Commit Graph

1173 Commits

Author SHA1 Message Date
Shawn Hoffman 500a694ca8 msbuild: bundle all dolphin "core" code into single library 2021-01-27 14:29:49 -08:00
Shawn Hoffman 84128d9532 rename Common/File to Common/IOFile 2021-01-27 14:29:48 -08:00
JosJuice b43f7c85cc DiscIO: Fix recursive directory extraction
https://bugs.dolphin-emu.org/issues/12331
2020-12-03 21:13:53 +01:00
JosJuice 9a01c3fb9f Use positional arguments in all translatable fmt strings
We want to use positional arguments in translatable strings
that have more than one argument so that translators can change
the order of them, but the question is: Should we also use
positional arguments in translatable strings with only one
argument? I think it makes most sense that way, partially
so that translators don't even have to be aware of the
non-positional syntax and partially because "translatable
strings use positional arguments" is an easier rule for us
to remember than "transitional strings which have more than
one argument use positional arguments". But let me know if
you have a different opinion.
2020-11-16 13:28:11 +01:00
Léo Lam ec5313fe24
Merge pull request #9204 from fbastos1/master
fix emulator issue #12139
2020-11-12 14:43:35 +01:00
Lioncash 689eec5304 DiscIO: Make use of fmt-capable panic alerts
Migrates the DiscIO code over to fmt.
2020-11-11 01:09:42 -05:00
Felipe d7fa75ef64 modify file export to create folder in OS when explicitly extracting a directory 2020-10-29 15:20:46 -04:00
Léo Lam 285b926e92
Merge pull request #8782 from Pokechu22/missing-serial-version-data
Explain how to fix "Serial and/or version data is missing"
2020-10-23 20:44:06 +02:00
Lioncash e93fbb7c5e DiscIO: Migrate logging over to fmt
Eliminates quite a bit of the PRI* macros used for handling 64-bit
values.
2020-10-22 15:41:42 -04:00
Pokechu22 88bc32b638 Explain how to fix "Serial and/or version data is missing" 2020-10-21 15:39:26 -07:00
Léo Lam 70ab3bf7b3
Merge pull request #9025 from cyrozap/fix-build-with-older-cmake
Fix builds with system LZMA when using versions of CMake before 3.14
2020-10-20 14:51:15 +02:00
JosJuice 5b6f604d90 DiscIO: Make WiiEncryptionCache moveable
Fixes the following warning:

../../../../../../Core\DiscIO/DirectoryBlob.h:156:3: warning: explicitly defaulted move constructor is implicitly deleted [-Wdefaulted-function-deleted]
  DirectoryBlobReader(DirectoryBlobReader&&) = default;
  ^
../../../../../../Core\DiscIO/DirectoryBlob.h:205:22: note: move constructor of 'DirectoryBlobReader' is implicitly deleted because field 'm_encryption_cache' has a deleted move constructor
  WiiEncryptionCache m_encryption_cache;
                     ^
2020-10-20 11:33:38 +02:00
JosJuice bb03280462 VolumeVerifier: Make "no valid data in partition" hide some other errors
Not much use in knowing that the H3 hashes are wrong when the
partition consists of complete garbage.
2020-10-19 21:15:49 +02:00
JosJuice cb14b65aad CMake: Fix build errors exposed by making common dependent on fmt 2020-10-19 14:36:09 +02:00
JosJuice 1084cfec1a Add helper function for fmt::format(GetStringT(... 2020-10-19 14:36:08 +02:00
JosJuice d100c1dc37 DiscIO: Make use of fmt where applicable
Once nice benefit of fmt is that we can use positional arguments
in localizable strings. This a feature which has been
requested for the Korean translation of strings like
"Errors were found in %zu blocks in the %s partition."
and which will no doubt be useful for other languages too.
2020-10-19 14:30:47 +02:00
Sergei Trofimovich af2a881a85 Source/Core/DiscIO/WIACompression.cpp: add missing <limits> include
Noticed missing include as a build failure on gcc-11:

```
[ 26%] Building CXX object Source/Core/DiscIO/CMakeFiles/discio.dir/WIACompression.cpp.o
../../../../Source/Core/DiscIO/WIACompression.cpp: In lambda function:
../../../../Source/Core/DiscIO/WIACompression.cpp:170:31: error: 'numeric_limits' is not a member of 'std'
  170 |         std::min<size_t>(std::numeric_limits<unsigned int>().max(), x));
      |                               ^~~~~~~~~~~~~~
../../../../Source/Core/DiscIO/WIACompression.cpp:170:46: error: expected primary-expression before 'unsigned'
  170 |         std::min<size_t>(std::numeric_limits<unsigned int>().max(), x));
      |                                              ^~~~~~~~
```

