Commit Graph

16111 Commits

Author SHA1 Message Date
Ryan Houdek 8d61706440 [AArch64] Optimize lmw.
This instruction is fairly heavily used by Ikaruga to load a bunch of registers from the stack.
In particular at the start of the second stage is a block that takes up ~20% CPU time that includes a usage of lmw to load half of the guest
registers.

Basic thing optimized here is changing from a single 32bit LDR to potentially a single 128bit LDR.
a single 32bit LDR is fairly slow, so we can optimize a few ways.
If we have four or more registers to load, do a 64bit LDP in to two host registers, byteswap, and then move the high 32bits of the host registers in
to the correct mapped guest register locations.
If we have two registers to load then do a 32bit LDP which will load two guest registers in a single instruction.
and then if we have only one register left to load, load it as before.

This saves quite a bit of cycles since the Cortex-A57 and A72's LDR instruction takes a few cycles.

Each 32bit LDR takes 4 cycles latency, plus 1 cycle for post-index(which typically happens in parallel.
Both the 32bit and 64bit LDP take the same amount of latency.

So we are improving latencies and reducing code bloat here.
2015-08-28 14:40:30 -05:00
Ryan Houdek 2c3fa8da28 [AArch64] Fix a bug in the register caches.
This is a bug that crops if BindToRegister() is called multiple times in a row without a R() function call between them.
How to reproduce the bug:
1) Have a completely filled cache with no host register remaining
2) Call BindToRegister() with different guest registers
3) Don't call R() between the BindToRegister() calls.

This issue typically wouldn't be seen for a couple of reasons. Typically we have /plenty/ of registers in the cache, and in most cases we only call
BindToRegister() once per instruction. In the off chance that it is called multiple times, it wouldn't update the last used counts and would flush the
same register as the previous call to it.
2015-08-28 14:36:14 -05:00
Lioncash a6bd2fea28 Merge pull request #2919 from lioncash/vec
Vec3: Remove a memset call on the this pointer.
2015-08-28 15:05:02 -04:00
Lioncash e787501528 Vec3: Simplify operator== code 2015-08-28 14:46:40 -04:00
Markus Wick b11de5bddb Merge pull request #2918 from lioncash/memcpy
DataReader: Get rid of pointer casts
2015-08-28 20:45:15 +02:00
Lioncash d86d5fae9f Merge pull request #2909 from aserna3/DollsAndElves
Implemented .elf and .dol support in gamelist
2015-08-28 14:28:09 -04:00
Lioncash bb27f80a65 Vec3: Remove a memset call on the this pointer 2015-08-28 14:10:07 -04:00
Anthony Serna faedf1bc5c Implemented .elf and .dol support in gamelist
Fixed a TON of structuring, formatting.

removed README.txt files from themes at MaJoR's request

Added platform icon for ELFs/DOLs
2015-08-28 11:10:03 -07:00
flacs d373dd372d Merge pull request #2913 from Tilka/fix_warning_fix
AVIDump: fix -Wsign-compare warning
2015-08-27 23:50:34 +02:00
Lioncash 4fb3a8b78d DataReader: Get rid of pointer casts 2015-08-27 13:43:04 -04:00
Ryan Houdek d9b18862f3 Merge pull request #2908 from Sonicadvance1/gles_3_2
Support OpenGL ES 3.2.
2015-08-26 18:19:17 -05:00
Ryan Houdek 447b1b09e3 Support OpenGL ES 3.2.
OpenGL ES 3.2 adds a few things we care about supporting in core. In particular:
- GL_{ARB,EXT,OES}_draw_elements_base_vertex
- KHR_Debug
- Sample Shading
- GL_{ARB,EXT,OES,NV}_copy_image
- Geometry shaders
- Geometry shader instancing (If they support GL_{EXT,OES}_geometry_point_size)

Nvidia was the first to release an OpenGL ES 3.2 driver which I uesd to test this on.
This also enables GS Instancing on GLES 3.1 hardware if it supports all of the required extensions.
2015-08-26 17:57:51 -05:00
Ryan Houdek 6d25c469cf Merge pull request #2915 from degasus/arm
JitArm64: Implement rlwnmx
2015-08-26 15:52:37 -05:00
Markus Wick 54f882704a Merge pull request #2914 from JosJuice/fix-volumedirectory
Fix VolumeDirectory
2015-08-26 22:12:23 +02:00
degasus e516d4ef59 JitArm64: Implement rlwnmx 2015-08-26 21:59:10 +02:00
JosJuice d276d1abbb Fix VolumeDirectory
Fixes the regression from a225426 and clarifies a related comment.
2015-08-26 19:21:09 +02:00
Markus Wick 3e9dac3910 Merge pull request #2810 from Sonicadvance1/disassembler_improv
Have the disassembler show the PC next to host instructions.
2015-08-26 17:01:39 +02:00
flacs 99e88a7af7 Merge pull request #2887 from Tilka/swap
Jit64: some byte-swapping changes
2015-08-26 16:43:45 +02:00
flacs eb6ac641be Merge pull request #2906 from Tilka/fpscr
Jit64: fix bugs in the FPSCR instructions
2015-08-26 16:43:28 +02:00
Tillmann Karras 6ec4bdf862 CoreTiming: remove unused functions 2015-08-26 15:40:15 +02:00
Tillmann Karras 0f4861cac2 CoreTiming: make loops easier to read 2015-08-26 14:53:58 +02:00
Ryan Houdek ca51f1a4f6 [AArch64] Optimize paired registers being used in double operations.
In particular this optimizes the case where a 32bit float is loaded via lfs, and then used in double operations.
This happens very often in Gekko based code because the best way to load a 32bit value as a double is lfs since it automatically turns in to a double value.

