JosJuice
07605bf67c
Merge pull request #13090 from mitaclaw/ranges-modernization-1-trivial
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Ranges Algorithms Modernization - Trivial
2024-10-15 17:08:55 +02:00
mitaclaw
e8d5fb89e4
C++20: Synthesize `operator!=` From `operator==`
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The inequality operator is automatically generated by the compiler if `operator==` is defined.
2024-10-10 20:23:55 -07:00
mitaclaw
ebf7cebc32
Modernize `std::sort` with ranges
2024-10-10 00:53:48 -07:00
mitaclaw
9bd1dae41d
Modernize `std::fill` with ranges
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In DSPCore.cpp, there were two `std::fill` uses that could be simplified using `std::fill_n`. Due to their proximity with other `std::fill` algorithms being modernized with ranges, I chose to make these examples into the rare `std::ranges::fill_n`.
2024-10-10 00:53:48 -07:00
mitaclaw
4cc5e1972a
Modernize `std::count_if` with ranges
2024-10-10 00:53:48 -07:00
mitaclaw
5f90673686
StringUtil: Remove `JoinStrings`
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With 12 uses of `JoinStrings` in the codebase vs 36 uses of `fmt::join`, fmtlib's range adapter for string concatenation with delimiters is clearly the preferred option.
2024-09-22 21:09:36 -07:00
Dr. Dystopia
9602f36248
Remove redundant semicolons
2024-08-20 14:59:54 +02:00
mitaclaw
de1c47a701
Misc. Container Find Changes
2024-08-15 14:25:51 -07:00
mitaclaw
9fa4eb9aab
Use 'contains' method
2024-08-15 14:20:16 -07:00
Dr. Dystopia
618b41a459
Use 'contains' method
2024-08-14 22:18:28 +02:00
Dentomologist
d627b78c46
Adjust order and spacing of various #includes
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Move some #includes around to match the Contributing guidelines.
2024-07-26 14:28:34 -07:00
Tillmann Karras
982893b04c
Use C++20 erase_if() instead of erase(remove_if()) (NFC)
2024-07-21 16:36:06 +01:00
Admiral H. Curtiss
ed4a09fa56
Merge pull request #12850 from jordan-woyak/device-sorting
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ControllerInterface: Adjust sort priorities to ensure default keyboard-mouse device is first.
2024-06-15 21:12:08 +02:00
Jordan Woyak
42e73547eb
ControllerInterface: Adjust sort priorities to ensure default keyboard-mouse device is first.
2024-06-15 12:41:25 -05:00
Dentomologist
c3bdd05d2a
TAS Input: Enable hotkeys and controller input when Input has focus
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Enable emulator hotkeys and controller input (when that option is
enabled) when a TAS Input window has focus, as if it was the render
window instead. This allows TASers to use frame advance and the like
without having to switch the focused window or disabling Hotkeys Require
Window Focus which also picks up keypresses while other apps are active.
Cursor updates are disabled when the TAS Input window has focus, as
otherwise the Wii IR widget (and anything else controlled by the mouse)
becomes unusable. The cursor continues to work normally when the render
window has focus.
2024-05-31 15:14:44 -07:00
JosJuice
5456d990d1
Android/ControllerInterface: Run the init code
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This was broken by a9a9fdd9e9
. Because Init didn't run, the Android
input backend would crash whenever it tried to call into JVM code.
2024-04-13 22:39:10 +02:00
Tilka
e62d8ecfa8
Merge pull request #12632 from jordan-woyak/input-backend-impls
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Implement missing InputBackend classes.
2024-04-13 11:56:27 +01:00
Tillmann Karras
d1db347c8a
evdev: close file descriptors in a separate thread
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For some reason Linux is surprisingly slow at closing file descriptors
of event devices. This commit improves GUI startup times on my computer
by about 1.5 seconds.
2024-04-06 20:58:17 +01:00
OatmealDome
4421cc471d
Merge pull request #12631 from jordan-woyak/remove-osx-input-leftovers
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InputCommon: Remove some IOKit leftovers.
2024-04-01 17:05:13 -04:00
Jordan Woyak
3a85725ffa
SDL: Remove duplicate button/hat Inputs. Hide duplicate Axis Inputs.
2024-03-14 23:50:17 -05:00
Jordan Woyak
ee43c9508c
ControllerInterface: Add IsHidden function to Control interface.
2024-03-14 23:43:58 -05:00
Jordan Woyak
0538366326
SDL: Deduplicate Motor logic with templates.
2024-03-14 23:43:58 -05:00
Jordan Woyak
0fff8374d0
SDL: Move class definition out of header.
2024-03-14 23:43:58 -05:00
Admiral H. Curtiss
c3903fcc7e
InputCommon/WiimoteController: Add inputs that report the raw IR objects seen by the Wiimote.
