Pringo
aaa67ca57e
Update Issue Tracker Link in Comment
2015-12-02 09:01:28 -08:00
Mathew Maidment
a5904b522d
Merge pull request #3306 from JosJuice/incorrect-trans
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Remove incorrect usage of _trans
2015-12-02 11:58:14 -05:00
JosJuice
f41990af38
Remove incorrect usage of _trans
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It only marks a string for translation. It doesn't actually do anything
at runtime, so the message will always be displayed in English. Even if
we would've had a way to make the translation work, we shouldn't
translate this, because OSD doesn't support non-ASCII characters.
Caused by the recent merge 1c95cd5
.
2015-12-02 17:13:04 +01:00
Markus Wick
abbc25f662
Merge pull request #2788 from TurboK234/3d_hotkeys
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Added hotkeys for toggling different stereoscopy modes
2015-12-02 15:24:59 +01:00
Markus Wick
3ed29cce0c
Merge pull request #2733 from AdmiralCurtiss/string-from-float
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IniFile: Fix floating point number locale issues.
2015-12-02 15:22:42 +01:00
Markus Wick
1c95cd5ad5
Merge pull request #2745 from AdmiralCurtiss/wiimote-disconnect-message
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Display a message on screen when the emulated software disconnects a Wiimote.
2015-12-02 15:13:29 +01:00
Markus Wick
a3433e162a
Merge pull request #3149 from ShadowsFriend/fname_column
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DolphinWX: Add a filename column
2015-12-02 15:04:36 +01:00
Markus Wick
ec6a48ff76
Merge pull request #2876 from CastellaFactory/master
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[Netplay] Add "Force Netplay Listen Port" feature that was in old netplay branch
2015-12-02 14:20:47 +01:00
Markus Wick
b0dbb6ef46
Merge pull request #3067 from JosJuice/cheat-manager-regression
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Fix Cheat Manager not saving created codes
2015-12-02 14:08:32 +01:00
Markus Wick
4a40e7b405
Merge pull request #3111 from JosJuice/wx-banner-scaling
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DolphinWX: Improve HBC banner scaling
2015-12-02 13:59:13 +01:00
Markus Wick
3dcfb7d71c
Merge pull request #3304 from Pringo/update-error-message
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Update Error Log to Remove Old Issue Tracker URL
2015-12-02 13:25:47 +01:00
Pringo
d8d6c0122e
Update Error Log to Remove Old Issue Tracker URL
2015-12-01 19:57:10 -08:00
Markus Wick
52204c7296
Merge pull request #3299 from phire/JJ_Abrams
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Fix lens flares in Mario Kart Wii.
2015-12-01 09:07:09 +01:00
Markus Wick
8322040c47
Merge pull request #3301 from awickham/patch-1
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Make cast from int to float explicit in shader
2015-11-30 23:58:06 +01:00
Andrew Wickham
d9f1523a7b
Make cast from int to float explicit in shader
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This should fix this panic message I saw when playing Super Mario Strikers:
Failed to compile pixel shader [...]: error C7011: implicit cast from "int" to "float"
2015-11-30 13:35:46 -08:00
Scott Mansell
03461915a7
Fix lens flares in Mario Kart Wii.
2015-12-01 05:25:38 +13:00
Markus Wick
02d5981b22
Merge pull request #3290 from JosJuice/compression-condition
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DolphinWX: Correct a compression condition
2015-11-30 13:53:50 +01:00
Markus Wick
5eabbd0c1e
Merge pull request #3298 from Sonicadvance1/max_texture_buffer_size
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Make sure not to use a GL texture buffer past the max size.
2015-11-30 10:02:06 +01:00
Ryan Houdek
21b708106c
Make sure not to use a GL texture buffer past the max size.
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The spec says that vendors can set the max texture size to be 65KB and we want 1MB.
Check the maximum supported and drop to the max if it is less than 1MB
2015-11-30 01:18:03 -06:00
Mathew Maidment
73c904f0d0
Merge pull request #3297 from Seeker14491/patch-1
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Fix typo in anti-aliasing dropdown description
2015-11-29 16:09:13 -05:00
Brian Bowman
507b7920e9
Fix typo in anti-aliasing dropdown description
2015-11-29 14:28:26 -06:00
Scott Mansell
97231aa221
Merge pull request #3294 from spxtr/DQt2-GameProxyModel
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DolphinQt2: Use a proxy model for the GameList
2015-11-30 07:48:54 +13:00
spxtr
59bdeb411c
Use a proxy model for the GameList.
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This lets us sort by the underlying integers while only displaying the
icons. Currently, in both DolphinQt and DolphinQt2, we display both the
icon and the integer, but cut off the column width to not show the
integer. We also currently sort by the size's formatted string, not by
the size itself, which leads to "1 MB" sorting to less than "2 KB". This
commit fixes these issues.
In the future, we can use the filter methods here to allow for
searching for games.