There are a few other implications of this in practice as well. Like if both of the paired registers are loaded via psq_l and then used in double
operations it would be improved.
Also if we implement a double register we've got to be careful to make sure we understand if it is in "lower" register or the full 128bit register.
2015-08-26 05:50:04 -05:00
Markus Wick 5716d18d10 Merge pull request #2910 from Sonicadvance1/aarch64_regcache_fix
[AArch64] Fix a bug in the register cache.
2015-08-26 08:31:24 +02:00
Ryan Houdek 4f5f29a0fb [AArch64] Fix a bug in the register cache.
If the register was only a lower pair and it needed the full register, then we need to load the high 64bits.
Which we weren't doing before.
2015-08-26 01:21:43 -05:00
Markus Wick 43d17cb360 Merge pull request #2904 from Sonicadvance1/aarch64_more_inst
[AArch64] Implement fdivx/fdivsx/mfcr/mtcrf.
2015-08-26 07:48:24 +02:00
Tillmann Karras ee4a12ffe2 Jit64: some byte-swapping changes 2015-08-26 05:41:18 +02:00
flacs 6015e2d812 Merge pull request #2900 from aroulin/x64emitter-rcp
x64Emitter: add RCPPS and RCPSS SSE instructions
2015-08-26 05:05:53 +02:00
Ryan Houdek 6729a36d8d [AArch64] Set BindToRegister's to_load correctly for double FP ops. 2015-08-25 21:29:27 -05:00
Lioncash db4f692482 GCMemcard: Clean up memcard logging messages. 2015-08-25 21:55:52 -04:00
Tillmann Karras ee50a2ef28 Jit64: fix bugs in the FPSCR instructions 2015-08-25 23:48:14 +02:00
Markus Wick bd08c1b01a Merge pull request #2901 from Sonicadvance1/aarch64_stfiwx
[AArch64] Implement stfiwx
2015-08-25 22:47:39 +02:00
Markus Wick 24cb650078 Merge pull request #2663 from degasus/dcbx
Jit64: dcbf + dcbi
2015-08-25 12:16:56 +02:00
Ryan Houdek 0666c0750b [AArch64] Implement fdivx/fdivsx/mfcr/mtcrf.
Gets the povray bench to better times than the Wii.
2015-08-24 15:32:19 -05:00
Ryan Houdek d96be9250c Merge pull request #2899 from Sonicadvance1/aarch64_fctiwzx
[AArch64] Implement fctiwzx
2015-08-24 13:22:27 -05:00
Ryan Houdek cd03b8baf6 Merge pull request #2895 from Sonicadvance1/qualcomm_workaround_gles31
Disable OpenGL ES 3.1 on all Qualcomm Adreno devices.
2015-08-24 13:22:12 -05:00
degasus 0d92c8fb89 Jit64: Optimize dcbx 2015-08-24 18:33:23 +02:00
Tillmann Karras ac84d6d0fa Jit64: some cache flush changes
- dynamically allocate third scratch register instead of forcing ECX
- use LEA as 3 operand add if possible
- use BT,JC instead of SHR,TEST,JNZ
- merge MOV,TEST
- use appropriate ABI function (no asm change)
2015-08-24 18:33:23 +02:00
degasus 6f34b27323 Jit64: implement dcbf + dcbi 2015-08-24 18:33:19 +02:00
Markus Wick 0ad6fa8f62 Merge pull request #2903 from lioncash/cast
Memmap: Remove pointer casts
2015-08-24 15:42:56 +02:00
Lioncash abd3b124be Memmap: Remove pointer casts 2015-08-24 09:07:09 -04:00
Tillmann Karras 33eefc2d86 Jit64: quickfix for mtfsfx 2015-08-24 12:12:31 +02:00
Ryan Houdek d3176fe22a [AArch64] Implement stfiwx
Improves povray performance by ~4%
2015-08-24 01:10:55 -05:00
Ryan Houdek 80fa9af9b1 Merge pull request #2898 from degasus/linking
JitArm64: Faster linking of continuous blocks
2015-08-23 18:09:02 -05:00
degasus 7320d519b4 JitArm64: Implement srwx 2015-08-23 23:29:48 +02:00
degasus 4722a69fd0 JitArm64: Implement divwux 2015-08-23 23:29:18 +02:00
degasus 9e4366963c JitArm64: Implement subfic 2015-08-23 23:29:07 +02:00
degasus 95be17772f JitArm64: Implement addex 2015-08-23 23:29:02 +02:00
degasus 025e7c835a JitArm64: Implement subfcx 2015-08-23 23:28:28 +02:00
degasus 550a90e691 JitArm64: Implement subfex 2015-08-23 23:28:24 +02:00
Ryan Houdek 561744819e [AArch64] Implement fctiwzx
Improves the povray benchmark time by 5.6%
2015-08-23 15:35:18 -05:00