Merge pull request #8613 from jordan-woyak/expose-disable-ss
Config: Expose "DisableScreenSaver" in the UI and default it to true.
This commit is contained in:
commit
8a8dc3db83
|
@ -123,7 +123,7 @@ const Info<int> MAIN_RENDER_WINDOW_HEIGHT{{System::Main, "Display", "RenderWindo
|
|||
const Info<bool> MAIN_RENDER_WINDOW_AUTOSIZE{{System::Main, "Display", "RenderWindowAutoSize"},
|
||||
false};
|
||||
const Info<bool> MAIN_KEEP_WINDOW_ON_TOP{{System::Main, "Display", "KeepWindowOnTop"}, false};
|
||||
const Info<bool> MAIN_DISABLE_SCREENSAVER{{System::Main, "Display", "DisableScreenSaver"}, false};
|
||||
const Info<bool> MAIN_DISABLE_SCREENSAVER{{System::Main, "Display", "DisableScreenSaver"}, true};
|
||||
|
||||
// Main.DSP
|
||||
|
||||
|
|
|
@ -107,6 +107,9 @@ bool PlatformWin32::Init()
|
|||
ProcessEvents();
|
||||
}
|
||||
|
||||
if (Config::Get(Config::MAIN_DISABLE_SCREENSAVER))
|
||||
SetThreadExecutionState(ES_CONTINUOUS | ES_DISPLAY_REQUIRED | ES_SYSTEM_REQUIRED);
|
||||
|
||||
UpdateWindowPosition();
|
||||
return true;
|
||||
}
|
||||
|
|
|
@ -737,7 +737,6 @@ void MainWindow::Play(const std::optional<std::string>& savestate_path)
|
|||
if (selection)
|
||||
{
|
||||
StartGame(selection->GetFilePath(), ScanForSecondDisc::Yes, savestate_path);
|
||||
EnableScreenSaver(false);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -745,7 +744,6 @@ void MainWindow::Play(const std::optional<std::string>& savestate_path)
|
|||
if (!default_path.isEmpty() && QFile::exists(default_path))
|
||||
{
|
||||
StartGame(default_path, ScanForSecondDisc::Yes, savestate_path);
|
||||
EnableScreenSaver(false);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -776,7 +774,6 @@ void MainWindow::OnStopComplete()
|
|||
{
|
||||
m_stop_requested = false;
|
||||
HideRenderWidget();
|
||||
EnableScreenSaver(true);
|
||||
#ifdef USE_DISCORD_PRESENCE
|
||||
if (!m_netplay_dialog->isVisible())
|
||||
Discord::UpdateDiscordPresence();
|
||||
|
@ -993,13 +990,6 @@ void MainWindow::StartGame(std::unique_ptr<BootParameters>&& parameters)
|
|||
|
||||
if (Config::Get(Config::MAIN_FULLSCREEN))
|
||||
m_fullscreen_requested = true;
|
||||
|
||||
#ifdef Q_OS_WIN
|
||||
// Prevents Windows from sleeping, turning off the display, or idling
|
||||
EXECUTION_STATE shouldScreenSave =
|
||||
Config::Get(Config::MAIN_DISABLE_SCREENSAVER) ? ES_DISPLAY_REQUIRED : 0;
|
||||
SetThreadExecutionState(ES_CONTINUOUS | shouldScreenSave | ES_SYSTEM_REQUIRED);
|
||||
#endif
|
||||
}
|
||||
|
||||
void MainWindow::SetFullScreenResolution(bool fullscreen)
|
||||
|
@ -1304,6 +1294,10 @@ void MainWindow::NetPlayInit()
|
|||
Discord::InitNetPlayFunctionality(*m_netplay_discord);
|
||||
m_netplay_discord->Start();
|
||||
#endif
|
||||
connect(&Settings::Instance(), &Settings::ConfigChanged, this,
|
||||
&MainWindow::UpdateScreenSaverInhibition);
|
||||
connect(&Settings::Instance(), &Settings::EmulationStateChanged, this,
|
||||
&MainWindow::UpdateScreenSaverInhibition);
|
||||
}
|
||||
|
||||
bool MainWindow::NetPlayJoin()
|
||||
|
@ -1435,13 +1429,16 @@ void MainWindow::NetPlayQuit()
|
|||
#endif
|
||||
}
|
||||
|
||||
void MainWindow::EnableScreenSaver(bool enable)
|
||||
void MainWindow::UpdateScreenSaverInhibition()
|
||||
{
|
||||
const bool inhibit =
|
||||
Config::Get(Config::MAIN_DISABLE_SCREENSAVER) && (Core::GetState() == Core::State::Running);
|
||||
|
||||
#if defined(HAVE_XRANDR) && HAVE_XRANDR
|
||||
if (GetWindowSystemType() == WindowSystemType::X11)
|
||||
UICommon::EnableScreenSaver(winId(), enable);
|
||||
UICommon::InhibitScreenSaver(winId(), inhibit);
