Commit Graph

14730 Commits

Author SHA1 Message Date
Stenzek ac1cd8279b D3D12: Implement GPU-based bounding box 2016-05-08 12:08:25 +10:00
Stenzek 32599559db D3D12: Use helper method for binding EFB render targets 2016-05-08 12:08:25 +10:00
Stenzek 984da2d624 D3D12: Use signed ints for viewport origin
Fixes black screen when crop is enabled.
2016-05-08 12:08:25 +10:00
Stenzek a8c4d6c242 D3D12: Allow large texture uploads (>64MiB) by using temporary buffer
This is not optimal, but for those texture packs with extremely large
images, it won't crash. Releasing after the frame completes is an option
too, however, there is the risk of running out of memory by doing this.
2016-05-08 12:08:25 +10:00
Matthew Parlane 1e1fce1a03 Merge pull request #3815 from degasus/scm
SCM: Use std::string.
2016-05-07 20:24:59 +12:00
Matthew Parlane 461a48f8e3 Merge pull request #3820 from Lionel07/netplay-elf-title-regression
Fix regression for .elf files in Netplay Game Selector
2016-05-07 19:47:13 +12:00
Corwin Mcknight 453d7777e5 Fix regression for .elf files in Netplay Game Selector
Rearranged code to look nicer, as well
2016-05-06 19:41:40 -07:00
Matthew Parlane 48237b38e8 Merge pull request #3817 from Lionel07/qt-mac
[UI] Enable Qt on Mac
2016-05-06 13:28:11 +12:00
Corwin McKnight 0368fc3837 [Qt]: Enable Qt on Mac OSX.
* Enables Qt on OSX
* Makes it look pretty
2016-05-05 17:03:53 -07:00
Matthew Parlane 1cfeacd5b6 Merge pull request #3793 from mathieui/netplay-disc-num
Add information about disc number in the netplay setup
2016-05-06 09:19:54 +12:00
mathieui f36cd77da4 Add information about disc number in the netplay setup
Previously, two-disc games would appear exactly the same, and not
necessarily in disc order, which made it a pain.
2016-05-05 23:15:00 +02:00
degasus 2030ad4577 SCM: Use std::string.
Those macros may be defined, or not. We should support both cases, so use std::string as it also defines the length of the string.
2016-05-05 00:22:49 +02:00
Matthew Parlane dbd67c6b06 Merge pull request #3809 from Lionel07/netplay-gui-updates
[UI] Make NetPlay UI bigger and neater
2016-05-04 08:45:48 +12:00
Matthew Parlane ea82fcc24f Merge pull request #3658 from Tilka/helpers
Interpreter: simplify some helpers
2016-05-03 22:44:27 +12:00
Matthew Parlane 1634948b6e Merge pull request #3742 from phire/dither
Implement Dithering for video software
2016-05-03 22:41:39 +12:00
Matthew Parlane c32ba0fc06 Merge pull request #3744 from degasus/videosw
VideoSW: Fix special case.
2016-05-03 22:34:00 +12:00
Matthew Parlane e0a5f1bb75 Merge pull request #3791 from spxtr/mw-timer
Use CoreTiming for MemoryWatcher.
2016-05-03 22:30:51 +12:00
Corwin Mcknight 3a76aeb23d [UI] Make NetPlay UI bigger and neater
This commit does 4 things:
* It increases the default small size of the NetPlay window to a larger
and more appealing size.
* It cleans up and reorganizes a bit of the NetPlay Setup UI code.
* It moves the Direct or Transversal Selector to be more appealing and
nice looking.
* The Direct or Transversal also gets a label and nicer text, and a
spacer.
2016-05-02 08:15:44 -07:00
Matthew Parlane a78787ba75 Merge pull request #3730 from lioncash/noncopy
NonCopyable: Minor changes
2016-05-01 11:46:08 +12:00
Matthew Parlane 05e1406e89 Merge pull request #3795 from EmptyChaos/fix-diskreader
DriveReader: Fix View > Show Drives
2016-05-01 11:43:30 +12:00
Matthew Parlane 3d375592a2 Merge pull request #3798 from phire/goto_dino
Fix handling of Wii NAND's /tmp directory during savestate loads.
2016-05-01 11:37:33 +12:00
degasus 6f2d8483b7 VideoSW: Fix special case.
I have no clue what this special case shall be, but accessing g_main_cp_state within Flush() is not allowed.
We likely still have a bad behavior, but now it only depends on the current state, not on the next one after flushing.
2016-04-30 13:14:09 +02:00
mathieui 542e7ba158 Make a generic rumble function
Call the appropriate rumble function for each SI Device, Should fix #9331.
Ideally we wouldn’t have to do this, but since the way things are wired,
fixing the root cause it out of the picture for now.
2016-04-30 12:54:31 +02:00
Matthew Parlane 3df4b09a94 Merge pull request #3797 from phire/casually_delete_some_code
Fix netplay desync when using wii-u adapter.
2016-04-30 17:55:06 +12:00
Mathew Maidment 45e0cb70df Merge pull request #3770 from EmptyChaos/dsp-int-fail
DSP: Fix array out of bounds
2016-04-29 20:07:07 -04:00
Mathew Maidment 2d7dfa060e Merge pull request #3796 from endrift/indtev-simplify
VideoCommon: Workaround Intel OS X bug again
2016-04-29 19:59:45 -04:00
Mathew Maidment 9776b8db43 Merge pull request #3799 from mimimi085181/fix-auto-ir
Make integral auto IR(multiple of 640x528) work as expected
2016-04-29 19:50:21 -04:00
Mathew Maidment b99b685f22 Merge pull request #3800 from phire/unexceptional-exceptions
Make exceptions consistent across all JITs/Interpreters (Fixes Pokemon Box)
2016-04-29 19:48:55 -04:00
Mathew Maidment b420abc908 Merge pull request #3769 from RisingFog/remove_framestep
Remove Unused Framestop Functions
2016-04-29 19:41:25 -04:00
spxtr b9e9a5ee3d Use CoreTiming for MemoryWatcher. 2016-04-28 21:28:15 -07:00
Scott Mansell eb5819f88a Make exceptions consistant across all JITs/Interpeters.
They all handled it diffrently, so I've just moved it into Advance()

