Commit Graph

5394 Commits

Author SHA1 Message Date
luisr142004 3f90bb215c make ESC quit the game instead of toggling out of/into full screen mode (fixes issue 2246),
implement proper window handling (d3d/sw) which i believe fixes a hang that occurs when a game is stopped (plz test this :)) + some minor stuff

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5030 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-08 09:57:52 +00:00
Glenn Rice 3915f0fbca Enable dynamic fullscreen switching in linux. Toggle fullscreen mode with the escape key. Unfortunately this fullscreen mode is separate from the fullscreen mode obtained from the OGL config dialog. To close that fullscreen mode you must use Alt-F4 for now (not escape). This is not how we want this to end up but there is a mode switching issue I can't figure out.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5029 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-08 04:30:01 +00:00
sl1nk3.s 449b21fd65 Fix an issue with OpenAL not properly using the correct Volume on boot
Proper fix for issue 1886 as well as a fix to OGL fullscreen code that might fix issue 2095

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5028 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-07 19:36:29 +00:00
j4ck.fr0st fdcfade27a Revert parts of r5021, OpenAL also uses the Volume slider.
This now enables/disables the slider, depending on chosen Backend. Linux and OSX can now also use the slider to change the Volume of OpenAL. Other Backends do not support Volume changes.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5026 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-07 14:51:12 +00:00
ayuanx 7be712808a Makes ESC always toggle full screen as requested in Issue 2225
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5025 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-07 08:34:46 +00:00
ayuanx 0978551269 EXPERIMENTAL: an attempt to fix Issue 1725
Please test, especially on multi-Wiimote.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5024 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-07 06:07:56 +00:00
Glenn Rice 13437c1f6b Fix segfault in linux if user clicks on the window manager close button of the
emulator.  Also added the ability to close the emulator with the escape key.
Fixed an issue that caused a segmentation fault when trying to close the
emulator when running in fullscreen mode, which can also be done using the
escape key.  This makes fullscreen mode useable in linux!


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5023 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-07 02:41:02 +00:00
Shawn Hoffman 887d61ec17 DSPTool: show hex and substitute names by default for disasm
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5022 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-07 01:03:31 +00:00
j4ck.fr0st f3868dd491 Some internal code shuffling for Config dialogs. OSX seems to be picky about when StaticSizerBoxes are created, as described in Issue 2229.
Bit of cleanup/grouping, control creation is now a bit more separate from value setting and tooltip assignment which IMO cluttered the code as it was.
Removed something from main.cpp that looked like a hack to me.
Fixes Issue 2229

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5021 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-06 16:20:54 +00:00
Rodolfo Osvaldo Bogado 811cfb059e D3D and Opengl:
reverted a tiny leftover of my safe texture cache commit
D3D
renamed the SSAA modes to use samples as MSAA now they are 2,25x and 4x.
OpenGL:
fixed a nasty logical bug introduced in 4984 that causes efb corruption when efb to texture is used
re enabled shader caching as it was not producing errors.
fixed efb misalignment caused by integer rounding still a bit misaligned but many games will look better now

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5020 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-06 16:05:48 +00:00
Glenn Rice a9db66a41a Completed TODO: Core::GetStartupParameter is dead
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5019 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-06 05:22:53 +00:00
Glenn Rice d979532c00 In linux process events from the main frame regularly to update statusbar text
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5018 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-06 01:08:36 +00:00
Rodolfo Osvaldo Bogado c65bfbdf7b To avoid confusion added SSAA modes to the drop down this.
there are only to SSAA modes 1.5x and 2x as they give the best result.
please test and let me know the results

