Commit Graph

18579 Commits

Author SHA1 Message Date
JosJuice 4716c8ecf6 DolphinWX: Little simplification for game right-click menu 2015-09-06 13:33:23 +02:00
JosJuice cb3b1b6f44 DolphinWX: Don't use IsElfOrDol outside of ISOFile
It's redundant because GetPlatform can do the same thing.
2015-09-06 13:33:19 +02:00
Scott Mansell d797b5d0b5 Use ROUND_UP instead of custom bittwiddling. 2015-09-06 23:00:17 +12:00
JosJuice 5c454379ae DVDInterface: Use ROUND_DOWN 2015-09-06 12:15:01 +02:00
Scott Mansell 137856bd00 Fix palette conversions for 4 bit efb copies.
Fixes purple shadow in THPS4 and many other things.
2015-09-06 21:16:52 +12:00
Scott Mansell e745748c3e Improve comments for texture formats enum. 2015-09-06 21:16:51 +12:00
Scott Mansell b9be3245e1 Move common EFB copy code into VideoCommon
Addded a few duplicated depth copy texture formats to the enum
in TextureDecoder.h. These texture formats were already implemented
in TextureCacheBase and the ogl/dx11 texture cache implementations.
2015-09-06 21:16:51 +12:00
Scott Mansell be4caa3dc0 Merge pull request #2961 from lioncash/printf
General: Toss out PRI macro usage
2015-09-06 21:02:22 +12:00
Scott Mansell d52d8bf935 Merge pull request #2982 from lioncash/unique
Common: Remove StdMakeUnique.h
2015-09-06 21:01:48 +12:00
Lioncash 8b027f6ed7 CMakeLists: Bump C++ compilation from gnu++0x to c++1y 2015-09-06 04:10:40 -04:00
Lioncash 4fc71e9708 Common: Remove StdMakeUnique.h 2015-09-06 04:09:53 -04:00
Scott Mansell a26cac87fc Merge pull request #2959 from rohit-n/build-pch
Fix building with PCH disabled.
2015-09-06 19:59:49 +12:00
Scott Mansell 61da83182e Merge pull request #2978 from lioncash/override
Add missing override specifiers
2015-09-06 19:21:59 +12:00
Scott Mansell 728d082bc7 Merge pull request #2983 from lioncash/delete
WII_Socket: Make the copy-assignment operator deleted
2015-09-06 19:20:47 +12:00
Lioncash 007939c4e9 WII_Socket: Make the copy-assignment operator deleted 2015-09-06 03:12:01 -04:00
Lioncash 126d489bf8 Merge pull request #2980 from lioncash/header
HLE_Misc: Remove unnecessary headers
2015-09-06 02:48:09 -04:00
Lioncash f64de2006b HLE_Misc: Remove unnecessary headers 2015-09-06 02:27:04 -04:00
Lioncash 4991c6340a Merge pull request #2979 from lioncash/init
VolumeGC: Initialize a variable
2015-09-05 23:36:08 -04:00
Lioncash 4a2e680ed2 VolumeGC: Initialize a variable
Silences an uninitialized variable warning
2015-09-05 23:05:28 -04:00
Lioncash 22635c1800 Add missing override specifiers 2015-09-05 22:40:19 -04:00
comex 96e42dff52 Merge pull request #2977 from lioncash/unused
General: Remove unimplemented function prototypes
2015-09-05 22:20:47 -04:00
Lioncash 633be0387d General: Remove unimplemented function prototypes 2015-09-05 22:01:07 -04:00
Pierre Bourdon 6af8e00b66 Merge pull request #2813 from lioncash/updating_list
CheatSearchTab: Make the search results list auto update address values
2015-09-05 23:10:06 +02:00
Pierre Bourdon 8a993e1fbc Merge pull request #2958 from JosJuice/dol-elf-banners
DolphinWX: Support banners in Homebrew Channel format
2015-09-05 23:08:07 +02:00
Pierre Bourdon 6bc95b3f6d Merge pull request #2973 from booto/revert-vi-enb
Revert "Merge pull request #2943 from booto/vi-enb"
2015-09-05 23:04:03 +02:00
Lioncash 8fdb013d54 General: Toss out PRI macro usage
Now that VS supports more printf specifiers, these aren't necessary
2015-09-05 16:02:35 -04:00
Tillmann Karras 8f777cd839 Jit64: fix errors in FPRF calculation 2015-09-05 20:17:53 +02:00
booto d4344abd89 Revert "Merge pull request #2943 from booto/vi-enb"
This reverts commit 8dd80b8e97, reversing
changes made to c5979b47be.
2015-09-06 01:21:23 +08:00
Markus Wick 60e0339ae5 Merge pull request #2963 from Sonicadvance1/AArch64_improved_vertexloader
[AArch64] Minor improves to the vertex loader JIT
2015-09-05 15:44:52 +02:00
Ryan Houdek de80b9e988 Merge pull request #2971 from degasus/arm
JitArm64: fix smaller issues
2015-09-05 08:43:44 -05:00
degasus 9187200de3 Android: Abort the screenshot after 2 seconds
If the emulation is crashed, this blocks forever. So there is no way to exit the emulation within a finite time.
2015-09-05 15:29:22 +02:00
degasus 24fec3ebca JitArm64: Fix float load & store 2015-09-05 13:48:29 +02:00
degasus 36902c58eb JitArm64: Fix lwbrx and lhbrx 2015-09-05 13:48:29 +02:00
degasus 696f95d5f9 JitArm64: Fix subfic 2015-09-05 13:48:29 +02:00
degasus baa28e13f4 JitArm64: Remove FLUSH_INTERPRETER
It seems to be broken for some instructions, and there is no need for it any more.
2015-09-05 13:48:29 +02:00
Scott Mansell 52948bb3ef Cleanup and unify handling of efb copy stride. 2015-09-05 23:37:24 +12:00
Ryan Houdek a47bbee02a Merge pull request #2970 from Tilka/unused
Delete some unused stuff
2015-09-05 06:09:54 -05:00
Tillmann Karras a8c8f52f20 OGL: remove unused variable 2015-09-05 12:40:14 +02:00
Tillmann Karras 405554e327 Jit64: remove unnecessary indirection 2015-09-05 12:40:14 +02:00
Tillmann Karras 72eed1aa82 JitCache: drop unused method 2015-09-05 12:40:14 +02:00
Ryan Houdek 1773f6a2df Merge pull request #2934 from Sonicadvance1/GLES_proper_SSAA
Properly support MSAA and SSAA as separate features(+GLES)
2015-09-05 05:31:04 -05:00
Ryan Houdek 7650117c26 Properly support MSAA and SSAA as separate features(+GLES)
SSAA relies on MSAA being active to work. We only supports 4x SSAA while in fact you can enable SSAA at any MSAA level.
I even managed to run 64xMSAA + SSAA on my Quadro which made some pretty sleek looking games. They were very cinematic though.

