Merge pull request #8613 from jordan-woyak/expose-disable-ss

Config: Expose "DisableScreenSaver" in the UI and default it to true.
This commit is contained in:
Léo Lam 2020-10-20 01:20:24 +02:00 committed by GitHub
commit 8a8dc3db83
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GPG Key ID: 4AEE18F83AFDEB23
8 changed files with 40 additions and 49 deletions

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@ -123,7 +123,7 @@ const Info<int> MAIN_RENDER_WINDOW_HEIGHT{{System::Main, "Display", "RenderWindo
const Info<bool> MAIN_RENDER_WINDOW_AUTOSIZE{{System::Main, "Display", "RenderWindowAutoSize"},
false};
const Info<bool> MAIN_KEEP_WINDOW_ON_TOP{{System::Main, "Display", "KeepWindowOnTop"}, false};
const Info<bool> MAIN_DISABLE_SCREENSAVER{{System::Main, "Display", "DisableScreenSaver"}, false};
const Info<bool> MAIN_DISABLE_SCREENSAVER{{System::Main, "Display", "DisableScreenSaver"}, true};
// Main.DSP

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@ -107,6 +107,9 @@ bool PlatformWin32::Init()
ProcessEvents();
}
if (Config::Get(Config::MAIN_DISABLE_SCREENSAVER))
SetThreadExecutionState(ES_CONTINUOUS | ES_DISPLAY_REQUIRED | ES_SYSTEM_REQUIRED);
UpdateWindowPosition();
return true;
}

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@ -737,7 +737,6 @@ void MainWindow::Play(const std::optional<std::string>& savestate_path)
if (selection)
{
StartGame(selection->GetFilePath(), ScanForSecondDisc::Yes, savestate_path);
EnableScreenSaver(false);
}
else
{
@ -745,7 +744,6 @@ void MainWindow::Play(const std::optional<std::string>& savestate_path)
if (!default_path.isEmpty() && QFile::exists(default_path))
{
StartGame(default_path, ScanForSecondDisc::Yes, savestate_path);
EnableScreenSaver(false);
}
else
{
@ -776,7 +774,6 @@ void MainWindow::OnStopComplete()
{
m_stop_requested = false;
HideRenderWidget();
EnableScreenSaver(true);
#ifdef USE_DISCORD_PRESENCE
if (!m_netplay_dialog->isVisible())
Discord::UpdateDiscordPresence();
@ -993,13 +990,6 @@ void MainWindow::StartGame(std::unique_ptr<BootParameters>&& parameters)
if (Config::Get(Config::MAIN_FULLSCREEN))
m_fullscreen_requested = true;
#ifdef Q_OS_WIN
// Prevents Windows from sleeping, turning off the display, or idling
EXECUTION_STATE shouldScreenSave =
Config::Get(Config::MAIN_DISABLE_SCREENSAVER) ? ES_DISPLAY_REQUIRED : 0;
SetThreadExecutionState(ES_CONTINUOUS | shouldScreenSave | ES_SYSTEM_REQUIRED);
#endif
}
void MainWindow::SetFullScreenResolution(bool fullscreen)
@ -1304,6 +1294,10 @@ void MainWindow::NetPlayInit()
Discord::InitNetPlayFunctionality(*m_netplay_discord);
m_netplay_discord->Start();
#endif
connect(&Settings::Instance(), &Settings::ConfigChanged, this,
&MainWindow::UpdateScreenSaverInhibition);
connect(&Settings::Instance(), &Settings::EmulationStateChanged, this,
&MainWindow::UpdateScreenSaverInhibition);
}
bool MainWindow::NetPlayJoin()
@ -1435,13 +1429,16 @@ void MainWindow::NetPlayQuit()
#endif
}
void MainWindow::EnableScreenSaver(bool enable)
void MainWindow::UpdateScreenSaverInhibition()
{
const bool inhibit =
Config::Get(Config::MAIN_DISABLE_SCREENSAVER) && (Core::GetState() == Core::State::Running);
#if defined(HAVE_XRANDR) && HAVE_XRANDR
if (GetWindowSystemType() == WindowSystemType::X11)
UICommon::EnableScreenSaver(winId(), enable);
UICommon::InhibitScreenSaver(winId(), inhibit);
#else
UICommon::EnableScreenSaver(enable);
UICommon::InhibitScreenSaver(inhibit);
#endif
}

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@ -182,7 +182,7 @@ private:
QStringList PromptFileNames();
void EnableScreenSaver(bool enable);
void UpdateScreenSaverInhibition();
void OnStopComplete();
void dragEnterEvent(QDragEnterEvent* event) override;

