Commit Graph

35566 Commits

Author SHA1 Message Date
Lioncash 75840f62ff MMU: Make use of UReg_SDR1 in SDRUpdated()
Lets us simplify SDRUpdated() a little bit.

This also fixes the layout of UReg_SDR1. Turns out this struct has been
incorrect (from a little-endian perspective) the entire time and went
unnoticed, since the union was never used.
2021-08-31 10:20:56 -04:00
Lioncash 1c776d8c1a MMU: Move invalidation logic into the TLBEntry struct
Puts the invalidation logic in one place and lets us tidy up
InvalidateTLBEntry a little.
2021-08-31 10:04:44 -04:00
Lioncash 3216040bfe MMU: Remove implicit sign conversions and truncation in UpdateTLBEntry
These are trivial to resolve.

Converting the structure member into a u32 results in no increase in
structure size, as it's making use of the three extra padding bits in
the structure.
2021-08-31 10:00:18 -04:00
Lioncash c008b1c335 MMU: Move UPTE1/UPTE2 unions into Gekko.h
Keeps the register definitions in one spot and lets us remove a comment
about them.
2021-08-31 09:45:28 -04:00
Lioncash 65e131ef5f MMU: Convert PTE unions over to Common::BitField 2021-08-31 09:36:13 -04:00
Léo Lam c5becb4a7e
Merge pull request #10040 from JosJuice/simplify-mcrfs
Interpreter: Simplify mcrfs implementation
2021-08-31 15:31:54 +02:00
Léo Lam d1048f390e
Merge pull request #10073 from JosJuice/revert-10025
Revert "DolphinQt: Minor consistency fixes for the Settings window"
2021-08-31 12:18:25 +02:00
JosJuice e376a985e4 Revert "DolphinQt: Minor consistency fixes for the Settings window"
This reverts commit 9d45bac175.
2021-08-31 09:15:03 +02:00
Tilka e69f7e7c77
Merge pull request #10072 from Tilka/dsp_cycles
DSPInterpreter: fix off-by-one errors in cycle counting
2021-08-31 03:54:06 +01:00
Tillmann Karras 72ca41b9bf DSPInterpreter: fix off-by-one errors in cycle counting 2021-08-31 01:51:42 +01:00
Léo Lam c2c30b4d50
Merge pull request #10026 from PatrickFerry/ini-fixes-3
Various GameINI Updates
2021-08-31 02:12:01 +02:00
Léo Lam 8ecb0447b6
Merge pull request #10025 from mbc07/gui-fixes-settings
DolphinQt: Minor consistency fixes for the Settings window
2021-08-31 01:43:02 +02:00
Léo Lam 48339afb98
Merge pull request #10041 from lioncash/conv
Interpreter: Make signedness and narrowing conversions explicit
2021-08-31 01:07:27 +02:00
Léo Lam 95fcedeef3
Merge pull request #10053 from lioncash/kdreq
IOS/Network/KD: Minor tidy-up changes
2021-08-31 00:45:17 +02:00
Léo Lam 1fa74ab824
Merge pull request #10058 from AdmiralCurtiss/dsp-cleanup
DSPHLE: Minor cleanup & savestate fix for AX coefficients.
2021-08-31 00:16:54 +02:00
Admiral H. Curtiss f592565532 DSPHLE/AX: Reload resampling coefficients on savestate load if necessary. 2021-08-30 23:36:09 +02:00
Léo Lam 271612f328
Merge pull request #10064 from lioncash/regs
Gekko: Migrate register structs over to Common::BitField
2021-08-30 23:19:17 +02:00
Léo Lam d7109b149b
Merge pull request #10066 from leoetlino/abort-on-panic-alert-option
Add an option to abort when a panic alert occurs
2021-08-30 22:43:21 +02:00
Léo Lam 16a903890c
Merge pull request #10071 from JMC47/scoobyvertexrounding
GameINI: Add Vertex Rounding to Scooby-Doo: Night of 100 Frights
2021-08-30 22:41:44 +02:00
Léo Lam 6659f8019e
Merge pull request #10035 from JosJuice/jitarm64-dcbx-in-loop
JitArm64: dcbx loop detection for improved performance when invalidating large memory regions
2021-08-30 22:39:20 +02:00
Léo Lam d94aa913f5
Merge pull request #10065 from iwubcode/graphics-debug-details
VideoBackends / VideoCommon: expose ability to view shader/texture debug names
2021-08-30 21:00:24 +02:00
iwubcode 1f2f505373 VideoBackends / VideoCommon: allow the ability to set debug names for shaders / textures. These names are visible in applications like RenderDoc 2021-08-30 13:47:48 -05:00
JosJuice 9b83cf3e7f
Merge pull request #10069 from leoetlino/clang-format-12
Update clang-format to version 12
2021-08-30 09:13:15 +02:00
JMC47 3d00bc3b13 GameINI: Add Vertex Rounding to Scooby-Doo: NoOF
This game is the earliest of Heavy Iron Studios' games and has a similar
offset issue to that of the SpongeBob and Incredibles games.  While they
weren't offsetting it and breaking shadows like the other games, there's
still an offset in the upper left corner of the screen.  This fixes
that, and has no effect at 1x IR, so it's safe to enable by default.
2021-08-30 02:50:51 -04:00
Léo Lam 815b590dfe
Update clang-format to version 12
12 is the latest release and various editors (VS, VSCode and CLion)
ship with clang-format 12 by default.
2021-08-30 00:20:18 +02:00
Léo Lam 86f2c7889d
Merge pull request #8932 from sepalani/cw-map
PPCSymbolDB: Improve symbol map column detection
2021-08-29 23:28:09 +02:00
Lioncash dbf8e27d7f Gekko: Convert UReg_PTE over to using Common::BitField 2021-08-29 06:16:55 -04:00
Lioncash e4e1b6064d Gekko: Convert UReg_THRM3 over to using Common::BitField 2021-08-29 06:16:55 -04:00
Lioncash 11e76e1f67 Gekko: Convert UReg_THRM12 over to using Common::BitField 2021-08-29 06:16:55 -04:00
Lioncash 12b87922fb Gekko: Convert UReg_BAT_Lo over to using Common::BitField 2021-08-29 06:16:54 -04:00
Lioncash b4496e6653 Gekko: Convert UReg_BAT_Up over to using Common::BitField 2021-08-29 06:16:51 -04:00
JMC47 006fc99e8e
Merge pull request #8901 from sepalani/dns-async
IOS/Network: Make name resolution asynchronous
2021-08-29 05:12:13 -04:00
Léo Lam e091c2e817
Add an option to abort when a panic alert occurs
Prompted by https://dolphin.ci/#/builders/24/builds/985