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5017 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-05 21:55:02 +00:00
Glenn Rice 33a9e4c674 This should fix the program not finding SYSCONF on macs.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5016 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-05 16:54:45 +00:00
j4ck.fr0st e83104c5db fixed a typo glennric left behind. shouldn't break anything tho, just generates a preprocessor warning with VS
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5015 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-05 14:37:32 +00:00
Sonicadvance1 0db532cca2 Oops, forgot this header. Fail sauce
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5014 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-05 10:52:27 +00:00
Sonicadvance1 675e1f668e Correct stopping of Core in OSX via Command+Q, and fix a thread from not dying when stopping with CoreAudio
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5013 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-05 10:48:31 +00:00
nakeee 5485506293 pgo scons patch taken from
http://forums.dolphin-emu.com/archive/index.php/thread-3852.html



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5012 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-05 09:53:33 +00:00
Glenn Rice 722488a0b3 Get the status bar working in linux.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5011 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-05 04:22:48 +00:00
Rodolfo Osvaldo Bogado f4e8385973 fix for my last commit please test, and sorry for the error :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5010 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-05 03:37:11 +00:00
Rodolfo Osvaldo Bogado b4d7a0e20d fixed some glitches caused by SSAA when resolving the supersampled efb to Textures.
improve speed a little in games that have large viewports.
please test and let me know the results

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5009 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-04 22:25:09 +00:00
Glenn Rice 0bad7e2a71 Removed main configuration show/hide mouse options and associated wxTimer in
linux.  This could confuse users, as it does nothing in linux.  Mouse hiding is
set from the GL video plugin.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5008 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-04 21:50:02 +00:00
Glenn Rice 6e2104b050 Implement hiding of mouse cursor on linux.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5007 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-04 04:49:29 +00:00
Rodolfo Osvaldo Bogado 090d7ec534 a lot of people don't get convinced by my "Pseudo-antialiasing " effect and is true is not near the quality of the true effect so :)
true antialiasing using supersampling:
3 modes implemented:
2x = is a one and a half samples supersampled buffer with a linear texture fetch, this produce a similar result of a 2x MSAA
4x = four samples with a aligned texture fetch in the center of the 4 samples, this produce a little best effect that the first mode.
8x = is a four samples with a  rotated grid fetching producing a nicer (really nicer in some cases) antialiasing.
please test an let me know if you like this :)
i remember to everyone that supersampling is expensive so don't complain in speed drops :)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5006 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-03 22:19:00 +00:00
j4ck.fr0st d89c5dddcd whoops, forgot to remove this one. closing gci twice might not be that good...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5005 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-03 20:46:22 +00:00
j4ck.fr0st 43051ffe41 some cleanup, housekeeping for error cases and increased a few buffer sizes that are overflown by its content.
Thanks to Fatalis for the initial patch and pointing us to cppcheck.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5004 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-03 20:29:49 +00:00
Glenn Rice 8281564b5c Fix issue that prevented the user from being able to open the Wii save folder
for a game.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5003 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-03 15:13:13 +00:00
Rodolfo Osvaldo Bogado a319a77be4 sorry forget one file :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5002 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-03 14:17:03 +00:00
Rodolfo Osvaldo Bogado e98a273b54 fixes for my last commit:
chage the global format of the screenshots to bmp, is correctly supported by both plugins and is faster.
reverted the changes in safe texture cache, will try to make them more stable then commit them, this should fix compilation in linux and macand error introduced in MP games
corrected all the issues commented by ector, thanks for the comments alway is good that the code is revised by others to find missed spots.
please report any remaining issue to solve them.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5001 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-03 14:13:03 +00:00
Rodolfo Osvaldo Bogado 9e2bbec47f a lot of modifications here :)
first fixed scaling when updating backbuffer to make it friendly with encoders, now frame dumping must work without errors in any codec.
clean screenshot and frame dumping code now is more correct, faster and stable.
improve safe texture cache, improving the distribution of the hash algorithm, including tlut hash in the final hash of the texture, and making use of a 64 bit hash to make it more accurate.
clean a lot of code and corrected some missused vertex formats when drawing full screen quads.
and biggest change last:
implemented pseudo antialiasing: a image post-process algorithm that mimics antialiazing and is fare more easier to implement in this scenario.
you can change the intensity of the effect changing the values of the antialiasing combo. the right value depends on the game.
for example mkwii looks awesome with 8x.
please try all the changes and let me know the results.
if something is broken, please let me know and will fix it asap.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5000 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-03 03:52:50 +00:00
Glenn Rice afbf86eaee Revert commit 4997 and fix in a way that is more consistent with the structure
before the global build patch