Signed-off-by: Sergei Trofimovich <slyfox@gentoo.org>
2020-10-15 19:56:53 +01:00
Léo Lam ab2e226df8
Merge pull request #9105 from JosJuice/volumeverifier-small-low-severity
VolumeVerifier: Make high severity "too small" hide low severity "too small"
2020-10-14 12:41:57 +02:00
JosJuice 3feea108db DiscIO: Decrease RAM usage during zstd compression
By calling ZSTD_CCtx_setPledgedSrcSize, we can let zstd know
how large a chunk is going to be before which start compressing
it, which lets zstd avoid allocating more memory than needed
for various internal buffers. This greatly reduces the RAM usage
when using a high compression level with a small chunk size,
and doesn't have much of an effect in other circumstances.

A side effect of calling ZSTD_CCtx_setPledgedSrcSize is that
zstd by default will write the uncompressed size into the
compressed data stream as metadata. In order to save space,
and since the decompressed size can be figured out through
the structure of the RVZ format anyway, we disable writing
the uncompressed size by setting ZSTD_c_contentSizeFlag to 0.
2020-10-07 16:40:06 +02:00
JosJuice 402643fe4c VolumeVerifier: Call CheckDiscSize from Finish 2020-09-23 11:19:03 +02:00
JosJuice 4f62960fb1 VolumeVerifier: Make high severity "too small" hide low severity "too small" 2020-09-21 21:00:04 +02:00
JosJuice ca46028cde DiscIO: Use std::function for compression callback 2020-09-16 18:36:50 +02:00
JMC47 e7e5175606
Merge pull request #8861 from JosJuice/netplay-hash
Make netplay's "same game" check more robust
2020-09-06 17:14:08 -04:00
JMC47 c8c4ec28ce
Merge pull request #8644 from JosJuice/rework-tgc
DiscIO: Rework the implementation of TGC reading
2020-09-06 07:06:26 -04:00
LC db067104ed
Merge pull request #9047 from JosJuice/wia-header-heuristic
DiscIO: Adjust WIA/RVZ header size heuristic
2020-09-01 17:58:51 -04:00
LC 42a7c959e1
Merge pull request #9056 from JosJuice/supportsreadwiidecrypted-parameter
DiscIO: Add parameters to BlobReader::SupportsReadWiiDecrypted
2020-09-01 07:25:31 -04:00
JosJuice bdd28c0edf DiscIO: Expand WIA/RVZ header size heuristic comments 2020-08-31 14:46:13 +02:00
JosJuice 047bb80337 DiscIO: Add parameters to BlobReader::SupportsReadWiiDecrypted
It's possible (but rare) for a WIA or RVZ file to support
this for some partitions but not all, and for the game and
the blob code to disagree on how large a partition is.
2020-08-29 15:18:52 +02:00
Shawn Hoffman 2f47f486af msbuild: re-enable standalone vcxproj processing 2020-08-22 16:17:50 -07:00
Shawn Hoffman 94bf48b67c msbuild: refactor stuff out of project files (for dolphin) 2020-08-22 16:17:50 -07:00
Shawn Hoffman 36ace8eb52 prettify some constructs in vcxproj files 2020-08-22 16:17:50 -07:00
JosJuice f7f0fa2d85 DiscIO: Adjust WIA/RVZ header size heuristic
The heuristic was not allocating enough space for Metroid: Other M,
at least when using the default settings. (This didn't break the
file, it just caused some headers to be placed at the end of the
file instead of at the start and wasted a few hundred kilobytes.)
2020-08-22 22:26:55 +02:00
JosJuice fc6c1931fa VolumeVerifier: Adjust problem descriptions for new netplay check
The new hash check catches essentially all desync problems
that VolumeVerifier can catch, so from the user's perspective,
such problems will result in Dolphin refusing to start the
game on netplay rather than actually getting a desync.
2020-08-19 17:21:38 +02:00
cyrozap c2de1d041a Fix builds with system LZMA when using versions of CMake before 3.14
The "FindLibLZMA.cmake" module in CMake versions prior to 3.14 do not
set an alias like how Externals/liblzma/CMakeLists.txt does, so builds
performed using one of those older CMake versions will fail if the
system LZMA library is detected. To fix this, we need to link against
"lzma" instead of "LibLZMA::LibLZMA".

