Commit Graph

10946 Commits

Author SHA1 Message Date
Markus Wick 069840fb7e
Merge pull request #9218 from JosJuice/aarch64-hle-hooks
JitArm64: Implement HLE function hooking
2020-11-04 10:29:37 +01:00
JosJuice fe986b6161 JitArm64: Implement HLE function hooking
Closely based on the x86-64 implementation.
Fixes https://bugs.dolphin-emu.org/issues/10965.
2020-11-03 09:48:22 +01:00
Léo Lam cbaf8f82ec
Merge pull request #9214 from OatmealDome/macos-bind
Top: Set port when connecting a socket to find the default interface
2020-11-02 22:17:38 +01:00
Léo Lam 5b9cd83137
Merge pull request #8758 from sepalani/so-shutdown
Socket: Abort pending operations on shutdown
2020-11-02 21:52:28 +01:00
OatmealDome dd688f4eb0 Top: Set port when connecting a socket to find the default interface 2020-11-02 13:27:38 -05:00
JosJuice 4bb0ac918b Simplify Arm64GPRCache::Flush
`flush = cond ? flush : true` makes little sense when `flush`
is always true at that point.
2020-11-01 19:48:57 +01:00
LC fe727ed1d0
Merge pull request #9194 from leoetlino/offsetof-warning
IOS/USB: Fix -Winvalid-offset warnings
2020-10-29 12:53:11 -04:00
Léo Lam 23c9179fb6
Merge pull request #9071 from orbea/cmake
cmake: Silence warnings.
2020-10-26 18:48:42 +01:00
Léo Lam 8b9a0c9e09
IOS/USB: Fix -Winvalid-offset warnings
Unfortunately, compilers will issue warnings when using offsetof with
non-standard layout types even when offsetof actually works fine here;
just having a virtual function is enough to trigger the warning...

