Lioncash
75840f62ff
MMU: Make use of UReg_SDR1 in SDRUpdated()
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Lets us simplify SDRUpdated() a little bit.
This also fixes the layout of UReg_SDR1. Turns out this struct has been
incorrect (from a little-endian perspective) the entire time and went
unnoticed, since the union was never used.
2021-08-31 10:20:56 -04:00
Lioncash
1c776d8c1a
MMU: Move invalidation logic into the TLBEntry struct
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Puts the invalidation logic in one place and lets us tidy up
InvalidateTLBEntry a little.
2021-08-31 10:04:44 -04:00
Lioncash
3216040bfe
MMU: Remove implicit sign conversions and truncation in UpdateTLBEntry
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These are trivial to resolve.
Converting the structure member into a u32 results in no increase in
structure size, as it's making use of the three extra padding bits in
the structure.
2021-08-31 10:00:18 -04:00
Lioncash
c008b1c335
MMU: Move UPTE1/UPTE2 unions into Gekko.h
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Keeps the register definitions in one spot and lets us remove a comment
about them.
2021-08-31 09:45:28 -04:00
Lioncash
65e131ef5f
MMU: Convert PTE unions over to Common::BitField
2021-08-31 09:36:13 -04:00
Léo Lam
c5becb4a7e
Merge pull request #10040 from JosJuice/simplify-mcrfs
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Interpreter: Simplify mcrfs implementation
2021-08-31 15:31:54 +02:00
Léo Lam
d1048f390e
Merge pull request #10073 from JosJuice/revert-10025
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Revert "DolphinQt: Minor consistency fixes for the Settings window"
2021-08-31 12:18:25 +02:00
JosJuice
e376a985e4
Revert "DolphinQt: Minor consistency fixes for the Settings window"
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This reverts commit 9d45bac175
.
2021-08-31 09:15:03 +02:00
Tilka
e69f7e7c77
Merge pull request #10072 from Tilka/dsp_cycles
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DSPInterpreter: fix off-by-one errors in cycle counting
2021-08-31 03:54:06 +01:00
Tillmann Karras
72ca41b9bf
DSPInterpreter: fix off-by-one errors in cycle counting
2021-08-31 01:51:42 +01:00
Léo Lam
c2c30b4d50
Merge pull request #10026 from PatrickFerry/ini-fixes-3
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Various GameINI Updates
2021-08-31 02:12:01 +02:00
Léo Lam
8ecb0447b6
Merge pull request #10025 from mbc07/gui-fixes-settings
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DolphinQt: Minor consistency fixes for the Settings window
2021-08-31 01:43:02 +02:00
Léo Lam
48339afb98
Merge pull request #10041 from lioncash/conv
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Interpreter: Make signedness and narrowing conversions explicit
2021-08-31 01:07:27 +02:00
Léo Lam
95fcedeef3
Merge pull request #10053 from lioncash/kdreq
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IOS/Network/KD: Minor tidy-up changes
2021-08-31 00:45:17 +02:00
Léo Lam
1fa74ab824
Merge pull request #10058 from AdmiralCurtiss/dsp-cleanup
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DSPHLE: Minor cleanup & savestate fix for AX coefficients.
2021-08-31 00:16:54 +02:00
Admiral H. Curtiss
f592565532
DSPHLE/AX: Reload resampling coefficients on savestate load if necessary.
2021-08-30 23:36:09 +02:00
Léo Lam
271612f328
Merge pull request #10064 from lioncash/regs
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Gekko: Migrate register structs over to Common::BitField
2021-08-30 23:19:17 +02:00
Léo Lam
d7109b149b
Merge pull request #10066 from leoetlino/abort-on-panic-alert-option
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Add an option to abort when a panic alert occurs
2021-08-30 22:43:21 +02:00
Léo Lam
16a903890c
Merge pull request #10071 from JMC47/scoobyvertexrounding
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GameINI: Add Vertex Rounding to Scooby-Doo: Night of 100 Frights
2021-08-30 22:41:44 +02:00
Léo Lam
6659f8019e
Merge pull request #10035 from JosJuice/jitarm64-dcbx-in-loop
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JitArm64: dcbx loop detection for improved performance when invalidating large memory regions
2021-08-30 22:39:20 +02:00
Léo Lam
d94aa913f5
Merge pull request #10065 from iwubcode/graphics-debug-details
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VideoBackends / VideoCommon: expose ability to view shader/texture debug names
2021-08-30 21:00:24 +02:00
iwubcode
1f2f505373
VideoBackends / VideoCommon: allow the ability to set debug names for shaders / textures. These names are visible in applications like RenderDoc
2021-08-30 13:47:48 -05:00
JosJuice
9b83cf3e7f
Merge pull request #10069 from leoetlino/clang-format-12
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Update clang-format to version 12
2021-08-30 09:13:15 +02:00
JMC47
3d00bc3b13
GameINI: Add Vertex Rounding to Scooby-Doo: NoOF
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This game is the earliest of Heavy Iron Studios' games and has a similar
offset issue to that of the SpongeBob and Incredibles games. While they
weren't offsetting it and breaking shadows like the other games, there's
still an offset in the upper left corner of the screen. This fixes
that, and has no effect at 1x IR, so it's safe to enable by default.