Fixes: b59ef81a7e ("WIA: Implement bzip2, LZMA, and LZMA2 decompression")
2020-08-11 02:53:16 -05:00
Tillmann Karras ca61b6c1ab DiscIO: make use of std::nullopt
This also fixes a bogus GCC warning.
2020-08-08 21:53:27 +01:00
Tillmann Karras d2b06f4786 Fix various -Wshadow warnings 2020-08-08 21:45:03 +01:00
JosJuice 7ef0bc0359 VolumeVerifier: Split TMD error from ticket error for WADs
When I first made VolumeVerifier, I figured that the distinction
between an unsigned ticket and an unsigned TMD was a technical
detail that users would have no reason to care about. However,
while this might be true for discs, it isn't equally true for
WADs, due to the widespread practice of fakesigning tickets to
set the console ID to 0. This practice does not require
fakesigning the TMD (though apparently people do it anyway,
at least sometimes...), and the presence of a correctly signed
TMD is a useful indicator that the contents have not been
tampered with, even if the ticket isn't correctly signed.
2020-08-08 21:15:51 +02:00
JosJuice a41166bb37 Make netplay's "same game" check more robust
Instead of comparing the game ID, revision, disc number and name,
we can compare a hash of important parts of the disc including
all the aforementioned data but also additional data such as the
FST. The primary reason why I'm making this change is to let us
catch more desyncs before they happen, but this should also fix
https://bugs.dolphin-emu.org/issues/12115. As a bonus, the UI can
now distinguish the case where a client doesn't have the game at
all from the case where a client has the wrong version of the game.
2020-08-02 22:46:53 +02:00
LC 0aaddf8b19
Merge pull request #8990 from JosJuice/wia-conversion-warning
DiscIO: Fix conversion warning
2020-07-30 21:45:24 -04:00
JosJuice 2e8c5b4521 DolphinQt: Show a warning when launching an NKit disc image
It is my opinion that nobody should use NKit disc images without
being aware of the drawbacks of them. Since it seems like almost
nobody who is using NKit disc images knows what NKit is (hmm, now
how could that have happened...?), I am adding a warning to Dolphin
so that you can't run NKit disc images without finding out about the
drawbacks. In case someone really does want to use NKit disc images,
the warning has a "Don't show this again" option. Unfortunately, I
can't retroactively add the warning where it's most needed:
in Dolphin 5.0, which does not support Wii NKit disc images.
2020-07-29 21:05:57 +02:00
JosJuice a05b1f9ab9 DiscIO: Fix conversion warning
Should fix https://bugs.dolphin-emu.org/issues/12208.
2020-07-29 10:55:02 +02:00
Tillmann Karras bf5b1092b2 DiscIO: fix -Wreorder warning 2020-07-24 17:41:37 +01:00
JosJuice f7c32bc04e RVZ: Fix split seed reads
This could cause read errors if chunks were laid out a certain
way in the file and the whole chunk wasn't being read at once.
Should fix https://bugs.dolphin-emu.org/issues/12184.
2020-07-11 17:45:16 +02:00
JosJuice 74f74ac928 DiscIO: Use Volume::IsDatelDisc in VolumeVerifier
I forgot to do this in the PR where I added Volume::IsDatelDisc.
2020-07-04 20:24:26 +02:00
JosJuice fb922781e7 RedumpVerifier: Treat Datel game IDs as empty
Replacement for the reverted commit
f9705fd117.
2020-07-04 15:00:02 +02:00
JosJuice f24566bf39 DiscIO: Add Volume::IsDatelDisc 2020-07-04 14:51:13 +02:00
JosJuice f9aaf8b971 Revert "Return nothing from VolumeWii::GetGameTDBID if Datel"
This reverts commit f9705fd117.
GameTDB.com has covers for non-GNHE5d Datel discs.
2020-07-04 14:45:15 +02:00
JosJuice d17b801518 DiscIO: Deduplicate some VolumeGC/VolumeWii code 2020-06-25 16:37:21 +02:00
JosJuice d494e0230c Show file format details in game properties 2020-06-21 20:47:23 +02:00
JosJuice 660d81a10b RVZ: Bump version number to 1.0 2020-06-21 12:38:03 +02:00