NetPlay: Delete NetPlayClient::GetPlayerList
It's been unused since DolphinWX was removed in 44b22c90df
. Prior to that, it was used in Source/Core/DolphinWX/NetPlay/NetWindow.cpp. But the new equivalent in Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp uses NetPlayClient::GetPlayers instead. Stringifying (or creating a table, as is done now) should be done by the UI in any case.
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@ -1587,49 +1587,6 @@ void NetPlayClient::ThreadFunc()
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return;
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}
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// called from ---GUI--- thread
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void NetPlayClient::GetPlayerList(std::string& list, std::vector<int>& pid_list)
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{
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std::lock_guard lkp(m_crit.players);
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std::ostringstream ss;
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for (const auto& entry : m_players)
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{
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const Player& player = entry.second;
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ss << player.name << "[" << static_cast<int>(player.pid) << "] : " << player.revision << " | "
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<< GetPlayerMappingString(player.pid, m_pad_map, m_gba_config, m_wiimote_map) << " |\n";
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ss << "Ping: " << player.ping << "ms\n";
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ss << "Status: ";
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switch (player.game_status)
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{
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case SyncIdentifierComparison::SameGame:
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ss << "ready";
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break;
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case SyncIdentifierComparison::DifferentVersion:
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ss << "wrong game version";
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break;
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case SyncIdentifierComparison::DifferentGame:
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ss << "game missing";
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break;
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default:
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ss << "unknown";
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break;
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}
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ss << "\n\n";
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pid_list.push_back(player.pid);
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}
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list = ss.str();
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}
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// called from ---GUI--- thread
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std::vector<const Player*> NetPlayClient::GetPlayers()
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{
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@ -111,7 +111,6 @@ public:
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const std::string& name, const NetTraversalConfig& traversal_config);
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~NetPlayClient();
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void GetPlayerList(std::string& list, std::vector<int>& pid_list);
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std::vector<const Player*> GetPlayers();
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const NetSettings& GetNetSettings() const;
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