myownfriend
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38669a1d16
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Update acidtrip2.glsl
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2014-05-20 23:34:56 -04:00 |
myownfriend
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b36609e991
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Update acidtrip.glsl
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2014-05-20 23:34:32 -04:00 |
myownfriend
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ad7f63669d
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Update FXAA.glsl
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2014-05-20 23:32:29 -04:00 |
myownfriend
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2629d6dfa9
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Update 32bit.glsl
Formatted it to be consistent with Dolphin's coding style.
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2014-05-20 23:26:47 -04:00 |
myownfriend
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bc109e1b58
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Update 16bit.glsl
Changed spaces to tabs
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2014-05-20 23:25:09 -04:00 |
Ryan Houdek
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34bc14e75d
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Fixes our post processing shaders so they work under OpenGL ES 3.0
Most of our shaders relied on implicit int->float conversions.
This fixes the assumption that this is allowed
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2014-05-05 15:59:49 -05:00 |
Ryan Houdek
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c8d7db9767
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Fix FXAA shader for OpenGL ES 3.
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2013-10-29 07:24:16 +00:00 |
Ryan Houdek
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cfa709a1c5
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This introduces a FXAA post processing shader for our OpenGL backend. I would like to acredit mudlord for making this possible. He provided the code necessary for making this PP shader possible. Without it, this shader would have still not been done. So a major hats off for doing all the hard work mudlord.
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2013-10-27 17:45:53 -05:00 |
Pierre Bourdon
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e7213ca4b1
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Overlay the user Shaders/ over the shared one to avoid copying files
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2013-09-14 06:08:30 +02:00 |