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4999 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-03 03:27:32 +00:00
ayuanx fb4f0edb85 Falcon4ever prefers to keep a standalone code copy of nJoy in repository.
Nakee, please make a branch/tag after release so that the code of nJoy will be saved as a standalone plugin

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4998 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-03 02:54:31 +00:00
Glenn Rice e17c872d8f Fixes detection of some wii root files
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4997 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-03 02:40:29 +00:00
ayuanx 961aad5aa6 Merges the original copyright header from both nJoy & PadSimple
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4996 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-03 02:12:46 +00:00
Glenn Rice 05a998f777 Code cleanup to improve readability.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4995 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-02 23:21:19 +00:00
Glenn Rice feba09f7a3 Linux global build. At least the basic footwork is done here.
Basic usage:  "sudo scons install=global install"
Hopefully this doesn't break builds on Macs.  I have tested this on linux and windows.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4994 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-02 21:56:29 +00:00
j4ck.fr0st a090876bbd Disable LoadStorePaired on Linux, this seems to cause the crashes reported in Issue 2097
Update issue 2097
Summary: Linux segfault with LoadStorePaired enabled
Disabling LoadStorePaired might affect performance just as Sonics change in r4897 does with OSX.
Leaving this issue open since this is not a fix, just a workaround; this and Issue 2053 might suffer from some problem with Paired instructions altogether.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4993 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-02 18:15:03 +00:00
ayuanx 6d309751d5 This fixes some of the crash-on-stop when your joypad is plugged in.
The problem is that there is no cheap method to do communications between two DLLs that employ the same device.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4992 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-02 13:09:07 +00:00
nakeee 8bb96156a2 Some small clean up + fixes to make valgrind happy
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4991 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-02 08:10:23 +00:00
ayuanx 4692f1084f Re-added Semi-Pressure
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4990 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-02 02:39:21 +00:00
luisr142004 c28ef357f5 Fixes issue 1777.
plus a fix for wiimote detection on win32 when using the default MS stack

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4989 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-01 18:22:58 +00:00
Glenn Rice 5da315337e Fix minor issue with inclusion of OpenAL headers
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4988 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-31 23:46:50 +00:00
ayuanx da56b42ae2 Enables detecting pad axes whose range is smaller than usual ones, e.g. from 0 to 255
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4987 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-31 14:51:41 +00:00
j4ck.fr0st 909dce4caf Changed OnLoadWiiMenu to walk the same path as starting a game from GameListCtrl.
This fixes some flickering and resizing stuff when using Render-to-main, where the GameListCtrl would not be hidden (and show over the rendering surface)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4986 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-30 15:05:16 +00:00
j4ck.fr0st e282d5c7f2 Fixes Issue 2176 (SysConf on OSX), plus some initialization order warning fix in VolumeDirectory.cpp
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4985 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-29 19:45:01 +00:00
ayuanx 8b129fca0c Fies Issue 1584
OSD and Hotkey to do quick config toggling

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4984 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-29 07:44:21 +00:00
nakeee fefcc6f5b5 Build fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4983 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-29 07:29:11 +00:00
ayuanx fdaa0e8d4c Fixes Issue 2164
Conflicts are due to same file name when omitting full path

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4982 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-29 04:42:19 +00:00
ayuanx f9dd509459 Fixes Issue 2180
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4981 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-29 03:11:29 +00:00
ayuanx 9a49e91e41 Fixes an issue caused by r4964
FrameUpdate() must be called even when a frame is skipped, otherwise frameskipping will freeze.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4980 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-28 14:37:03 +00:00