JosJuice
0d433baeb5
RVZ: Remove PURGE support
...
PURGE isn't especially useful, while requiring some annoying
special handling in the file format. If you want no compression,
use NONE. If you want fast compression, use Zstandard.
2020-06-17 13:48:15 +02:00
JosJuice
1f7c0b636f
RVZ: Add Zstandard as a compression method
2020-06-17 13:48:12 +02:00
JosJuice
e2ae2b3b0b
Add new file format RVZ based on WIA
2020-06-17 13:47:34 +02:00
JosJuice
f21a254042
WIA: Implement multithreaded compression
2020-06-17 13:47:34 +02:00
JosJuice
9dea8169e0
WIA: Write all headers at the start of the file
...
Gets rid of the need to seek to the end of the file
when opening a file.
The downside of this is that we waste a little space,
since we can't know in advance exactly how much
space the compressed parts of the headers will need.
2020-06-17 13:47:34 +02:00
JosJuice
e5b9e1ba1f
WIA: Reuse groups when writing
...
This is useful for the way Dolphin scrubs Wii discs.
The encrypted data is what gets zeroed out, but this
zeroed out data then gets decrypted before being stored,
and the resulting data does not compress well.
However, each block of decrypted scrubbed data is
identical given the same encryption key, and there's
nothing stopping us from making multiple group entries
point to the same offset in the file, so we only have
to store one copy of this data per partition.
For reference, wit zeroes out the decrypted data,
but Dolphin's WIA writer can't do this because it currently
doesn't know which parts of the disc are scrubbed.
This is also useful for things such as storing Datel discs
full of 0x55 blocks (repesenting unreadable blocks)
without compression enabled.
2020-06-17 13:47:34 +02:00
JosJuice
40e46aee57
WIA: Store all-zero data efficiently
2020-06-17 13:47:34 +02:00
JosJuice
e8b019ac29
WIA: Implement compression
2020-06-17 13:47:30 +02:00
JosJuice
e936c4acd8
WIA: Write hash exceptions
2020-06-17 13:43:54 +02:00
JosJuice
3b8c44fd0e
WIA: Decrypt Wii data when writing
2020-06-17 13:43:54 +02:00
JosJuice
115edea34e
WIA: Add early support for WIA writing
2020-06-17 13:43:54 +02:00
JosJuice
791e363c9a
WIA: Make use of the exception lists
2020-06-17 13:43:54 +02:00
JosJuice
47067f661a
WIA: Properly check for overlapping data
2020-06-17 13:43:53 +02:00
JosJuice
04089f24f9
WIA: Implement re-encryption of Wii partition data
2020-06-17 13:43:53 +02:00
JosJuice
e3d291a529
WIA: Check the internal WIA hashes
2020-06-17 13:43:53 +02:00
JosJuice
827437c036
WIA: Fix the handling of chunk sizes larger than 2 MiB
2020-06-17 13:43:53 +02:00
JosJuice
0b407228b7
WIA: Add documentation
2020-06-17 13:43:53 +02:00
JosJuice
01a77ae8a1
WIA: Implement caching and partial decompression
2020-06-17 13:43:53 +02:00
JosJuice
b59ef81a7e
WIA: Implement bzip2, LZMA, and LZMA2 decompression
2020-06-17 13:43:52 +02:00
JosJuice
1579e061a3
WIA: Correctly handle data with size not divisible by chunk size
2020-06-17 13:43:52 +02:00
JosJuice
3c373c8aa8
WIA: Treat groups with size 0 as containing only zeroes
2020-06-17 13:43:52 +02:00
JosJuice
36991e2dde
WIA: Implement PURGE decompression
2020-06-17 13:43:52 +02:00
JosJuice
3672bd79f3
WIA: Implement ReadWiiDecrypted
2020-06-17 13:43:52 +02:00
JosJuice
2a5fcc9c25
WIA: Add reading raw data
2020-06-17 13:43:51 +02:00
JosJuice
8da5d0c4fe
Add an early version of WIABlobReader
...
It can currently only read the first 0x80 bytes of a disc image,
which is enough for identifying it but not for doing anything else.
2020-06-17 13:43:51 +02:00
Tilka
0bc7dcd172
Merge pull request #8882 from JosJuice/convert-dropdown-one-option
...
