit-offsets
Core/State: Make memory layout of StateHeader more explicit.
2022-05-23 22:16:48 -04:00
Admiral H. Curtiss b18fd3d3ce
Core/State: Make memory layout of StateHeader more explicit. 2022-05-24 03:04:52 +02:00
Mai M 1e64d21d40
Merge pull request #10691 from AdmiralCurtiss/tcp-header-std-array
Common/Network: Use std::array in IPv4Header.
2022-05-22 22:13:09 -04:00
Admiral H. Curtiss f68c3b758e
Common/Network: Use std::array in IPv4Header. 2022-05-23 02:01:59 +02:00
JMC47 3a3357444e
Merge pull request #8067 from endrift/hsp
Preliminary HSP support
2022-05-22 13:42:27 -04:00
Tilka f27027d9ad
Merge pull request #10689 from Pokechu22/dsp-manual-illr-typo
docs/DSP: Fix "ILLR" typo in Instruction Memory section
2022-05-22 12:31:37 +01:00
JosJuice 5354f69d45
Merge pull request #10666 from AdmiralCurtiss/riivolution-error-001
IOS/DI: Fake the error 001 read when running DirectoryBlobs or Riivolution-patched games.
2022-05-22 09:28:23 +02:00
Pokechu22 1c4a5d9fc9 GameList: Work around Qt bug regarding clicking in the background not setting the position used by page down/end 2022-05-21 23:33:46 -07:00
Pokechu22 0531e51e39 docs/DSP: Fix "ILLR" typo in Instruction Memory section 2022-05-21 22:59:04 -07:00
Admiral H. Curtiss 8d0f52032b
IOS/DI: Fake the error 001 read when running DirectoryBlobs or Riivolution-patched games. 2022-05-22 04:22:41 +02:00
Admiral H. Curtiss ffe0bcbb84
Merge pull request #10681 from JMC47/orderupini
INI: add RealWiiRemoteRepeatReports False to Order Up!
2022-05-22 04:07:52 +02:00
Pokechu22 2d50ba0ca2 GameList: Have home/end keys move to first/last row 2022-05-21 18:11:24 -07:00
Admiral H. Curtiss 0e948f3e21
Merge pull request #10620 from phire/cmake_win_fixes
Various fixes for msvc/cmake builds
2022-05-22 03:08:17 +02:00
Pokechu22 8b3517a9f9
Merge pull request #10686 from Tilka/pikmin_demo
DSPHLE: handle crc of Pikmin 1 GC US Demo
2022-05-21 17:30:31 -07:00
Vicki Pfau 6a26b0ce8a HW: Initial HSP implementation with ARAM expansion 2022-05-21 17:05:49 -07:00
Admiral H. Curtiss 580c721c82
cmake: Don't use PCH with Qt6. 2022-05-22 01:19:44 +02:00
Admiral H. Curtiss 6ea7af13e8
cmake: Disable warnings for most externals on MSVC, like we do in the VS project files. 2022-05-22 00:30:56 +02:00
Admiral H. Curtiss a5e85627b0
cmake: Use Policy CMP0117 for more sensible RTTI flag configuration on MSVC. 2022-05-22 00:30:56 +02:00
Admiral H. Curtiss 7f2ea688d2
cmake: On MSVC, set c++latest by requesting a C++23 feature set. 2022-05-22 00:30:51 +02:00
Admiral H. Curtiss 9908219dc6
cmake: Add a few missing settings from the Visual Studio project files on MSVC. 2022-05-22 00:29:48 +02:00
Admiral H. Curtiss 89fadd26a6
cmake: Use C++latest everywhere on MSVC. 2022-05-22 00:29:48 +02:00
Admiral H. Curtiss dbee810a04
cmake: Fixes for Qt6 on Windows. 2022-05-22 00:29:48 +02:00
Admiral H. Curtiss 96e2f1f95e
Externals: Update prebuilt Qt submodule to include mkspecs -- the CMake build process wants them. 2022-05-22 00:29:47 +02:00
Scott Mansell 4db1816368
cmake: Require cmake 3.15 for MSVC
We need these policies, but we kind of want to avoid requiring cmake
3.15 for all platforms
2022-05-22 00:29:47 +02:00
Scott Mansell 876f6651b4
cmake: fix PCH to work with msvc/ninja
Ninja puts way more effort into compiling targets in parallel, and
ignores dependenceis until link time.

So we need to jump though hoops to force ninja to compile
pch.cpp before any targets which depend on the PCH.
2022-05-22 00:29:47 +02:00
Scott Mansell 89fda54820
cmake: fix ninja/msvc builds
If you don't set this policy, then cmake doesn't even try
to select a runtime library
2022-05-22 00:29:47 +02:00
Scott Mansell 0909e00117
cmake: fix MSVC PCH support
I'm not sure if the previous implementation ever worked.
2022-05-22 00:29:47 +02:00
Scott Mansell 2348017ee8
cmake: ignore external warnings in MSVC
Since we also treat all warnings as errors, we need to
ignore these to successfully build.
2022-05-22 00:29:46 +02:00
Scott Mansell 987f270083
cmake: fix buggy target sources on windows
I have no idea why cmake supports PUBLIC on target_sources,
but it does. It causes all targets that depend on this target
to try and include the files in their sources.
Except it doesn't take paths into account, so it breaks. Mabye
it would work if you used an abolute source? But I'm not sure
there is a sane usecase.
2022-05-22 00:29:46 +02:00
Scott Mansell 54d89b955a
cmake: add missing FFmpeg dependency on windows 2022-05-22 00:29:46 +02:00
Scott Mansell d2df9afda2
cmake: Fix libusb on windows 2022-05-22 00:29:46 +02:00
Admiral H. Curtiss a6ace45291
Merge pull request #10687 from Sage-King/double_click_select_expressions
Added double click to add expressions when mapping
2022-05-21 22:22:40 +02:00
Sage King f0454ab2fa Added double click to add expressions when mapping 2022-05-21 14:08:49 -06:00
Admiral H. Curtiss 243df970ff
Merge pull request #10675 from nolrinale/master
GameDB: Adjusted graphic settings for PSO EP1&2 and PSO EP3
2022-05-21 17:50:08 +02:00
Tillmann Karras d7da4aca19 DSPHLE: handle crc of Pikmin 1 GC US Demo
The DSP code only has minor differences to the final release.
2022-05-21 16:48:34 +01:00
nolrinale c06f81b1ff
GameSettings: Adjusted graphic settings for PSO EP1&2 and PSO EP3, fixes missing texts. 2022-05-21 16:56:09 +02:00