Jules Blok
debaf63fe8
VertexShaderGen: Move the sonic epsilon hack to the vertex shader.
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In the vertex shader we have control over the depth clipping planes,
so we don't have to offset every floating point value and lose accuracy.
2016-09-01 01:14:14 +02:00
Lioncash
ec7114a658
OGL: Remove unnecessary renderer global references
2016-08-31 14:19:56 -04:00
Lioncash
168e145fae
D3D: Remove unnecessary renderer global references
2016-08-31 14:17:22 -04:00
Lioncash
9e26ef4aa8
D3D12: Remove unnecessary renderer global references
2016-08-31 14:14:51 -04:00
Preston Smith
94cbe0c12a
Comments
2016-08-31 06:40:50 -05:00
Preston Smith
e6ccd0729f
Revert postMat movement
2016-08-31 02:14:51 -05:00
EmptyChaos
9842cef13f
GameListCtrl: Reimplement Custom Paint to remove column lines.
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This leaves system themes enabled and instead just repaints the
list view background to eliminate the column ruler lines.
2016-08-31 14:32:39 +10:00
EmptyChaos
50756d69c0
WX: Various fixes.
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Dolphin no longer lowers itself below the top window when opening.
Dolphin no longer draws garbage lines all over the game list.
Use the correct platform macros so Dolphin can actually find the
translation catalogs on Unix.
2016-08-31 14:32:39 +10:00
EmptyChaos
cf0b4c9387
ISOProperties: Add notification when Cheats are disabled.
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If the user enables a cheat while cheats are globally disabled then
display a notice about it. Issue 9690.
2016-08-31 14:32:12 +10:00
EmptyChaos
00a4404045
CheatManager/ISOProperties: Refactor ActionReplay tabs as a class
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Refactor Action Replay code into its own class like Gecko Codes.
2016-08-31 14:32:12 +10:00
Preston Smith
89b1d613cc
Remove else in software renderer
2016-08-30 18:33:27 -05:00
Preston Smith
e0a1ab9027
lint fix
2016-08-30 18:33:26 -05:00
Preston Smith
8f69de51ca
inputform ABC1's q value is defaulting to 0
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This is causing the 0 divide case to run when source row is using tex0-7 and inputform is ABC1.
2016-08-30 18:33:25 -05:00
Preston Smith
767f56d7c8
Software renderer fix
2016-08-30 18:33:24 -05:00
Preston Smith
5a6b876dbd
Hardware renderer fix
2016-08-30 18:33:23 -05:00
Scott Mansell
def0b42fb7
Merge pull request #4161 from OrN/wxwidgets-build-fix
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Fix wxWidgets build for 32-bit arch
2016-08-31 11:29:04 +12:00
Preston Smith
f212d856b3
Fix wxWidgets build for 32-bit arch
2016-08-30 18:17:17 -05:00
JosJuice
081cad709a
Merge pull request #4046 from CharlesCorrin/master
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GameSettings - Fix flickering cutscenes in Castlevania - The Adventure ReBirth
2016-08-30 18:27:52 +02:00
Jules Blok
9c51b2748b
Merge pull request #4158 from Armada651/null-texture
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TextureCacheBase: Handle textures loaded from address 0x0.
2016-08-30 16:49:34 +02:00
Jules Blok
92920c4005
TextureCacheBase: Address 0x0 is valid, don't you dare ignore it.
2016-08-30 16:45:49 +02:00
Sepalani
53b64435ae
Map: Prevents symbols from being stripped
2016-08-30 17:59:49 +04:00
Benjamin Hodgetts
c0ad35db81
SSX Tricky requires real XFB to display videos
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This will avoid just getting a black screen when starting up. Dual-core lockup when enabling XFB no-longer seems to happen so this should be safe.
2016-08-30 14:16:34 +01:00
Scott Mansell
efac0cf8fe
Merge pull request #4156 from phire/interlaced_panic
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VideoInterface: Fix panic alert on interlaced fields.
2016-08-29 23:10:55 +12:00
Scott Mansell
c4786ad70e
Merge pull request #4151 from phire/fix_lswx
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Fix bug in interpreter's lswx. Was overwriting extra register.
2016-08-29 23:10:23 +12:00
Scott Mansell
17e64b75a5
VideoInterface: Fix panic alert on interlaced fields.
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For some reason this was only showing up in video software.
