hrydgard
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dcc48d6c41
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just a bunch of random code cleanup i did on the train bored, plus a d3d implementation of NativeVertexFormat which isn't actually used yet.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1658 8ced0084-cf51-0410-be5f-012b33b47a6e
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2008-12-25 15:56:36 +00:00 |
bushing
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901fe7c00f
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set svn:eol-style=native for Plugins/**.cpp
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1441 8ced0084-cf51-0410-be5f-012b33b47a6e
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2008-12-08 05:25:12 +00:00 |
hrydgard
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5c58227702
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Optimize vertex loader with a mini JIT (only first step, more optimizations may follow). Some various error message and warning fixes.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1276 8ced0084-cf51-0410-be5f-012b33b47a6e
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2008-11-23 17:46:14 +00:00 |
hrydgard
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5129341a9c
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Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@981 8ced0084-cf51-0410-be5f-012b33b47a6e
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2008-10-27 21:38:30 +00:00 |