Commit Graph

81 Commits

Author SHA1 Message Date
Glenn Rice c6e0ea59b9 Removed my previous PanicAlert translation hack. Fixed with a better method suggested by BhaaL. The translation is done by a callback in the MsgHandler routine that is set at program start. Added macros PanicAlertT, SuccessAlertT, PanicYesNoT, and AskYesNoT that are identical to the non T versions except those strings will be added by gettext to the po files to be translated. These can and should be used anywhere in the code for strings that should be translated.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6838 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-13 02:05:58 +00:00
gnick79 dc99e13f1f * Second look (mine) to italian translation
- note: big update, but incomplete again


- fixed a compiling error introduced in the previous revision

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6833 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-12 20:49:38 +00:00
Soren Jorvang 96403e7284 PanicAlert now needs a string literal as the first argument.
Some more Mac-ish hotkeys and a placeholder for da.po.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6832 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-12 19:28:47 +00:00
Glenn Rice a4dd8c41a8 Add a little hack to make it so panic alerts and questions can be translated if they are in the wxWidgets portion of the code, as well as make a few strings in the config dialog translatable.
Add Hungarian translations by Delirious.
Update Italian translations by RebuMan.
Update German translations by JackyCola and LucasX.
Update Greek translations by Gpower2.
Update Frensh translations by Pascal.
Make sure the game list is refreshed when the GC language is changed.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6826 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-12 13:14:50 +00:00
Shawn Hoffman 45c92d27f2 fix for r6337: don't restore cached settings if a gameconfig was not used.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6340 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-04 12:50:44 +00:00
Shawn Hoffman 7b23bf666f hackfix for per-game settings overriding the main settings. This quick and dirty hack goes out to billiard in return for his own generous hacks. fixes issue 3004. it's a hack, so it should be replaced with a more sane method...
also: hacks.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6337 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-03 07:37:13 +00:00
skidau c4c56d3146 Added Wii disc speed emulation
Added disc access time emulation
Enabled the disc transfer speed by default
Changed the system timing back to the pre-r6090 default (thanks to tsilibourditsas for testing)
Changed the game property to "Speed up disc transfer rate".  Leave this disabled for the most compatible setting.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6284 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-15 21:46:51 +00:00
skidau 7733b84bc1 Added a game option to emulate the disc transfer rate. This is needed for some games like Mario Golf and Fire Emblem: Path of Radiance.
Fixes issue 1992.
Fixes issue 2519.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6268 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-11 12:38:17 +00:00
nodchip 412ce56f83 Added options to enable/disable Block Merging and DList Cache into game specific settings.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6203 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-14 13:50:25 +00:00
skidau c710ae7529 Added a speed hack for the MMU games. The speed hack is enabled by default. "Enable BAT" in the game properties enables the old accurate emulation behaviour.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6187 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-06 14:43:28 +00:00
skidau 34aebffff9 Added an option "Alternate RFI" to the Game Properties to enable alternate interrupt timing. Try enabling this option if a game hangs, works only in the Interpreter or Dolphin crashes. This option fixes Die Hard: Vendetta and Medabots Infinity.
Fixed the interpreter to execute instructions in the right number of cycles.  It used to execute all instructions in one cycle.

Added a trace function to the interpreter making it easier to determine differences between the interpreter and the recompilers.

Removed the "Enable self modifying code check" as it was not useful.

Fixes issue 2407.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6183 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-06 10:27:33 +00:00
Glenn Rice 22872b383c Make toggling of word wrap for the log window nicer for linux. Unfortunately this method is only implemented for wxGTK (what not wxMSW? Shocker!).
Made it so that Source/Core/DolphinWX/Globals.h is only used for the wxWidgets build, and a little other file inclusion clean up.
Fix an issue where a user runs a game from the open menu or toolbar items with a clean user directory, and henceforth double clicking on the empty game list (where it says double click to browse for games), that game is run again.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6037 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-03 03:20:44 +00:00
skidau 1d2f4283d1 Added a self modifying code option in the game properties. Turn this on for Monster House and other games that hang or show memory errors. Turn it off for everything else. This fixes Legends of Wrestling.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6005 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-30 17:12:59 +00:00
skidau 9ff5e836eb Implemented MMU Demand Paging
* Emulated correct behaviour of DSI and ISI exceptions
* Added memory exception checks
* Added fast TLB cache implementation (written by booto)
* Added "Enable MMU" option in the game properties
* Renamed old TLBHack to "MMU speed hack"

Thanks to booto (PowerPC) and nash (testing) who spent many weeks of their time helping me make this work.  Also thanks to shuffle2 for finding and converting the map file of the original target.