Let's just stop the scan threads explicitly in destructors instead of
relying on member destruction order.
2020-10-24 14:02:38 +02:00
Léo Lam e89db89d9e
Merge pull request #9098 from jordan-woyak/wm-report-duplication
WiimoteReal: Only duplicate data reports when speaker data is enabled.
2020-10-23 20:38:25 +02:00
mazes-80 f375ee72a2
CMake: Add option to enable/disable Vulkan video backend 2020-10-23 20:14:46 +02:00
LC 4f5c8bb42a
Merge pull request #9177 from JosJuice/android-savestate-time
Android: Show how long ago each savestate was created
2020-10-23 13:59:43 -04:00
Jordan Woyak 4807a5e157 VideoCommon: FrameDump fixes/cleanups. 2020-10-22 12:17:26 -05:00
LC de96fe0860
Merge pull request #9162 from jordan-woyak/quaternion
Replace stateful rotational matrices with quaternions.
2020-10-21 17:34:11 -04:00
Léo Lam e553197c67
Merge pull request #8880 from AdmiralCurtiss/gcmemcard-sketchy-code-cleanup
Sketchy code cleanup in GCMemcard and GCMemcardDirectory.
2020-10-21 23:13:22 +02:00
JosJuice 21d3ea523c Android: Show how long ago each savestate was created 2020-10-21 22:49:59 +02:00
Léo Lam 7b9a464c93
Merge pull request #8895 from sepalani/card
GCMemcard: Rename unknown field to m_dtv_status
2020-10-21 22:32:09 +02:00
Léo Lam 18b2553538
Merge pull request #9078 from JosJuice/android-metadata-from-core
Android: Get game metadata from core
2020-10-21 22:29:21 +02:00
JosJuice e86d713600 Android: Attach CPU thread to JVM early 2020-10-21 21:10:28 +02:00
Léo Lam fd5f9f4c26
Merge pull request #8927 from Filoppi/wiimote-pan-fix
Fixed volume of emulated wii mote speakers not being native.
2020-10-21 21:02:39 +02:00
Filoppi cf8b52735f
Fix volume of emulated wii mote speakers not being native
As in the comment, the panning was denaturalizing the volume (when the panning was at 0).
Unless users actually want to use panning, their wii mote volume should not be reduced, it should come out at the same volume the samples were.
If users want to reduce the volume of the wii mote speakers, they can do so from the wii home menu.
I opted for this instead of adding another setting "Enable Panning" as it would have been confusing, and the changes in the panning formula are unlikely to have any negative effect, as it still works.
2020-10-21 20:54:21 +02:00
JosJuice 3a0917371e Android: Don't show game ID after game title 2020-10-21 20:02:52 +02:00
JosJuice b6fcfcb9c9 Core: Always call Host_TitleChanged on boot
A title change to a title with no game ID is still a title change.
2020-10-21 19:57:27 +02:00
JosJuice 1ddf7277b9 Core: Set bWii before calling Host_TitleChanged 2020-10-21 19:57:27 +02:00
Léo Lam f265c412b4
Merge pull request #9152 from Ebola16/SP1
Android: Convert SharedPreferences to INI Settings (simple cases)
2020-10-21 16:48:18 +02:00
Léo Lam 642eccbfd0
Merge pull request #9174 from lioncash/os
Common: Move OSThreads into Core
2020-10-21 15:39:29 +02:00
Lioncash 57534777d4 Common: Move OSThreads into core
Common shouldn't be depending on APIs in Core (in this, case depending
on the PowerPC namespace). Because of the poor separation here, this
moves OSThread functionality into core, so that it resolves the implicit
dependency on core.
2020-10-21 07:35:42 -04:00
Lioncash 144f799bbb ARDecrypt: Resolve seedtable at compile-time
We can boot the formation of the table off to the compiler at
compile-time, rather than building the table at run-time.
2020-10-20 19:11:04 -04:00
Ryan Meredith 353a67824d Android: Add AndroidOverlayButtons INI section 2020-10-20 12:03:41 -04:00
Léo Lam f653bd7559
Merge pull request #9142 from jordan-woyak/expose-fov
WiimoteEmu: Expose IR camera FOV to adjust IMU pointing sensitivity.
2020-10-20 14:32:02 +02:00
Léo Lam 2e86e1a998
Merge pull request #9146 from JosJuice/android-disable-cover-download
Android: Allow disabling cover downloading
2020-10-20 13:31:01 +02:00
Léo Lam fc3b474cce
Merge pull request #8318 from iwubcode/dynamic_input_textures
InputCommon: Dynamic Input Textures
2020-10-20 02:10:29 +02:00
Léo Lam 8a8dc3db83
Merge pull request #8613 from jordan-woyak/expose-disable-ss
Config: Expose "DisableScreenSaver" in the UI and default it to true.
2020-10-20 01:20:24 +02:00
Jordan Woyak 6b2eebf1f9 WiimoteEmu: Expose IR camera FOV to adjust IMU pointing sensitivity. 2020-10-19 17:08:02 -05:00
Jordan Woyak 907fdd26fc WiimoteEmu: Use quaternions for orientation. 2020-10-19 16:34:45 -05:00
Jordan Woyak 09431635f3 InputCommon/WiimoteEmu: Replace stateful rotational matrices with quaternions. 2020-10-19 16:33:55 -05:00
JosJuice 5e70dda4cc Android: Allow disabling cover downloading
In case someone wants to be very careful with how much bandwidth
they use or with what data GameTDB.com collects on you.
This is already an option in DolphinQt (though in DolphinQt it
will switch entirely from using covers to banners when turned off).
2020-10-19 20:03:47 +02:00
LC c9b2fbb64b
Merge pull request #9099 from sepalani/so-linger
IP/Top: Add SO_LINGER optname
2020-10-19 07:58:51 -04:00
LC abfae46a2c
Merge pull request #9100 from sepalani/gethostid-log
IP/Top: Log IOCTL_SO_GETHOSTID properly
2020-10-19 07:58:15 -04:00
LC fc5fbf5134
Merge pull request #9127 from Sintendo/fselx-movsd
Jit64: Optimize fsel a bit more
2020-10-19 07:55:40 -04:00
Jordan Woyak 50384cfab7 Config: Make "DisableScreenSaver" default to true. 2020-10-18 12:26:00 -05:00
JosJuice 5a939ccfaf
Merge pull request #8833 from Ebola16/Panic
Android: Use DialogFragment for AlertMessage
2020-10-10 21:03:52 +02:00
JosJuice 63f5fa6e19 Replace geckocodes.org with mirror codes.rc24.xyz 2020-10-05 22:18:04 +02:00
iwubcode 4fff04db3c Core: Load custom textures after inputs has been loaded and avoid sending force texture reload during startup for dynamic textures. This ensures that custom texture loading only happens once and users don't see any weird flashes on startup 2020-10-03 17:10:36 -05:00
Sintendo 3499cedde4 Jit64: fselx - Skip MOVAPS + MOVSD (SSE4.1)
For the non-packed variant of this instruction, a MOVSD instruction was
generated to copy only the lower 64 bits of XMM1 to the destination
register. This was done in order to keep the destination register's
upper half intact.