A 1-character typo in a recent PR caused FifoCI builds to break
horribly and spew millions of panic alerts until buildbot crashed.

This PR adds a new config option -- defaulting to off -- that allows
Dolphin to abort early on when a panic alert occurs instead of
continuing forever.
2021-08-29 02:02:07 +02:00
Mateus B. Cassiano 9d45bac175 DolphinQt: Minor consistency fixes for the Settings window 2021-08-28 16:45:22 -04:00
JosJuice b90008aadb Split out code for serializing/deserializing cheat lines 2021-08-28 19:31:27 +02:00
JosJuice fb96ecb7da Move patch saving code to PatchEngine 2021-08-28 17:34:28 +02:00
Patrick Ferry c4bc46c252 GameSettings: Enable SyncGPU and Add Commented Out Accuracy Option for Another Code: R - A Journey into Lost Memories 2021-08-28 15:37:15 +01:00
Lioncash 1e4ecfe3d4 Gekko: Convert UReg_DMAL over to using Common::BitField 2021-08-27 11:20:37 -04:00
Lioncash 474e09c239 Gekko: Convert UReg_DMAU over to using Common::BitField 2021-08-27 11:19:21 -04:00
Lioncash a126821d5e Gekko: Convert UReg_WPAR over to using Common::BitField 2021-08-27 11:18:03 -04:00
Lioncash 8ac079a647 Gekko: Convert UReg_MMCR1 over to using Common::BitField 2021-08-27 11:16:41 -04:00
Lioncash 300f7c10bd Gekko: Convert UReg_MMCR0 over to using Common::BitField 2021-08-27 11:15:15 -04:00
Lioncash 1ec3768b84 Gekko: Convert UReg_SDR1 over to using Common::BitField
Also fixes a typo in the struct name, since it was referring to SPR1
instead of SDR1. Given this isn't used anywhere yet, it's a painless
change.
2021-08-27 11:12:30 -04:00
Lioncash 9e183e63f1 Gekko: Convert UReg_HID4 over to using Common::BitField 2021-08-27 11:10:22 -04:00
Lioncash 6ab2e5ab16 Gekko: Convert UReg_HID2 over to using Common::BitField 2021-08-27 11:08:14 -04:00
Lioncash 02ec9c3b50 Gekko: Convert UReg_HID0 over to using Common::BitField 2021-08-27 11:05:51 -04:00
Lioncash 4591246608 Gekko: Convert UReg_FPSCR over to using Common::BitField 2021-08-27 11:01:32 -04:00
Lioncash 4ecdcc9d78 Gekko: Convert UReg_MSR over to using Common::BitField 2021-08-27 10:54:49 -04:00
Lioncash 1863212d94 Gekko: Convert UReg_XER over to using Common::BitField 2021-08-27 10:46:38 -04:00
Mai M 4816195366
Merge pull request #10054 from JosJuice/android-game-cache-lock
Android: Reduce gameFileCache lock contention
2021-08-27 10:15:25 -04:00