|
||||
#else
|
||||
UICommon::EnableScreenSaver(enable);
|
||||
UICommon::InhibitScreenSaver(inhibit);
|
||||
#endif
|
||||
}
|
||||
|
||||
|
|
|
@ -182,7 +182,7 @@ private:
|
|||
|
||||
QStringList PromptFileNames();
|
||||
|
||||
void EnableScreenSaver(bool enable);
|
||||
void UpdateScreenSaverInhibition();
|
||||
|
||||
void OnStopComplete();
|
||||
void dragEnterEvent(QDragEnterEvent* event) override;
|
||||
|
|
|
@ -148,12 +148,14 @@ void InterfacePane::CreateUI()
|
|||
new QCheckBox(tr("Download Game Covers from GameTDB.com for Use in Grid Mode"));
|
||||
m_checkbox_show_debugging_ui = new QCheckBox(tr("Show Debugging UI"));
|
||||
m_checkbox_focused_hotkeys = new QCheckBox(tr("Hotkeys Require Window Focus"));
|
||||
m_checkbox_disable_screensaver = new QCheckBox(tr("Inhibit Screensaver During Emulation"));
|
||||
|
||||
groupbox_layout->addWidget(m_checkbox_use_builtin_title_database);
|
||||
groupbox_layout->addWidget(m_checkbox_use_userstyle);
|
||||
groupbox_layout->addWidget(m_checkbox_use_covers);
|
||||
groupbox_layout->addWidget(m_checkbox_show_debugging_ui);
|
||||
groupbox_layout->addWidget(m_checkbox_focused_hotkeys);
|
||||
groupbox_layout->addWidget(m_checkbox_disable_screensaver);
|
||||
}
|
||||
|
||||
void InterfacePane::CreateInGame()
|
||||
|
@ -185,6 +187,7 @@ void InterfacePane::ConnectLayout()
|
|||
connect(m_checkbox_use_builtin_title_database, &QCheckBox::toggled, this,
|
||||
&InterfacePane::OnSaveConfig);
|
||||
connect(m_checkbox_use_covers, &QCheckBox::toggled, this, &InterfacePane::OnSaveConfig);
|
||||
connect(m_checkbox_disable_screensaver, &QCheckBox::toggled, this, &InterfacePane::OnSaveConfig);
|
||||
connect(m_checkbox_show_debugging_ui, &QCheckBox::toggled, this, &InterfacePane::OnSaveConfig);
|
||||
connect(m_checkbox_focused_hotkeys, &QCheckBox::toggled, this, &InterfacePane::OnSaveConfig);
|
||||
connect(m_combobox_theme, qOverload<int>(&QComboBox::currentIndexChanged), this,
|
||||
|
@ -237,6 +240,7 @@ void InterfacePane::LoadConfig()
|
|||
m_checkbox_use_covers->setChecked(Config::Get(Config::MAIN_USE_GAME_COVERS));
|
||||
m_checkbox_focused_hotkeys->setChecked(Config::Get(Config::MAIN_FOCUSED_HOTKEYS));
|
||||
m_checkbox_hide_mouse->setChecked(Settings::Instance().GetHideCursor());
|
||||
m_checkbox_disable_screensaver->setChecked(Config::Get(Config::MAIN_DISABLE_SCREENSAVER));
|
||||
}
|
||||
|
||||
void InterfacePane::OnSaveConfig()
|
||||
|
@ -280,6 +284,7 @@ void InterfacePane::OnSaveConfig()
|
|||
}
|
||||
|
||||
Config::SetBase(Config::MAIN_FOCUSED_HOTKEYS, m_checkbox_focused_hotkeys->isChecked());
|
||||
Config::SetBase(Config::MAIN_DISABLE_SCREENSAVER, m_checkbox_disable_screensaver->isChecked());
|
||||
|
||||
settings.SaveSettings();
|
||||
}
|
||||
|
|
|
@ -37,6 +37,7 @@ private:
|
|||
QCheckBox* m_checkbox_show_debugging_ui;
|
||||
QCheckBox* m_checkbox_focused_hotkeys;
|
||||
QCheckBox* m_checkbox_use_covers;
|
||||
QCheckBox* m_checkbox_disable_screensaver;
|
||||
|
||||
QCheckBox* m_checkbox_confirm_on_stop;
|
||||
QCheckBox* m_checkbox_use_panic_handlers;
|
||||
|
|
|
@ -397,57 +397,42 @@ bool TriggerSTMPowerEvent()
|
|||
}
|
||||
|
||||
#if defined(HAVE_XRANDR) && HAVE_XRANDR
|
||||
void EnableScreenSaver(Window win, bool enable)
|
||||
void InhibitScreenSaver(Window win, bool inhibit)
|
||||
#else
|
||||
void EnableScreenSaver(bool enable)
|
||||
void InhibitScreenSaver(bool inhibit)
|
||||
#endif
|
||||
{
|
||||
// Inhibit the screensaver. Depending on the operating system this may also
|
||||
// disable low-power states and/or screen dimming.