DolphinQt: Disable convert dialog dropdowns when they have one option
2020-06-17 12:38:19 +01:00
JosJuice
b45f2c2ad3
DolphinQt: Disable convert dialog dropdowns when they have one option
2020-06-17 13:23:58 +02:00
Tilka
3411802fd1
Merge pull request #8881 from JosJuice/convert-same-format
...
DolphinQt: Allow converting to same format
2020-06-17 11:56:49 +01:00
JosJuice
ec3ea6c1df
DolphinQt: Allow converting to same format
...
Mainly useful for WIA and RVZ, but also has some use for GCZ.
2020-06-17 12:44:16 +02:00
Admiral H. Curtiss
476c95900d
EXI: When loading a savestate with a mismatching GCI folder memory card, reinizialize it with the header from the savestate to let a game still recognize it as the same card.
2020-06-17 01:44:46 +02:00
Admiral H. Curtiss
8b13e1882a
EXI: Store data for regenerating a GCI folder memory card header in EXI_Channel and pass it down to the memory card device.
2020-06-17 01:44:46 +02:00
Admiral H. Curtiss
e810d492f2
GCMemcard: Split off HeaderData from Header to have a compact block of data for consistent initialization.
2020-06-17 01:44:46 +02:00
Admiral H. Curtiss
cc52558c0e
GCMemcard: Assert struct requirements in header.
2020-06-17 01:30:42 +02:00
Admiral H. Curtiss
07bd200596
GCMemcard: Remove dependency on g_SRAM and force the caller to provide the relevant values instead.
2020-06-17 01:30:37 +02:00
Markus Wick
7cdd0e2430
Merge pull request #8817 from Tilka/cmake
...
CMake: support using system-wide zstd library
2020-06-16 22:55:46 +02:00
JosJuice
fba5ff5ea5
Translation resources sync with Transifex
2020-06-16 22:51:59 +02:00
Tilka
1f505870a9
Merge pull request #8873 from AdmiralCurtiss/gcmemcard-namespace
...
GCMemcard: Move into a Memcard namespace.
2020-06-16 19:55:06 +01:00
Tillmann Karras
506ae2f6b1
Externals/zstd: fix CMake project name
2020-06-16 19:42:55 +01:00
Tillmann Karras
24eee74937
CMake: support using system-wide zstd library
...
CMake does not have native support for zstd yet.
2020-06-16 19:42:55 +01:00
Tilka
de5941d6f8
Merge pull request #8878 from JosJuice/actually-disable-tgc-conversion
...
DolphinQt: Actually disable converting from TGC
2020-06-16 19:39:40 +01:00
Tilka
a2b7627d66
Merge pull request #8860 from Ebola16/Emu
...
Android: Disallow multiple launcher activities
2020-06-16 19:38:55 +01:00
Admiral H. Curtiss
914ebdf0dd
GCMemcard: Move from global namespace into a Memcard namespace.
2020-06-16 20:18:39 +02:00
Admiral H. Curtiss
2e1bfe073c
GCMemcard: Split out MemoryCardBase into its own header, which is the base class for the raw and folder memory cards and has little to do with the actual memory card data structures.
2020-06-16 20:18:39 +02:00
Ryan Meredith
ea3c3fd952
Android: Separate GameCube overlay refresh logic
2020-06-16 13:27:13 -04:00
JosJuice
851b438419
Merge pull request #8844 from Ebola16/RGL
...
Android: Refresh game library when resuming (Tv)MainActivity
2020-06-16 18:08:48 +02:00
Ryan Meredith
1e6925e423
Android: Disallow multiple launcher activities
2020-06-16 11:52:58 -04:00
JosJuice
c236d89f64
DolphinQt: Actually disable converting from TGC
...
When I made PR 8773, I only covered the case where multiple files
are selected, not the more common case where one file is selected.
Oops
2020-06-16 11:21:44 +02:00
Tilka
d4418a2b43
Merge pull request #8877 from JosJuice/convert-fail-message
...
DolphinQt: Make conversion error messages actually show up
2020-06-16 09:59:03 +01:00
Tilka
26789163e2
Merge pull request #8876 from JosJuice/multiselect-crash
...
DolphinQt: Fix crash on right-clicking multiple games
2020-06-16 09:50:30 +01:00
JosJuice
20a3119d7a
DolphinQt: Make conversion error messages actually show up
...
I don't know why QErrorMessage doesn't work, but ModalMessageBox
works, so let's use ModalMessageBox.
2020-06-16 10:39:40 +02:00