Sintendo
9420250046
JitArm64_LoadStore: Use ScopedARM64Reg
2024-10-21 08:33:05 +02:00
Sintendo
ac3d3de66d
JitArm64_FloatingPoint: Use ScopedARM64Reg
2024-10-21 08:33:05 +02:00
Sintendo
9805a8ac0a
JitArm64_Branch: Use ScopedARM64Reg
2024-10-21 08:33:05 +02:00
Sintendo
cb29a29866
JitArm64: Use ScopedARM64Reg
2024-10-21 08:33:05 +02:00
Sintendo
c0a0746d65
JitArm64_Integer: Use ScopedARM64Reg
2024-10-21 08:33:05 +02:00
Sintendo
62e1d7ad99
JitArm64: Add ScopedARM64Reg
2024-10-21 08:23:23 +02:00
JosJuice
24e9fc120c
Merge pull request #13066 from DacoTaco/feature/networking
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IOS/Net: implement ioctlv that retrieves the network routing table that libogc now uses on network init
2024-10-20 14:14:24 +02:00
JMC47
da530a2eb9
Merge pull request #13141 from dreamsyntax/shadow-texturecache-change
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GameINI: Shadow the Hedgehog texture cache default
2024-10-19 23:03:59 -04:00
dreamsyntax
0bde79a4ca
GameINI: Shadow the Hedgehog texture cache default
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Adjusts the Texture Cache settings/slider to 512 samples which equates
to the 'middle' option in the UI.
If using the 'Safe' Texture Cache Accuracy mode, the left screen will only render bloom in 2P modes.
If using the 'Fast' Texture Cache Accuracy mode, the Intro Movie will
drop frames near the end when the "Shadow the Hedgehog" game title
letters appear. This mode also can result in artifacts/bleed from bloom
effects in some situations.
2024-10-19 18:38:45 -07:00
JMC47
05e3a52de0
Merge pull request #13135 from Tilka/warning
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VideoCommon: fix -Wshadow-uncaptured-local warning and simplify
2024-10-19 15:12:25 -04:00
Tilka
fed8220c39
Merge pull request #12712 from Dentomologist/remove_defined_out_code
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Remove defined-out code
2024-10-19 19:36:19 +01:00
JMC47
88cf25e915
Merge pull request #13114 from TryTwo/PR_Turbo_Mutes_Audio
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Audio: Add option to temporarily mute audio when using turbo
2024-10-19 13:11:05 -04:00
JMC47
e10821a847
Merge pull request #13104 from TellowKrinkle/MTLLogging
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VideoBackends:Metal: Log file on failed pipeline compile
2024-10-19 13:03:52 -04:00
JMC47
9b8df48d84
Merge pull request #13138 from Pokechu22/remove-onload-patches
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GameINI: Remove OnLoad sections
2024-10-18 13:00:42 -04:00
Pokechu22
e23a5adc87
GameINI: Remove OnLoad sections
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These haven't worked since 2008 (0b5fed62c1
).
2024-10-18 00:17:18 -07:00
Pokechu22
ce17dda1bf
GameINI: Remove trailing space for 1080° Snowboarding
2024-10-18 00:09:47 -07:00
JMC47
21f4319302
Merge pull request #13092 from mitaclaw/ranges-modernization-3-spaceship
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Ranges Algorithms Modernization - Compare
2024-10-17 13:37:16 -04:00
JMC47
3d7ae07dbf
Merge pull request #13112 from Tilka/ioslog
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IOS: log cIOS device checks as warnings, not errors
2024-10-17 12:17:47 -04:00
Tillmann Karras
0e41adb7b7
VideoCommon: fix -Wshadow-uncaptured-local warning and simplify
2024-10-16 18:36:00 +01:00
OatmealDome
1b8cc19220
Merge pull request #13108 from Mrlinkwii/readme
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Readme: specify which windows 10 version is minimum
2024-10-16 13:07:55 -04:00
JMC47
904ac5592d
Merge pull request #13102 from Tilka/ax3
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DSPHLE/AXWii: fix wiimote audio in multiple games
2024-10-15 18:55:57 -04:00
Tillmann Karras
37ebb13ece
DSPHLE/AXWii: fix wiimote audio in multiple games
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Three bugs specific to older Wii games:
- The size difference between high-pass and biquad filter was not
accounted for, causing wiimote related fields to be corrupted.
- Wiimote sample buffer pointers were advanced by 32 samples per
millisecond instead of 6 samples. Usually hidden by the first bug.
- PB updates on Wii were being byte-swapped twice, but I've not actually
found any Wii games that make use of PB updates.
This fixes wiimote audio in at least the following games:
- Excite Truck
- Ice Age 2: The Meltdown
- Kororinpa: Marble Mania
- Rapala Tournament Fishing
- Shrek the Third
- Super Monkey Ball: Banana Blitz
- Tiger Woods PGA Tour 07
- WarioWare: Smooth Moves (issue 11725)
- Wing Island
2024-10-15 18:54:41 +01:00
DacoTaco
386c2faa30
IOS/Net: implement ioctlv that retrieves the network routing table that libogc now uses on network init
2024-10-15 17:29:17 +02:00
JosJuice
07605bf67c
Merge pull request #13090 from mitaclaw/ranges-modernization-1-trivial
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Ranges Algorithms Modernization - Trivial
2024-10-15 17:08:55 +02:00
TryTwo
a56a27a219
Audio: Add option to AudioPane to temporarily mute audio when emulation speed limit is disabled.
