Eder Bastos
286af8be50
Android: Implement new EmulationActivity.
2015-05-21 20:14:03 -04:00
Eder Bastos
3e5e352fee
Android: Implement an SQLite database-based game library.
2015-05-20 19:55:55 -04:00
Eder Bastos
4f6a5e0293
Android: Make floating action buttons use the correct accent color programmatically.
2015-05-20 19:46:48 -04:00
Eder Bastos
91c1c0b1b3
Android: Add SQLiteDatabase interface class.
2015-05-20 19:46:28 -04:00
Eder Bastos
5b0c047e0b
Android: Remove inheritance from Game model, and improve the relevance of its content
2015-05-20 19:46:19 -04:00
Eder Bastos
4c786cb70c
Android: Implement reading country value from game files.
2015-05-20 19:44:31 -04:00
Lioncash
12493c332c
Merge pull request #2420 from sigmabeta/android-native-gradle-build
...
Android: Allow building of native code inside Android Studio / Gradle
2015-05-20 19:31:30 -04:00
Eder Bastos
4cded65320
Android: No longer require specification of NDK or Git paths in build.gradle.
2015-05-19 09:05:35 -04:00
Eder Bastos
9c19d91e18
Android: Allow building of native libraries inside Android Studio / Gradle
2015-05-18 21:20:43 -04:00
Eder Bastos
ba591ea1ee
Android: Add Settings Activity to new UI.
2015-05-15 10:45:00 -04:00
Eder Bastos
bb7f8c6753
Move AssetCopyService to the services package.
2015-05-14 20:44:52 -04:00
Eder Bastos
4710c3e0eb
Android: Build separate APKs for each native platform.
2015-05-13 22:45:12 -04:00
Eder Bastos
c75378bb45
Android: Put GCPadNew.ini back into the repository.
2015-05-12 19:12:21 -04:00
Eder Bastos
0fa0e55e2c
Android: Fix a possible crash in the file browser if attempting to show a file with no extension.
2015-05-12 09:18:29 -04:00
Eder Bastos
06b7b20e5f
Android: Scale number of columns in game grid according to screen width.
2015-05-11 17:06:54 -04:00
Eder Bastos
f3aec526b1
Add an IntelliJ settings file describing the Dolphin project code style.
2015-05-11 11:16:56 -04:00
Eder Bastos
abaf41baa7
Add a subtitle to AddDirectoryActivity containing the currently displayed folder's path.
2015-05-10 17:28:45 -04:00
Eder Bastos
ca4bec3539
Don't show "Error" when a blank string is returned from a native method.
2015-05-10 10:46:46 -04:00
Eder Bastos
3f1465196c
Add touch feedback to GameGridActivity and AddDirectoryActivity.
2015-05-10 10:30:09 -04:00
Eder Bastos
24c6be9d0f
Add File Browser screen to new UI.
2015-05-09 12:36:17 -04:00
Eder Bastos
700225f8c8
Add floating action button to GameGridActivity.
2015-05-08 19:57:44 -04:00
Eder Bastos
a4395ecd75
Have Picasso load images into memory at the size they will be displayed.
2015-05-08 19:56:25 -04:00
Eder Bastos
b47835fc07
Implement first few screens of Android 5.0-based UI.
2015-05-07 22:27:42 -04:00
Eder Bastos
2fe4b9ce68
Remove the "nativeLibsToJar" gradle task.
2015-05-05 22:34:56 -04:00
Eder Bastos
c80225ea4d
Convert the Android source code to the directory structure of a Gradle-based Android Studio project.
2015-05-02 21:49:17 -04:00
Ryan Houdek
c2b2e03f73
[Android] Support arguments from Activity Monitor.
...
Activity Monitor can start activities by using adb to invoke it.
This will allow us to set the user directory and autostart file from adb.
adb shell am start -n org.dolphinemu.dolphinemu/.gamelist.GameListActivity -e AutoStartFile /sdcard/AC.gcz -e UserDir /sdcard/dolphin-emu2/
This allows more automated testing to be done with Dolphin on Android.
2015-03-08 08:43:25 -05:00
Ryan Houdek
db06f058e4
Move user directory detection location to UICommon.
...
The UI should decide on where it wants the user directory, not our core system.
This is in anticipation of some upcoming work on Android which will need proper user directory setting.
2015-02-25 03:31:59 -06:00
Ryan Houdek
29fc52cfa1
[Android] Stop eating button events we don't handle.
...
We were eating /all/ button events except the back button. This would cause issues where Android wouldn't receive button press events for things like
volume rockers. So you couldn't change the audio ingame, even if that button isn't bound to an input.
Now we return to Android if we've handled that button press, so it works fine.
2015-02-24 05:38:16 -06:00
Ryan Houdek
a39eee28e9
Fix a typo in the Android cmake toolchain script.