Not sure why.
2016-08-29 23:08:23 +12:00
Scott Mansell
fc2b0e0f45
Simplify lswx loop.
2016-08-29 22:57:37 +12:00
Scott Mansell
fc969388f0
Merge pull request #4152 from aldelaro5/debugger-font-fix
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Fix the Debugger font not appearing on the captions of panes
2016-08-29 11:17:59 +12:00
JosJuice
fb6492e702
gettextize: Pipe list of file names to xgettext
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This avoids an "Argument list too long" error with MINGW64 bash.
$CPP_FILE_LIST is tens of kilobytes large.
2016-08-28 17:20:10 +02:00
Tim Maile
3266bf052a
Toggle and Switches for upward/sideway WiimoteEmu
2016-08-28 12:47:24 +02:00
aldelaro5
cd515911c0
Fix the user font not appearing on the captions of panes
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Both those in the code window and the ones that appears when the user select edit perpective. The one that isn't fixed by this is in edit perspective mode, when the user drags a panel out and it becomes a floating window.
2016-08-27 21:29:03 -04:00
Jules Blok
916bfdedbf
Merge pull request #4147 from Armada651/accurate-depth
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GameSettings: Remove forced slow depth from fixed titles.
2016-08-28 01:59:31 +02:00
Scott Mansell
967c371d7a
Zero case behaviour confirmed by hardware test
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Modify comments to reflect this
2016-08-28 09:48:29 +12:00
Scott Mansell
ab3eedcc33
While I'm here, stswx should wrap too.
2016-08-27 14:15:43 +12:00
Scott Mansell
5b47635b3f
Fix bug in interpreter's lswx. Was overwriting extra register.
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When n was a multiple of 4, the old implementation would overwrite
the following register with 0.
This was causing Not64 to crash.
Thanks to Extrems for spotting this.
2016-08-27 14:15:42 +12:00
Pringo
ca1c77bbf6
Patch libusb to compile on vs2015.
2016-08-25 19:05:03 -07:00
Pringo
4aea898d53
Externals: Update libusb to version 1.0.20
2016-08-25 18:27:40 -07:00
Chris Burgener
df0f7657d0
Fix frame dump issues where frame dumping stops before next drawn frame
2016-08-24 13:00:25 -04:00
Jules Blok
35a270d2a8
TextureConversionShader: Don't use the float specifier in shader code.
2016-08-24 17:42:32 +02:00
Jules Blok
6c82469662
GameSettings: Remove forced slow depth from fixed titles.
2016-08-24 17:39:47 +02:00
Scott Mansell
0fbf72cbf1
Merge pull request #4140 from Armada651/ww-depth
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D3D: Correctly invert the viewport depth range.
2016-08-24 02:28:53 +12:00
Jules Blok
8170092364
Merge pull request #4139 from Armada651/dbz-depth
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OGL: Handle cases where reversed depth is already used.
2016-08-23 16:23:58 +02:00
Jules Blok
f7987017a0
PixelShaderManager: Use signed integers for the depth range parameters.
2016-08-23 15:54:05 +02:00
Jules Blok
a8a9348913
OGL: Handle cases where reversed depth is already used.
2016-08-23 15:54:04 +02:00
Scott Mansell
92f165d756
Merge pull request #4144 from aldelaro5/debugger-insertInstruction-fix
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Invalidate the icache when inserting a nop or a BLR
2016-08-24 00:22:24 +12:00
aldelaro5
cc7aa73081
Invalidate the icache when inserting a nop or BLR
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Also schedule an event to invalidate it if the emu thread is running.
2016-08-23 07:37:54 -04:00
aldelaro5
47d1b07abb
Add a thread safe variant of invalidating the icache
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This is used by the next commit.
2016-08-23 07:37:41 -04:00
Jules Blok
65472260d8
D3D: Correctly invert the viewport depth range.
2016-08-23 09:57:11 +02:00
Markus Wick
52af0770c3
Merge pull request #4141 from lioncash/vtx
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VertexManagerBase: Get rid of static state
2016-08-23 07:33:25 +02:00
Pringo
9446a2550b
Fix Graphics Settings Capitalization
2016-08-22 21:25:54 -07:00
mbc07
8fa687eab4
Implement /dev/usb/ven with very basic functionality (based on the old wiispeak branch)
2016-08-23 00:23:19 -04:00