2024-10-15 03:05:19 -07:00
JMC47
ef8b753cd7
Merge pull request #13115 from Tilka/syncfifo
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VideoCommon: fix common opcode decoding errors
2024-10-14 21:26:08 -04:00
JMC47
9fcc195384
Merge pull request #13133 from JosJuice/android-vsync-setting
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Android: Add vsync setting
2024-10-14 14:32:09 -04:00
JosJuice
564e640acf
Android: Add vsync setting
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Recently we have been getting some requests to make the existing vsync
setting available in the Android GUI:
https://bugs.dolphin-emu.org/issues/13650
https://forums.dolphin-emu.org/Thread-vsync-toggle-for-android
I don't quite understand why enabling the vsync setting is helpful when
Android already enforces vsync, but I guess having the option available
doesn't hurt. I'm putting the setting under Advanced, unlike in
DolphinQt, since there's no clear reason why the typical user would want
to use this setting.
2024-10-14 12:20:15 +02:00
JMC47
8d5b6e8e86
Merge pull request #13069 from JosJuice/android-real-balance-board
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Android: Add the "Real Balance Board" setting
2024-10-13 15:17:26 -04:00
JMC47
7e951aa2d4
Merge pull request #13128 from AGuy27/master
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GameINI: Fix Transformers: Dark of the Moon hang on opening logos
2024-10-13 14:24:52 -04:00
JosJuice
8e619b7302
Merge pull request #13127 from Tilka/dol001
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Boot: don't error for NTSC IPL v1.2 of DOL-001 consoles
2024-10-12 22:05:21 +02:00
AGuy27
6b89ff4906
Create S7E.ini
2024-10-12 15:55:03 -04:00
AGuy27
4f3fc84f76
Create STZ.ini
2024-10-12 15:53:22 -04:00
Tilka
d43c6dc555
Merge pull request #13074 from Pokechu22/normal-cache
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Cache normals in addition to binormals and tangents
2024-10-12 19:49:48 +01:00
Pokechu22
937bb2aa2e
Cache normals in addition to binormals and tangents
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Fixes LIT (https://bugs.dolphin-emu.org/issues/13635 ). The text does not include normals, but has lighting enabled. With the previous default of (0, 0, 0), lighting was always black (as dot(X, (0, 0, 0)) is always 0). It seems like the normal from the map in the background (0, 0, 1) is re-used.
LIT also has the vertex color enabled while vertex color is not specified, the same as SMS's debug cubes; the default MissingColorValue GameINI value of solid white seems to work correctly in this case.
2024-10-12 10:32:41 -07:00
Tillmann Karras
09b163d814
Boot: don't error for NTSC IPL v1.2 of DOL-001 consoles
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Checksum and descriptions from Redump.
2024-10-12 16:11:42 +01:00
Tilka
35ec2e97a8
Merge pull request #13079 from JosJuice/android-16k
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Android: Add 16 KiB page size support
2024-10-12 10:11:33 +01:00
Tilka
c5ce90b786
Merge pull request #13080 from JosJuice/androidx-edge-to-edge
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Android: Use enableEdgeToEdge
2024-10-12 10:11:11 +01:00
Tilka
2024d9f8ff
Merge pull request #13126 from jordan-woyak/no-big-banner
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DolphinQt: Restrict size of banner image in game properties info tab.
2024-10-12 09:40:20 +01:00
Tilka
f635c71f28
Merge pull request #13125 from jordan-woyak/mapping-tab-bar-auto-hide
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DolphinQt: Auto hide the mapping window tab bar.
2024-10-12 09:36:19 +01:00
Tilka
9eb0429c2e
Merge pull request #13124 from jordan-woyak/trigger-threshold-99
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ControllerEmu: Change trigger threshold check to prevent user error.
2024-10-12 09:34:53 +01:00
Jordan Woyak
23ba1c9133
DolphinQt: Restrict size of banner image in game properties info tab.
2024-10-11 22:56:33 -05:00
Jordan Woyak
3d762c20ee
DolphinQt: Auto hide the mapping window tab bar.
2024-10-11 22:03:05 -05:00
Jordan Woyak
ccdce615ec
ControllerEmu: Change trigger threshold check to >= instead of > and set minimum threshold in UI to 1% to prevent user error.
2024-10-11 19:38:38 -05:00
Tilka
67e8f37c5b
Merge pull request #13123 from jordan-woyak/mapping-indicator-dark-theme-code-cleanup
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DolphinQt/MappingIndicator: Use Settings::IsThemeDark instead of reimplementing it.
2024-10-12 01:24:43 +01:00
Jordan Woyak
863889a34e
DolphinQt/MappingIndicator: Use Settings::IsThemeDark instead of reimplementing it.
2024-10-11 18:50:32 -05:00
Tilka
d6e10e586a
Merge pull request #13076 from robxnano/dbus-inhibit
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Linux: Use D-Bus to inhibit screensaver
2024-10-12 00:31:58 +01:00
Tilka
f4e0a42cfc
Merge pull request #13075 from robxnano/qt-color-scheme
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Remove unneeded Win32 code for color scheme
2024-10-11 22:20:42 +01:00
Tilka
8679d6c334
Merge pull request #13120 from Sintendo/mtspr
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JitArm64: Optimize mtspr
2024-10-11 21:42:12 +01:00
Tilka
d2a56b321f
Merge pull request #13095 from mitaclaw/ranges-modernization-6-n
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Ranges Algorithms Modernization - N
2024-10-11 20:28:06 +01:00