With this, it properly fixes up SSAA and MSAA support in GLES as well. Before they were broken when stereo rendering was enabled.
Now in GLES they can properly support MSAA and also stereo rendering with MSAA enabled(with proper extensions).
2015-09-05 05:23:29 -05:00
Markus Wick 0f3263ac63 Merge pull request #2969 from Sonicadvance1/qualcomm_hack_removal
Remove all of our workarounds for Qualcomm devices we don't support anymore
2015-09-05 10:10:19 +02:00
Ryan Houdek 9618738278 Remove all of our workarounds for Qualcomm devices we don't support anymore. 2015-09-04 23:45:35 -05:00
Scott Mansell 9be01a9044 Merge pull request #2968 from t27duck/lost_levels_missing_ini
Add missing INI file for SMB: The Lost Levels
2015-09-05 14:05:48 +12:00
Markus Wick e7660325b4 Merge pull request #2967 from Sonicadvance1/GLES_blend_func_extended
Support EXT_blend_func_extended in GLES.
2015-09-05 03:43:28 +02:00
Markus Wick 34407ed3d7 Merge pull request #2964 from Sonicadvance1/EGL_fix
Implement ClearCurrent on the EGL GLInterface
2015-09-05 03:42:46 +02:00
Tony Drake f67d8ac524 Add missing INI file for SMB: The Lost Levels
Lost Levels NES VC game was missing an INI file and prevented it from
displaying anything but a black screen. This seems to get the graphics
working.

Played though 1-2 without issue.
2015-09-04 21:36:02 -04:00
Ryan Houdek 5fa4c8d930 Support EXT_blend_func_extended in GLES.
This lets us get dual source blending on GLES targets.
2015-09-04 20:25:59 -05:00
Ryan Houdek 9bb63bf2eb [Android] Fix multi-gamecube controller input, config changes 2015-09-04 20:06:01 -05:00