There are two options for MMU emulation found under the game properties.  "Enable MMU" is the accurate emulation option.  "MMU speed hack" is the old TLBHack renamed. Most games will work with one or the other.  Some games can work with both options ticked.

Only the JIT recompiler and Interpreter work with the MMU code.  JITIL is not supported (too hard for me to add).

The speed optimised code still needs a lot more work and is disabled for now.

Fixes issue 2546
Fixes issue 2583
Fixes issue 2704



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5994 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-29 12:17:47 +00:00
skidau f158ca82af Debugger enhancements:
* Added JIT breakpoints functionality
* Added a menu option to disable the JIT block cache
* Enabled single stepping in JIT mode as a run-time option (automatically enabled when the debugger is used)
* Enabled the missing JIT Off menu options
* Removed the JIT Unlimited Cache hack



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5833 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-05 02:05:47 +00:00
hrydgard a3c96ac42c Warp back to 5578. Sorry for the lost changes, please re-apply. Reason: 5579 is a complete disaster.
Not only does it change tons of files to switch to a new and non-working (it doesn't parse my ini files, at least) ini parser, it also reshuffles a lot of code and removes a plugin. The latter part is fine, but doing these two major switches in one revision, one of which is broken, is completely unacceptable. I said to merge tiny changes, not massive reworkings.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5589 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-03 18:05:08 +00:00
Shawn Hoffman e4085f0f04 Merge GCPadNew into Dolphin. This takes place in three segments: Core, InputCommon, and InputUICommon. From now on it can be referred to just as "GCPad".
Switch to Billiard's IniFile implementation throughout Dolphin (it's faster!!).

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5579 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-03 04:55:39 +00:00
skidau 0ecdb7b83e Fixed the bug where JITIL could not be selected in debugger mode.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5292 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-08 09:18:42 +00:00
j4ck.fr0st ca3f4a6494 Fix game-specific dual-core checkbox
Fixes Issue 2438

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5256 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-31 16:41:30 +00:00
Shawn Hoffman e6efc4a611 remove wiimote led/speaker status from statusbar
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5187 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-11 17:20:32 +00:00
Glenn Rice feba09f7a3 Linux global build. At least the basic footwork is done here.
Basic usage:  "sudo scons install=global install"
Hopefully this doesn't break builds on Macs.  I have tested this on linux and windows.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4994 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-02 21:56:29 +00:00
hrydgard 576990c5a3 JitIL is no longer a separate .exe/binary - it's now a simple option, Dolphin.exe now contains both cores.
Advantages:
* Less confusion for users
* No need to build twice to make sure you didn't break something
* Easier to switch between the cores for testing

Disadvantages:
* None, as far as I can tell :) Maybe some extra code complexity, but not much.

Also break some include chains that caused <windows.h> to get included into everything, slowing down the build on Windows. There's more to do here though, there's still a lot of files that get it included that don't need it at all.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4891 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-19 19:28:27 +00:00
hrydgard 1848e93790 RIP "Optimize Quantizers" option. Now using the safe quantizer code from JITIL in all builds.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4854 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-16 19:00:09 +00:00
Shawn Hoffman ac157105c5 small code cleanup: rename "dual core" stuff to CPUThread, bOnThread, etc.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4455 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-23 15:26:35 +00:00
Shawn Hoffman 480b648ed5 change references to this strange "bios" thing to BS2 internally, IPL for gui stuff (figured it's easier...) :)
dolphin loads unmodified bootrom dumps now, instead of pre-descrambled ones.
-should we allow loading pre-descrambled dumps still?
yes, segher is a supercomputer!
also make it so we only display the "failed to load fonts" message when they are accessed, like bushing suggested