2021-08-30 02:50:51 -04:00
Léo Lam
815b590dfe
Update clang-format to version 12
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12 is the latest release and various editors (VS, VSCode and CLion)
ship with clang-format 12 by default.
2021-08-30 00:20:18 +02:00
Léo Lam
86f2c7889d
Merge pull request #8932 from sepalani/cw-map
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PPCSymbolDB: Improve symbol map column detection
2021-08-29 23:28:09 +02:00
Lioncash
dbf8e27d7f
Gekko: Convert UReg_PTE over to using Common::BitField
2021-08-29 06:16:55 -04:00
Lioncash
e4e1b6064d
Gekko: Convert UReg_THRM3 over to using Common::BitField
2021-08-29 06:16:55 -04:00
Lioncash
11e76e1f67
Gekko: Convert UReg_THRM12 over to using Common::BitField
2021-08-29 06:16:55 -04:00
Lioncash
12b87922fb
Gekko: Convert UReg_BAT_Lo over to using Common::BitField
2021-08-29 06:16:54 -04:00
Lioncash
b4496e6653
Gekko: Convert UReg_BAT_Up over to using Common::BitField
2021-08-29 06:16:51 -04:00
JMC47
006fc99e8e
Merge pull request #8901 from sepalani/dns-async
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IOS/Network: Make name resolution asynchronous
2021-08-29 05:12:13 -04:00
Léo Lam
e091c2e817
Add an option to abort when a panic alert occurs
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Prompted by https://dolphin.ci/#/builders/24/builds/985
A 1-character typo in a recent PR caused FifoCI builds to break
horribly and spew millions of panic alerts until buildbot crashed.
This PR adds a new config option -- defaulting to off -- that allows
Dolphin to abort early on when a panic alert occurs instead of
continuing forever.
2021-08-29 02:02:07 +02:00
Mateus B. Cassiano
9d45bac175
DolphinQt: Minor consistency fixes for the Settings window
2021-08-28 16:45:22 -04:00
JosJuice
b90008aadb
Split out code for serializing/deserializing cheat lines
2021-08-28 19:31:27 +02:00
JosJuice
fb96ecb7da
Move patch saving code to PatchEngine
2021-08-28 17:34:28 +02:00
Patrick Ferry
c4bc46c252
GameSettings: Enable SyncGPU and Add Commented Out Accuracy Option for Another Code: R - A Journey into Lost Memories
2021-08-28 15:37:15 +01:00
Lioncash
1e4ecfe3d4
Gekko: Convert UReg_DMAL over to using Common::BitField
2021-08-27 11:20:37 -04:00
Lioncash
474e09c239
Gekko: Convert UReg_DMAU over to using Common::BitField
2021-08-27 11:19:21 -04:00
Lioncash
a126821d5e
Gekko: Convert UReg_WPAR over to using Common::BitField
2021-08-27 11:18:03 -04:00
Lioncash
8ac079a647
Gekko: Convert UReg_MMCR1 over to using Common::BitField
2021-08-27 11:16:41 -04:00
Lioncash
300f7c10bd
Gekko: Convert UReg_MMCR0 over to using Common::BitField
2021-08-27 11:15:15 -04:00
Lioncash
1ec3768b84
Gekko: Convert UReg_SDR1 over to using Common::BitField
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Also fixes a typo in the struct name, since it was referring to SPR1
instead of SDR1. Given this isn't used anywhere yet, it's a painless
change.
2021-08-27 11:12:30 -04:00
Lioncash
9e183e63f1
Gekko: Convert UReg_HID4 over to using Common::BitField
2021-08-27 11:10:22 -04:00
Lioncash
6ab2e5ab16
Gekko: Convert UReg_HID2 over to using Common::BitField
2021-08-27 11:08:14 -04:00
Lioncash
02ec9c3b50
Gekko: Convert UReg_HID0 over to using Common::BitField
2021-08-27 11:05:51 -04:00
Lioncash
4591246608
Gekko: Convert UReg_FPSCR over to using Common::BitField
2021-08-27 11:01:32 -04:00
Lioncash
4ecdcc9d78
Gekko: Convert UReg_MSR over to using Common::BitField
2021-08-27 10:54:49 -04:00
Lioncash
1863212d94
Gekko: Convert UReg_XER over to using Common::BitField
2021-08-27 10:46:38 -04:00
Mai M
4816195366
Merge pull request #10054 from JosJuice/android-game-cache-lock
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Android: Reduce gameFileCache lock contention
2021-08-27 10:15:25 -04:00