2024-03-11 22:46:05 +01:00
Jordan Woyak
a9a9fdd9e9
InputCommon: Add Android InputBackend class.
2024-03-11 03:25:31 -05:00
Jordan Woyak
8583b6751a
InputCommon: Handle window change in Quartz.
2024-03-11 03:25:31 -05:00
Jordan Woyak
3665f7abac
InputCommon: Implement xlib window change logic.
2024-03-11 03:25:31 -05:00
Jordan Woyak
341f99a3f1
InputCommon: Add Win32 InputBackend class.
2024-03-11 03:25:31 -05:00
Jordan Woyak
2ac59bf581
InputCommon: Add Pipes InputBackend class.
2024-03-11 03:05:52 -05:00
Jordan Woyak
8098be3dfa
InputCommon: Add XInput2 InputBackend class.
2024-03-11 03:05:52 -05:00
Jordan Woyak
498584ac77
InputCommon: Add Quartz InputBackend class.
2024-03-11 03:05:52 -05:00
Jordan Woyak
9941c54911
InputCommon: Provide WindowSystemInfo getter for ControllerInterface.
2024-03-11 01:31:05 -05:00
Jordan Woyak
b23dbad098
InputCommon: Remove some IOKit leftovers.
2024-03-11 01:11:13 -05:00
Admiral H. Curtiss
83d4b692b8
InputCommon/WGInput: Handle add/remove events on separate thread to prevent deadlocks.
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In particular this is triggered when running Dolphin with the Steam overlay.
2024-01-18 00:30:45 +01:00
Admiral H. Curtiss
c7d7ae4912
InputCommon/SDL: Code style fixes.
2024-01-15 15:19:41 +01:00
Admiral H. Curtiss
5e6e61c723
InputCommon/SDL: Avoid potential infinite loops from integer truncation.
2024-01-15 15:19:24 +01:00
Admiral H. Curtiss
d657ad5932
InputCommon/SDL: Check for errors from SDL_JoystickNumButtons(), SDL_JoystickNumAxes(), SDL_JoystickNumHats().
2024-01-15 15:18:38 +01:00
Admiral H. Curtiss
959c39133b
InputCommon/SDL: Fix incorrect use of std::vector::assign() and check bounds.
2024-01-15 15:17:32 +01:00
Admiral H. Curtiss
1cca3b24c6
Merge pull request #12085 from SuperSamus/sdl-gamecontroller
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SDL: Add GameController API, cleanup
2024-01-13 16:37:43 +01:00
Martino Fontana
51e05f468a
SDL: Add GameController API, cleanup
2024-01-13 16:10:25 +01:00
Vicki Pfau
a8033f164b
Steam Deck: Pad out feature report to 64 bytes
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Also update the names of the setting post-Steam Deck commits to SDL
Fixes https://bugs.dolphin-emu.org/issues/13412
2024-01-10 19:49:52 -08:00
Martino Fontana
0ab2bc2287
ControllerInterface: Make FullAnalogSurface inherit IsDetectable()
2024-01-10 12:20:07 +01:00
Filoppi
e456bef163
Input: Improve Controller Interface devices threading
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This specific issue was already addressed by https://github.com/dolphin-emu/dolphin/pull/11635
though I felt like there was something more we could do, and wasn't too happy with the
likelihood of devices update calls being skipped (due to `m_devices_population_mutex` being locked).
2023-12-18 21:45:22 +02:00
Lioncash
196f8e5123
MappingCommon: Make use of std::erase_if
2023-12-12 13:31:18 -05:00
Dentomologist
2d3bae9c79
SDL: Add default case to switch statement
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Fix -WSwitch warning about unhandled enum value SDL_NUM_LOG_PRIORITIES.
log_level is initialized to LNOTICE right before the switch statement so
this doesn't cause any behavior changes.
2023-11-10 12:05:20 -08:00
Jordan Woyak
30ce1f2ec2
ControllerInterface/SDL: Remove Xbox 360 controller disabling hack.
2023-10-26 18:04:11 -05:00
Admiral H. Curtiss
53df01f7d8
Merge pull request #12172 from ArcaneNibble/sd
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Steam Deck: Periodically reenable gyro
2023-09-28 04:10:27 +02:00
get
63467559b2
fmt 10.0.0-10.1.1 compile fixes
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Implicit conversion operators and enums was removed for parity with std::format (fce74caa15
).
2023-09-21 01:19:23 +02:00
R
860acfb15d
Steam Deck: Periodically reenable gyro
2023-09-07 19:56:58 +01:00
JosJuice
7197e3abd0
Use structs for config callback IDs
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This way you can't mix up regular config callback IDs and CPU thread
config callback IDs. (It would be rather bad if you did!)
2023-08-17 19:19:26 +02:00