Commit Graph

4 Commits

Author SHA1 Message Date
Ryan Houdek bc9ef95643 Support Sampler binding in the shader.
In the cases where we support the binding layout keyword, use it for more than binding UBO location.
This changes it so it is supported for samplers as well.

Instances when this is enabled is if a device supports GL_ARB_shading_language_420pack, or if it supports GLES 3.10.
2014-07-18 17:04:03 -05:00
myownfriend fd1d0e6e1e Update posterize.glsl 2014-05-21 14:51:25 -04:00
myownfriend 8ddad21abc Update posterize.glsl 2014-05-20 23:54:52 -04:00
Pierre Bourdon e7213ca4b1 Overlay the user Shaders/ over the shared one to avoid copying files 2013-09-14 06:08:30 +02:00