Commit Graph

14 Commits

Author SHA1 Message Date
iwubcode dda1479ecf VideoBackends / VideoCommon: refactor Vulkan to use new SPIRV functionality 2022-06-24 18:09:53 -05:00
iwubcode 5dd2704416 D3D / VideoCommon: generate HLSL from SPIRV 2022-06-24 18:09:53 -05:00
Léo Lam 83c5446d85
Fix static initialisation order fiasco issue for Version variables
Fixes a crash that could occur if the static constructor function for
the MainSettings.cpp TU happened to run before the variables in
Common/Version.cpp are initialised. (This is known as the static
initialisation order fiasco.)

By using wrapper functions, those variables are now guaranteed to be
constructed on first use.
2022-01-14 00:04:22 +01:00
Pokechu22 ca9bf3174f Use HRWrap in remaining locations
Note that D3DCommon can't use DX11HRWrap or DX12HRWrap since it's shared between them.
2022-01-09 12:44:55 -08:00
Pokechu22 2025763420 Treewide: Adjust order of includes 2021-12-10 14:49:57 -08:00
Pierre Bourdon e149ad4f0a
treewide: convert GPLv2+ license info to SPDX tags
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
2021-07-05 04:35:56 +02:00
Lioncash 139d4fc76e General: Convert PanicAlerts over to fmt equivalent
Converts lingering panic alert calls over to the fmt-capable ones.
2020-12-02 13:38:33 -05:00
Lioncash 4d9a7c7a54 D3DCommon: Migrate logging over to fmt
Migrates the logging over to the fmt-capable logger.
2020-11-09 03:03:26 -05:00
Ryan Meredith e5f6d9320f Add Dolphin version and current video backend to shader compilation logs 2020-01-24 03:29:38 -05:00
Lioncash aca02f9734 D3DCommon/Shader: Use std::optional with CompileShader()
Allows removing the use of an out parameter, making it nicer to use.
2019-07-26 20:06:14 -04:00
Lioncash 0ce6264f90 D3DCommon/Shader: Create vector via iterators in CreateByteCode()
Same behavior, but without unnecessary zeroing of data contents.
Instead, we supply the dataset to use directly.
2019-07-26 19:45:33 -04:00
Lioncash e60268bd42 VideoCommon/RenderBase: Use a std::string_view with CreateShaderFromSource()
Greatly simplifies the overall interface when it comes to compiling
shaders. Also allows getting rid of a std::string overload of the same
name. Now std::string and const char* both go through the same function.
2019-05-30 03:29:35 -04:00
Stenzek 61a656570e AbstractPipeline: Support returning "cache data"
"Cache data" can be used to assist a driver with creating pipelines by
using previously-compiled shader ISA.
2019-04-16 00:09:47 +10:00
Stenzek ea15080d8f Add D3DCommon (shared code between D3D11 and D3D12) 2019-03-29 19:52:38 +10:00