Stenzek
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e9850aa0f2
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VideoBackends: Support updated texture encoding shader generators
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2017-04-12 00:11:22 +10:00 |
Stenzek
|
97dc773a3e
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D3D: Drop redundant interface TextureEncoder
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2017-04-04 22:57:23 +10:00 |
Lioncash
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468f623d27
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ShaderGenCommon: Remove unnecessary includes
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2017-02-01 12:19:55 -05:00 |
degasus
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04f319066d
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TextureCache: Extract BP enum check to VideoCommon.
We have TOO many video backends.
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2016-12-26 22:10:21 +01:00 |
Pierre Bourdon
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43d0d692f9
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Fix D3D12 headers missing includes.
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2016-06-24 11:14:10 +00:00 |
Pierre Bourdon
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3570c7f03a
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Reformat all the things. Have fun with merge conflicts.
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2016-06-24 10:43:46 +02:00 |
Stenzek
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74275bdfe3
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D3D12: Don't keep screenshot/encoder buffers mapped
Readback heaps do not support persistent mapping. See D3D12 docs.
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2016-02-28 17:24:09 +10:00 |
hdcmeta
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8cc686b360
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D3D12: Initial commit for D3D12 backend implementation.
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2016-02-15 09:48:25 -08:00 |