2015-11-28 10:00:03 -08:00
Scott Mansell
97cd723492
Merge pull request #3286 from jloehr/Wiimote-Rumble-LED-Fix
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Fix Prepare (Set LEDs and Rumble) on Connect and Refresh
2015-11-29 00:58:18 +13:00
Julian Löhr
31a4b2ed03
Fix Prepare (Set LEDs and Rumble) on Connect and Refresh
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m_need_prepare needs to be set before the Device thread is started.
Otherwise the thread blocks on IORead and the LEDs and Rumble is executed
after the user presses a button on the Wiimote.
Also the Prepare-Call on Refresh doesn't need to reset the Index, because it is
set once on the initial Connect/Prepare. Therefore the index assignment
was refactored.
2015-11-28 12:38:19 +01:00
Stenzek
5e803c3db3
D3D: Fix EFB->XFB copies incorrectly scaling, match GL behavior
2015-11-28 20:04:36 +10:00
Scott Mansell
861bd98e3a
Merge pull request #3291 from JosJuice/memset-error-check
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Memmap: More error checking for Memset
2015-11-28 22:38:24 +13:00
Scott Mansell
4b4b753cc4
Merge pull request #3293 from JosJuice/volumedirectory-plainfilereader
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DiscIO: Don't use PlainFileReader in VolumeDirectory
2015-11-28 22:32:12 +13:00
JosJuice
0d3c763126
State/Movie: Use char instead of u8 for game ID
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Gets rid of casts.
2015-11-28 09:36:48 +01:00
JosJuice
0cb5c4637a
Memmap: Replace ValidCopyRange with GetPointerForRange
2015-11-28 09:26:48 +01:00
JosJuice
b5f32b9699
DolphinWX: Correct a compression condition
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The volume type check didn't handle DOL/ELF files, and the blob type
check didn't handle formats like CISO and relied on filename extensions.
2015-11-28 09:24:15 +01:00
JosJuice
f9af58a388
DiscIO: Don't use PlainFileReader in VolumeDirectory
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Blobs are not for regular file reading.
2015-11-28 09:18:22 +01:00
JosJuice
2e3735b772
Memmap: More error checking for Memset
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It now uses the same error checking as CopyFromEmu and CopyToEmu.
2015-11-27 18:28:53 +01:00
JosJuice
2b0bdc361f
State: Don't use memcpy and memcmp with strings
2015-11-27 17:36:34 +01:00
Scott Mansell
5a1729877e
Merge pull request #3211 from JosJuice/themes-to-resources
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Move nobanner and fileplatform from Themes to Resources
2015-11-27 23:47:44 +13:00
Scott Mansell
df4c1d680e
Merge pull request #3264 from JosJuice/simplify-iselfordol
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ISOFile/GameFile: Simplify IsElfOrDol
2015-11-27 23:10:45 +13:00
JosJuice
9b2fe62bc9
Move nobanner and fileplatform from Themes to Resources
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fileplatform is moved so it's in the same place as the other platform
icons, and nobanner is moved just because it fits better in Resources.
Both of them were identical in all of Dolphin's themes.
2015-11-27 11:09:20 +01:00
JosJuice
4249d9ef77
ISOFile/GameFile: Simplify IsElfOrDol
2015-11-27 10:50:19 +01:00
Scott Mansell
f33a9ed439
Merge pull request #3261 from spxtr/DolphinQt
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DolphinQt Rewrite
2015-11-27 22:06:31 +13:00
spxtr
949f25175b
DolphinQt2
2015-11-27 00:33:07 -08:00
Scott Mansell
e1fe2db7d9
Merge pull request #3289 from waddlesplash/dolphin-qt-fixup
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DolphinQt: Get rid of unneeded abbreviation macros.
2015-11-27 09:56:51 +13:00
waddlesplash
4acd90d570
DolphinQt: Get rid of unneeded abbreviation macros.
2015-11-25 23:16:54 -05:00
Markus Wick
662e4fcca0
Merge pull request #3276 from degasus/videocommon
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Videocommon API cleanup
2015-11-25 07:53:58 +01:00
degasus
0b02dc4f81
FramebufferManager: check for g_framebuffer_manager
2015-11-24 22:48:56 +01:00
degasus
0f26cdd31b
FramebufferManager: Allow CreateXFBSource to return nullptr
2015-11-24 22:48:55 +01:00
degasus
c9dc5fb376
TextureCache: Allow the backends to return nullptr for textures.
2015-11-24 22:48:55 +01:00
degasus
fc00598785
NativeVertexFormat: Inline Initialize in contructor
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They were only called at once, so no need to seperate them.
This also removes the only dereference of the NativeVertexFormat in VideoCommon, so backends may just return nullptr.
2015-11-24 22:48:49 +01:00
degasus
df799dd124
VideoCommon: Create default implementation for state setters
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It's fine to pull those within the backends, so there is no need to enforce them to implement this interface.
2015-11-24 22:39:10 +01:00
Markus Wick
f560e8e283
Merge pull request #3285 from jloehr/Wiimote-Index-LED-Fix
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Fix Wiimote Index LED
2015-11-24 18:31:57 +01:00
Markus Wick
8212f402d4
Merge pull request #3287 from stenzek/d3d-texture-crash
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D3D: Fix crash on some drivers with small textures
2015-11-24 14:28:19 +01:00