This fixes Pokemon Box booting in JIT/JITIL which shared a bug where
exceptions set in a scheduled event would be ignored untill the next
slice (upto 20,000 cycles).
2016-04-28 17:22:52 +12:00
mimimi085181 8c34463f14 Make integral auto IR(multiple of 640x528) work as expected
Right now, it's possible that x and y are scaled differently, if efb and xfb size are not the same.
2016-04-26 23:25:38 +02:00
EmptyChaos 97d570f0c9 DriveReader: Fix View > Show Drives
DriveReader::m_size was never initialized which was indirectly
causing CGameListCtrl to crash Dolphin when it tried to insert a
character at a negative index in a string.

Reading one sector at a time is very inefficient and appears to
be causing timing issues during boot so SectorReader has been
enhanced to support batching.

SectorReader has been given a working cache system.
2016-04-26 21:24:08 +10:00
Scott Mansell 8f4ac5bbad Close all files so /tmp can be deleted on save state load.
Because the file handles were open, the recursive delete was
failing. The previous commit stopped the crash but this should
make the restore actually happen has expected.
2016-04-25 18:29:49 +12:00
Scott Mansell b2f133d2ac make DeleteDirRecursively clean up correctly after failure.
Fixes Metroid prime crashing the second boot after loading
a save state (issue 9496)
2016-04-25 18:28:38 +12:00
Scott Mansell 429ae8fb01 Fix netplay desync when using wii-u adapter.
If the game sent a command to a disconnected controller, the
wii u adapter code would return a diffrent response.