However, when register c and the destination register are the same,
there is no need for this copy. Because the registers match and due to
the way the mask is generated, BLENDVPD will end up taking the upper
half from the destination register, as intended.

Additionally, the MOVAPS to copy Rc into XMM1 can also be skipped.

Before:
66 0F 57 C0          xorpd       xmm0,xmm0
F2 41 0F C2 C6 06    cmpnlesd    xmm0,xmm14
41 0F 28 CE          movaps      xmm1,xmm14
66 41 0F 38 15 CA    blendvpd    xmm1,xmm10,xmm0
F2 44 0F 10 F1       movsd       xmm14,xmm1

After:
66 0F 57 C0          xorpd       xmm0,xmm0
F2 41 0F C2 C6 06    cmpnlesd    xmm0,xmm14
66 45 0F 38 15 F2    blendvpd    xmm14,xmm10,xmm0
2020-10-03 18:28:41 +02:00
Sintendo 9ac324aed3 Jit64: fselx - Skip MOVSD (AVX)
For the non-packed variant of this instruction, a MOVSD instruction was
generated to copy only the lower 64 bits of XMM1 to the destination
register. This was done in order to keep the destination register's
upper half intact.

However, when register c and the destination register are the same,
there is no need for this copy. Because the registers match and due to
the way the mask is generated, VBLENDVPD will end up taking the upper
half from the destination register, as intended.

Before:
66 0F 57 C0          xorpd       xmm0,xmm0
F2 41 0F C2 C6 06    cmpnlesd    xmm0,xmm14
C4 C3 09 4B CA 00    vblendvpd   xmm1,xmm14,xmm10,xmm0
F2 44 0F 10 F1       movsd       xmm14,xmm1

After:
66 0F 57 C0          xorpd       xmm0,xmm0
F2 41 0F C2 C6 06    cmpnlesd    xmm0,xmm14
C4 43 09 4B F2 00    vblendvpd   xmm14,xmm14,xmm10,xmm0
2020-10-03 18:28:27 +02:00
Sepalani 6675186520 Socket: Set SO_NOSIGPIPE on macOS 2020-10-01 13:25:34 +04:00
JMC47 31524288e3
Merge pull request #9116 from jordan-woyak/fix-wm-netplay
Core/NetPlay: Fix Wii Remote syncing.
2020-09-30 17:42:30 -04:00
Jordan Woyak 761f7798c9 WiimoteEmu: Increase Camera FOV constants to 42 by 31.5 degrees. 2020-09-28 18:09:34 -05:00
Jordan Woyak 8f8509afc3 Core/NetPlay: Fix Wii Remote syncing. 2020-09-27 13:10:19 -05:00