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@ -148,12 +148,14 @@ void InterfacePane::CreateUI()
new QCheckBox(tr("Download Game Covers from GameTDB.com for Use in Grid Mode"));
m_checkbox_show_debugging_ui = new QCheckBox(tr("Show Debugging UI"));
m_checkbox_focused_hotkeys = new QCheckBox(tr("Hotkeys Require Window Focus"));
m_checkbox_disable_screensaver = new QCheckBox(tr("Inhibit Screensaver During Emulation"));
groupbox_layout->addWidget(m_checkbox_use_builtin_title_database);
groupbox_layout->addWidget(m_checkbox_use_userstyle);
groupbox_layout->addWidget(m_checkbox_use_covers);
groupbox_layout->addWidget(m_checkbox_show_debugging_ui);
groupbox_layout->addWidget(m_checkbox_focused_hotkeys);
groupbox_layout->addWidget(m_checkbox_disable_screensaver);
}
void InterfacePane::CreateInGame()
@ -185,6 +187,7 @@ void InterfacePane::ConnectLayout()
connect(m_checkbox_use_builtin_title_database, &QCheckBox::toggled, this,
&InterfacePane::OnSaveConfig);
connect(m_checkbox_use_covers, &QCheckBox::toggled, this, &InterfacePane::OnSaveConfig);
connect(m_checkbox_disable_screensaver, &QCheckBox::toggled, this, &InterfacePane::OnSaveConfig);
connect(m_checkbox_show_debugging_ui, &QCheckBox::toggled, this, &InterfacePane::OnSaveConfig);
connect(m_checkbox_focused_hotkeys, &QCheckBox::toggled, this, &InterfacePane::OnSaveConfig);
connect(m_combobox_theme, qOverload<int>(&QComboBox::currentIndexChanged), this,
@ -237,6 +240,7 @@ void InterfacePane::LoadConfig()
m_checkbox_use_covers->setChecked(Config::Get(Config::MAIN_USE_GAME_COVERS));
m_checkbox_focused_hotkeys->setChecked(Config::Get(Config::MAIN_FOCUSED_HOTKEYS));
m_checkbox_hide_mouse->setChecked(Settings::Instance().GetHideCursor());
m_checkbox_disable_screensaver->setChecked(Config::Get(Config::MAIN_DISABLE_SCREENSAVER));
}
void InterfacePane::OnSaveConfig()
@ -280,6 +284,7 @@ void InterfacePane::OnSaveConfig()
}
Config::SetBase(Config::MAIN_FOCUSED_HOTKEYS, m_checkbox_focused_hotkeys->isChecked());
Config::SetBase(Config::MAIN_DISABLE_SCREENSAVER, m_checkbox_disable_screensaver->isChecked());
settings.SaveSettings();
}

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@ -37,6 +37,7 @@ private:
QCheckBox* m_checkbox_show_debugging_ui;
QCheckBox* m_checkbox_focused_hotkeys;
QCheckBox* m_checkbox_use_covers;
QCheckBox* m_checkbox_disable_screensaver;
QCheckBox* m_checkbox_confirm_on_stop;
QCheckBox* m_checkbox_use_panic_handlers;

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@ -397,57 +397,42 @@ bool TriggerSTMPowerEvent()
}
#if defined(HAVE_XRANDR) && HAVE_XRANDR
void EnableScreenSaver(Window win, bool enable)
void InhibitScreenSaver(Window win, bool inhibit)
#else
void EnableScreenSaver(bool enable)
void InhibitScreenSaver(bool inhibit)
#endif
{
// Inhibit the screensaver. Depending on the operating system this may also
// disable low-power states and/or screen dimming.
#if defined(HAVE_X11) && HAVE_X11
if (Config::Get(Config::MAIN_DISABLE_SCREENSAVER))
{
X11Utils::InhibitScreensaver(win, !enable);
}
X11Utils::InhibitScreensaver(win, inhibit);
#endif
#ifdef _WIN32
// Prevents Windows from sleeping, turning off the display, or idling
if (enable)
{
SetThreadExecutionState(ES_CONTINUOUS);
}
else
{
EXECUTION_STATE should_screen_save =
Config::Get(Config::MAIN_DISABLE_SCREENSAVER) ? ES_DISPLAY_REQUIRED : 0;
SetThreadExecutionState(ES_CONTINUOUS | should_screen_save | ES_SYSTEM_REQUIRED);
}
SetThreadExecutionState(ES_CONTINUOUS |
(inhibit ? (ES_DISPLAY_REQUIRED | ES_SYSTEM_REQUIRED) : 0));
#endif
#ifdef __APPLE__
static IOPMAssertionID s_power_assertion = kIOPMNullAssertionID;
if (Config::Get(Config::MAIN_DISABLE_SCREENSAVER))
if (inhibit)
{
if (enable)
CFStringRef reason_for_activity = CFSTR("Emulation Running");
if (IOPMAssertionCreateWithName(kIOPMAssertionTypePreventUserIdleDisplaySleep,
kIOPMAssertionLevelOn, reason_for_activity,
&s_power_assertion) != kIOReturnSuccess)
{
if (s_power_assertion != kIOPMNullAssertionID)
{
IOPMAssertionRelease(s_power_assertion);
s_power_assertion = kIOPMNullAssertionID;
}
s_power_assertion = kIOPMNullAssertionID;
}
else
}
else
{
if (s_power_assertion != kIOPMNullAssertionID)
{
CFStringRef reason_for_activity = CFSTR("Emulation Running");
if (IOPMAssertionCreateWithName(kIOPMAssertionTypePreventUserIdleDisplaySleep,
kIOPMAssertionLevelOn, reason_for_activity,
&s_power_assertion) != kIOReturnSuccess)
{
s_power_assertion = kIOPMNullAssertionID;
}
IOPMAssertionRelease(s_power_assertion);
s_power_assertion = kIOPMNullAssertionID;
}
}
#endif

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@ -14,9 +14,9 @@ void Init();
void Shutdown();
#if defined(HAVE_XRANDR) && HAVE_XRANDR
void EnableScreenSaver(unsigned long win, bool enable);
void InhibitScreenSaver(unsigned long win, bool enable);
#else
void EnableScreenSaver(bool enable);
void InhibitScreenSaver(bool enable);
#endif
// Calls std::locale::global, selecting a fallback locale if the