Mai
|
21300bb21b
|
Merge pull request #12457 from iwubcode/asset_memory_limit
VideoCommon: handle asset memory going over reserved limit correctly
|
2024-02-16 15:46:52 -05:00 |
iwubcode
|
2ab877586d
|
VideoCommon: make mesh asset data loadable by asset loader
|
2024-02-12 21:45:32 -06:00 |
iwubcode
|
b669580aeb
|
VideoCommon: handle asset memory going over reserved limit correctly by erroring when the memory is exceeded and not allowing more assets to load until memory is released
|
2023-12-21 01:05:56 -06:00 |
iwubcode
|
0e8f8ea930
|
VideoCommon: instead of using 'CustomTextureData' directly, use 'TextureData' for texture assets, this allows us to provide additional metadata for textures. Such as a sampler or type information (to distinguish cube maps)
|
2023-10-10 09:58:14 -05:00 |
iwubcode
|
77511e8e7c
|
VideoCommon: add material asset. A material is similar to other graphics engines where it provides data to be used in conjunction with a shader asset to generate a runtime AbstractShader
|
2023-07-09 12:21:34 -05:00 |
iwubcode
|
6ea49c6746
|
VideoCommon: add a pixel shader asset
|
2023-06-30 01:32:53 -05:00 |
iwubcode
|
9d7ab47738
|
VideoCommon: add additional locks around asset access and usage to ensure thread safety
|
2023-06-05 16:19:46 -05:00 |
iwubcode
|
c93940c6ee
|
VideoCommon: add multithreaded asset loader and define a texture asset
|
2023-06-02 17:31:31 -05:00 |