...
This was a fairly recent update that went unnoticed because it uses a cached variable.
When I previously updated Android cmake I didn't noticed this.
Basically the issue was that Android cmake was no longer setting ${LIBRARY_OUTPUT_PATH_ROOT}
and instead only setting it to ${CMAKE_SOURCE_DIR} if it was passed a variable.
Same PR is open on the android cmake repo here https://github.com/taka-no-me/android-cmake/pull/37
2015-02-24 02:58:55 -06:00
Ryan Houdek
09e8adb199
[Android] Fix ignore format changes option.
...
This option was inversed, so it was always set to the opposite of what was wanted.
2015-02-18 16:27:37 -06:00
Ryan Houdek
714e146b94
Update Android cmake.
...
This is required to properly build the MIPS64 and x86_64 targets with clang.
2015-01-26 21:26:54 -06:00
Ryan Houdek
de070cfe8b
[Android] Change the default renderer to OpenGL.
...
We now require OpenGL ES 3.0 minimum to run, this is the sane default.
2015-01-26 00:51:24 -06:00
Ryan Houdek
983c7f4f21
[Android] Select the AArch64 recompiler core by default if shown to support ARMv8.
2015-01-26 00:50:25 -06:00
Ryan Houdek
7ee1dc56e7
[Android] No longer carry a default configuration file.
2015-01-26 00:49:24 -06:00
Ryan Houdek
0557fb6a9e
[Android] Add internet permissions.
...
These permissions are required for the ability to create sockets. Which are sort of required on a system that can make them.
2015-01-23 23:15:56 -06:00
Ryan Houdek
864969f300
[Android] Expose aspect ratio to the video settings.
2015-01-18 15:21:40 -06:00
Lioncash
ad254f1b16
Android: Fix a typo (Depthn -> Depth)
2014-12-28 20:34:54 -05:00
Lioncash
038b968698
Android: Use findViewById instead of getChildAt
...
More futureproof if anything else is added to the layout.
2014-12-28 20:33:27 -05:00
Lioncash
4221999c6e
Android: Fix a warning regarding a string in the slider layout
2014-12-28 20:19:29 -05:00
Lioncash
fa0c3aa62d
Android: Remove unnecessary context variable in SliderPreference
2014-12-28 20:17:24 -05:00
Ryan Houdek
859e103ce6
[Android] Add support for sterescopy configuration.
...
This menu allows us to configure the stereoscopy video settings if the device supports it.
This menu is only enabled if the hardware supports everything needed to use the feature.
2014-12-26 08:17:29 -06:00
Ryan Houdek
97d6afdde9
[Android] Add a few helper functions to EGLHelper.
...
Let's us check for extension support and OpenGL version.
2014-12-23 03:56:06 -06:00
Matthew Parlane
f4ab1443fa
Merge pull request #1725 from Sonicadvance1/update_gradle
...
Updates the gradle build file to the latest needed for Android Studio.
2014-12-21 14:31:05 +13:00
Ryan Houdek
b47cf7e70e
Updates the gradle build file to the latest needed for Android Studio.
...
This may require the buildbot to be updated.
2014-12-20 19:01:40 -06:00
Ryan Houdek
3b332f7270
[Android] Raise requirements to Android 4.3 and OpenGL ES 3.0
...
We need to stop pretending that we "support" GLES 2.0 devices.
We are a high performance application that requires GLES 3.0, which was officially supported in Android 4.3.
The few Android phones that released with Android 4.2 and supported OpenGL ES 3.0 have already been updated to a later Android version.
2014-12-20 15:43:51 -06:00
Lioncash
f9ba7a0fb2
Merge pull request #1625 from unknownbrackets/android-minor
...
Android: Ignore some generated files
2014-12-01 02:54:31 -05:00
Unknown W. Brackets
86ebe3916e
Android: Ignore some generated files.
...
/obj/ is used by ndk debugging (gdb) in some scenarios.
2014-11-30 22:52:22 -08:00
Ryan Houdek
db9cd8e3d7
Merge pull request #1615 from Sonicadvance1/fix_cpu_helper
...
[Android] Removes CPU architecture number from CPU helper.
2014-11-30 15:43:47 -06:00
Ryan Houdek
496f9d678a
[Android] Removes CPU architecture number from CPU helper.
...
This was '7' on all ARMv7 devices but was 'AArch64' on the Nexus 9.
Trying to cast to integer was causing a crash. We don't even use this so may as well as wipe it.
Also adds Nvidia to the CPU implementers list.
2014-11-30 01:17:05 -06:00
Ryan Houdek
b689954a71
Update the android cmake toolchain to latest.
...
To properly support 64bit architectures and clang we need the latest version.
2014-11-30 01:05:37 -06:00