Commit Graph

11 Commits

Author SHA1 Message Date
Filippo Tarpini 80d12e3e88
Video: Fix crash when getting the AA modes
DX12 would often crash when starting and stopping the emulation many times, due to the device enumerator failing for some reason. Checking for success fixes it.
2023-06-08 02:46:08 +03:00
get a5d06fde4b Embrace nullptr over NULL and 0 2023-04-15 16:07:05 -05:00
iwubcode af313f8419 VideoCommon: add constant value to set the allowed maximum number of pixel samplers 2023-02-10 00:46:11 -06:00
TellowKrinkle 1eeba6dcca VideoBackends:D3D12: Add support for vertex shader point and line expansion 2022-10-22 20:13:24 -05:00
TellowKrinkle 68f49df0f8 VideoCommon: Add vertex shader point and line expansion 2022-10-22 20:13:24 -05:00
TellowKrinkle dae56a24b8 VideoBackends:D3D12: Dynamic vertex loader support 2022-09-19 16:28:24 -05:00
iwubcode 5dd2704416 D3D / VideoCommon: generate HLSL from SPIRV 2022-06-24 18:09:53 -05:00
Pokechu22 1b32e6dae2 VideoBackends/D3D12: Include HRESULT in error messages 2022-01-09 12:44:53 -08:00
Pokechu22 82acfa6a46 VideoBackends/D3D: Eliminate CHECK in favor of ASSERT_MSG 2022-01-09 12:44:13 -08:00
Pierre Bourdon e149ad4f0a
treewide: convert GPLv2+ license info to SPDX tags
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
2021-07-05 04:35:56 +02:00
Shawn Hoffman 527b5a9761 normalize common filenames in VideoBackends/D3D12 2021-01-27 14:29:48 -08:00