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4395 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-11 16:16:18 +00:00
Shawn Hoffman aff34e6789 revamp handling of wii sysconf. it's in Common lib so that plugins can (possibly) utilize it if they like
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4268 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-14 06:26:49 +00:00
hrydgard 512053fa5e Kill some horribly ugly hackery :( It's just not right to pass entire IniFile objects across DLLs. Only POD (plain-old-data, like int, float, char, char[] etc) are safe to pass across DLL boundaries.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4257 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-13 08:54:46 +00:00
Shawn Hoffman 3b76f6dc80 get rid of the '¯' chars in source code...non ascii chars are not really good to have floating around for no reason. http://google-styleguide.googlecode.com/svn/trunk/cppguide.xml?showone=Non-ASCII_Characters#Non-ASCII_Characters
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4231 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-08 16:07:13 +00:00
John Peterson 486798c580 GUI: Fixed boot settings
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4180 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-03 07:59:24 +00:00
Marcus Wanners 50593397f3 Got rid of all of jp's ////////////////////////////// lines (nearly 500 of them)!
Yes, I used a script :D

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4169 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-02 21:00:45 +00:00
sl1nk3.s 5ce5219e2c Fix Zelda TP Wii and Pikmin 1 Wii sound Thanks to LordMark ! (again :P)
Set fpAccurateFcmp to true and revert ini setting, this causes random issues in various games... and it's too hacky.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4067 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-26 16:58:45 +00:00
sl1nk3.s 944844bfba Fix Pikmin PAL not booting thanks to LordMark for figuring it out ! :D
Added "AccurateFCMP" ini setting which fixes Nights, Paper Mario games...

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4042 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-24 04:04:10 +00:00
XTra.KrazzY c86d2e5129 Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3898 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-28 21:32:10 +00:00
death2droid 73a7686044 Fix up all copyright dates.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3886 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-26 11:51:40 +00:00
Shawn Hoffman 7e8a2fc136 remove MusicMod
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3657 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-03 03:26:23 +00:00
John Peterson c66c54814c MusicMod: Fixed the build
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3507 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-20 11:05:52 +00:00
itsnotmailmail 232217c1cd Added the ability to install WADs (such as DLC WADs). Currently it just installs a WAD when booting it fails (when it's not bootable), I'm not sure whether there should be a menu option specially for installing WADS...
note: If you previously manually installed WADS by creating a *file* called "CONTENT", trying to reinstall that WAD automatically will fail unless you delete the file.

Added some empty log files that some games require for DLC to be recognized.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3474 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-17 02:50:54 +00:00
hrydgard 10442c8faa PowerPC: Fixed moronic bug in mcrfs - together with correctly computing FPRF (which is a new option, slows down slightly) in a few ops this fixes most remaining math errors in Super Monkey Ball and eliminates the need for the HLE hacks. Make sure to have up-to-date gameconfigs. Unfortunately, F-Zero still doesn't work. Misc other small changes. Indent some code.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3426 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-13 14:10:10 +00:00
Shawn Hoffman 36f5f6e3e7 remove dead code from MusicMod
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3182 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-08 16:00:16 +00:00
Shawn Hoffman 989f4fb6da Try to pass the wii "001" and "002" checks correctly
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3094 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-27 16:57:12 +00:00
hrydgard 4b8741d524 Add Fix002 gameini parameter (no ui yet). Hack to fix games that display "002 error" without having to manually patch the games. (yeah this is ugly).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2952 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-10 21:09:49 +00:00
nakeee f22af37320 Trying to make gameini support some gl options
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2687 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-20 11:51:22 +00:00
John Peterson bd891cfff6 Paths: Made a WII_SYSCONF_FILE path for the Wii configuration, and removed an unused variable
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2444 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-26 08:12:40 +00:00
John Peterson 4beff606d7 Main Configuration: Fixed the game specific Wii settings so that they don't cause the global settings to be forgotten
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2389 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-23 09:34:28 +00:00
John Peterson 94583cbab0 DSP HLE: Fixed a sound problem with a new Setup.h option. For some reason all the SoundSyncEvent->Set() caused a lot of static for me in Wario Land.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2236 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-14 01:07:20 +00:00
John Peterson 3e53828406 MusicMod: Moved it from Branches to Externals, I guess there usually is no Branches dir in the trunk dir, so this may look a little better
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2174 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-09 15:29:35 +00:00
Shawn Hoffman 60b25def18 Allow changing of the debugger font and some cleanup
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2127 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-06 18:18:20 +00:00
John Peterson d39819c4b5 DebuggerWX: Added jit block linking option to the code window
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1958 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-20 16:52:46 +00:00
nakeee 015fc11baf Remember last iso (fix)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1937 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-19 20:06:03 +00:00
Shawn Hoffman 5708e14a0e don't fool with sysconf if you're booting a gc game, and add back ability to double click on initial gamelistitem in order to add a GCMPath.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1922 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-19 01:30:54 +00:00