This simply deletes the speclized version of RunBuffer for the
wii-u adapter as the only diffrence was the code which detected
disconnected controllers and returned a error.
2016-04-25 15:26:31 +12:00
Jules Blok 8a21b082d6 Merge pull request #3745 from stenzek/d3d11-texcache
D3D11: Fix EFB MSAA depth buffer copies, StateManager desyncs in some cases
2016-04-24 11:47:32 +02:00
Jeffrey Pfau d6517a761c VideoCommon: Simplify indirect texture lookup code slightly 2016-04-23 22:55:52 -07:00
Jeffrey Pfau aa736bf258 Revert "VideoBackend: Remove extraneous shifts from indirect texture lookups"
This reverts commit 1f1b127b69.
2016-04-23 22:55:42 -07:00
mimimi085181 fcd5170cff XInput: Apply Rumble/Motor output only on changes (again)
Disclaimer: I can't test if this works on xbox one controllers, i don't have one. But i have conformed that this UpdateMotors() is related to rumble for emulated wiimotes.

This partially reverts commit "XInput: Apply immediately as well" (1958a10b6f) from pr # https://github.com/dolphin-emu/dolphin/pull/1560

Hopefully this fixes the xbox one controller rumble issue:
https://bugs.dolphin-emu.org/issues/9071

And in theory it might reduce the used usb bandwidth, as it was originally intended before pr 1560.

@JMC47: Please do a good amount of testing, to see if this breaks rumble for wiimotes or gamecube controllers emulated with xinput devices.
2016-04-23 13:45:10 +02:00
Mathew Maidment bdb9da2104 Merge pull request #3687 from rukai/fixMakerColumn
DolphinWX: Disable 'maker' column hiding
2016-04-21 09:15:10 -04:00
EmptyChaos 49babfb60b CFrame: Fix Confirm Close
Closing Dolphin's main frame and clicking "no" does not clear
m_bClosing which means that pressing the "stop" button triggers
OnClosed which suddenly and unexpectedly closes the main frame.
2016-04-19 15:47:51 +10:00
Rukai 4cd918caf1 DolphinWX: Disable 'maker' column hiding
This was done because showing a column was broken:
Showing a column repopulates the column with no regard for the sorted
order. This results in a seemingly random order.
(actually the order of m_ISO_FILES)
2016-04-17 10:19:25 +10:00
EmptyChaos 32239f500c VideoInterface: Fix registers not being initialized
VideoInterface::Preset was not initializing all registers, this is a problem
because it leaks register settings across games. Xenoblade Chronicles does
not like m_DisplayControlRegister having random bit patterns in it.
2016-04-17 09:35:22 +10:00
Lioncash 4ae4b241ec ChunkFile: Handle bool in a stable way across platforms
bool is not always guaranteed to be the same size on every platform.
On some platforms it may be one byte, on others it can be 8 bytes if the
platform dictates it. It's implementation-defined.

This can be problematic when it comes to storing this
data to disk (it can also be space-inefficient, but that's not really an
issue). Also say for some reason you moved your savestates to another
platform, it's possible they won't load correctly due to differences in size.

This change stores all bools to savestates as if they were a byte in size
and handles the loading of them accordingly.
2016-04-14 22:55:03 -04:00
Pierre Bourdon 4d864ece27 Merge pull request #3759 from JosJuice/dvd-callback-savestates
DVDInterface/DVDThread: Don't store CoreTiming event IDs in savestates
2016-04-14 17:55:52 +02:00
Chris Burgener 02bfc62d1c Fix Windows build not copying certain files 2016-04-12 19:05:17 -04:00
Chris Burgener ab4c3314e7 Only copy relevant files for Windows builds
Fixes issue 9455: https://bugs.dolphin-emu.org/issues/9455
2016-04-12 12:20:23 -04:00
JosJuice be191c0473 DVDInterface/DVDThread: Don't store CoreTiming event IDs in savestates
CoreTiming event types aren't guaranteed to be stable across
runs of Dolphin, so they shouldn't be in savestates.
2016-04-11 22:14:25 +02:00
Pierre Bourdon 2063fc671a Merge pull request #3748 from mimimi085181/partial-updates-paletted-textures
Partial updates for paletted textures
2016-04-11 21:47:24 +02:00