Adds a cmake module to correctly discover OProfile and adjusts the
corresponding CMakeLists to make use of it. Additionally removes
linking against the bfd library when compiling with OProfile because
Dolphin does not use it.
For some dumb reason, llvm-config doesn't provide the flags to link
against the dynamic library copy of LLVM (as opposed to static), so the
script has to guess the library name. However, in some installations
(such as mine), there is no dynamic copy, which caused Dolphin to fail
to link. Change the script to do a link test. If it fails, one option
would be to fall back on static linking, but I just have it fail to
detect LLVM, because statically linking Dolphin against LLVM is really
not a great idea - huge binary, long link time.
Not deleted, because it's the only option for some other operating
systems such as FreeBSD or any other slightly exotic operating
system someone might try and run dolphin on.
This fixes detection of at least libenet via pkg-config, and I think
libpng via pkg-config pulseaudio via direct detection.
Also remove the NOT APPLE from the shared libenet check, because there's
no reason for it.
- all files converted to unix line endings
- files from other subsystems and most of system have been removed
- include/SFML/System.hpp and include/SFML/Network.hpp modified to
not include removed stuff
- IpAddress.*pp renamed to IPAddress.*pp to workaround git apply bug
with case-only renames
I must have had a dirty cmake configuration which didn't encounter this issue.
Make sure we are using LLVM_DEFINITIONS to know where we are linking to libraries at.
Link against libLLVM-${VERSION}, the other one was linking us against static libraries...
This will work for all of our platforms, x86, ARMv7, and AArch64.
Main issue with this is that LLVM's cmake files aren't correctly finding the LLVM install.
Not sure if this is Ubuntu's issue or not, it may just work on other operating systems.
We could potentially improve this, you can pass in a specific CPU in to the LLVM disassembler. This would probably affect latency times that are
reported by LLVM's disassembly? This needs to be further investigated later.
- strip down PolarSSL's CMakeLists.txt
- switch to the PolarSSL 1.3 API
- use entropy interface instead of havege (PolarSSL 1.3 has disabled
havege by default because it is "considered unsafe for primary usage")
- add VS2013 .vcxproj file
is at least 1.8 and has the methods of glew 1.9. This is an annoying
hack to deal with Ubuntu's glew setup, which is glew 1.8 with 1.9
methods patched in.
Dolphin code already builds against SDL2 but the build system never
checks for SDL2, which is the what latest SDL is called now. SDL2
replaces SDL 1.3. This allows Dolphin to be build against SDL2, which
activates certain new features such as the haptic interface.
Make sure the gfx debugger unpauses when the emulator is stopped.
When a wad is installed make sure directories exist.
For the cmake build if a header is not provided in the check_lib macro don't check for it, and assume pkg-config was supposed to work.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6581 8ced0084-cf51-0410-be5f-012b33b47a6e