donkopunchstania
|
fcd7fa997b
|
Possible fix for projection hacks
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3427 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-06-13 17:44:14 +00:00 |
hrydgard
|
c49f969563
|
vertexloader_pos cleanup - remove the branch per vertex. not much of a speedup though.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2256 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-02-15 14:46:17 +00:00 |
hrydgard
|
6deb87c176
|
VertexLoader: Change some pointer arithmetic to array syntax. should have no effect on performance.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2255 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-02-15 13:45:03 +00:00 |
hrydgard
|
e979db862c
|
Convert some ugly macros to templates.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2189 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-02-09 21:24:32 +00:00 |
hrydgard
|
d209d4a577
|
Cache vertex array pointers, a la magumagu's idea. Misc other stuff. Should give very minor speed boost.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2185 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-02-09 20:35:30 +00:00 |
hyperiris
|
c450e44b08
|
optimize memory access. reduce Memory_Read_U##_type call(it uses Memory::GetPointer, which is complex), and gain speed, may be 1 or more fps faster, I've tested on zelda tww,tp, starfox assault only.
Please review and may be the code need clean.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2144 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-02-08 13:08:58 +00:00 |
nakeee
|
ad88b27c76
|
attempt to get rid of another __LOG crash
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2110 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-02-04 17:29:12 +00:00 |
hrydgard
|
95a341a4e9
|
GL Vertex loader moved to VideoCommon.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1692 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-12-26 13:09:16 +00:00 |