|
||||
|
||||
#if defined(HAVE_X11) && HAVE_X11
|
||||
if (Config::Get(Config::MAIN_DISABLE_SCREENSAVER))
|
||||
{
|
||||
X11Utils::InhibitScreensaver(win, !enable);
|
||||
}
|
||||
X11Utils::InhibitScreensaver(win, inhibit);
|
||||
#endif
|
||||
|
||||
#ifdef _WIN32
|
||||
// Prevents Windows from sleeping, turning off the display, or idling
|
||||
if (enable)
|
||||
{
|
||||
SetThreadExecutionState(ES_CONTINUOUS);
|
||||
}
|
||||
else
|
||||
{
|
||||
EXECUTION_STATE should_screen_save =
|
||||
Config::Get(Config::MAIN_DISABLE_SCREENSAVER) ? ES_DISPLAY_REQUIRED : 0;
|
||||
SetThreadExecutionState(ES_CONTINUOUS | should_screen_save | ES_SYSTEM_REQUIRED);
|
||||
}
|
||||
SetThreadExecutionState(ES_CONTINUOUS |
|
||||
(inhibit ? (ES_DISPLAY_REQUIRED | ES_SYSTEM_REQUIRED) : 0));
|
||||
#endif
|
||||
|
||||
#ifdef __APPLE__
|
||||
static IOPMAssertionID s_power_assertion = kIOPMNullAssertionID;
|
||||
|
||||
if (Config::Get(Config::MAIN_DISABLE_SCREENSAVER))
|
||||
if (inhibit)
|
||||
{
|
||||
if (enable)
|
||||
CFStringRef reason_for_activity = CFSTR("Emulation Running");
|
||||
if (IOPMAssertionCreateWithName(kIOPMAssertionTypePreventUserIdleDisplaySleep,
|
||||
kIOPMAssertionLevelOn, reason_for_activity,
|
||||
&s_power_assertion) != kIOReturnSuccess)
|
||||
{
|
||||
if (s_power_assertion != kIOPMNullAssertionID)
|
||||
{
|
||||
IOPMAssertionRelease(s_power_assertion);
|
||||
s_power_assertion = kIOPMNullAssertionID;
|
||||
}
|
||||
s_power_assertion = kIOPMNullAssertionID;
|
||||
}
|
||||
else
|
||||
}
|
||||
else
|
||||
{
|
||||
if (s_power_assertion != kIOPMNullAssertionID)
|
||||
{
|
||||
CFStringRef reason_for_activity = CFSTR("Emulation Running");
|
||||
if (IOPMAssertionCreateWithName(kIOPMAssertionTypePreventUserIdleDisplaySleep,
|
||||
kIOPMAssertionLevelOn, reason_for_activity,
|
||||
&s_power_assertion) != kIOReturnSuccess)
|
||||
{
|
||||
s_power_assertion = kIOPMNullAssertionID;
|
||||
}
|
||||
IOPMAssertionRelease(s_power_assertion);
|
||||
s_power_assertion = kIOPMNullAssertionID;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
|
|
@ -14,9 +14,9 @@ void Init();
|
|||
void Shutdown();
|
||||
|
||||
#if defined(HAVE_XRANDR) && HAVE_XRANDR
|
||||
void EnableScreenSaver(unsigned long win, bool enable);
|
||||
void InhibitScreenSaver(unsigned long win, bool enable);
|
||||
#else
|
||||
void EnableScreenSaver(bool enable);
|
||||
void InhibitScreenSaver(bool enable);
|
||||
#endif
|
||||
|
||||
// Calls std::locale::global, selecting a fallback locale if the
|
||||
|
|
Loading…
Reference in New Issue