After launching a channel, the wiimote has to be disconnected and reconnected for it to work. The same also has to be done when returning back to the menu.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6202 8ced0084-cf51-0410-be5f-012b33b47a6e
* Implemented HID4.SBE flag
* Implemented but disabled MSR[IR] and MSR[DR]
* In-lined ISI exception calls
* Fixed and verified exception handling according to docs
* Code clean-up in the memory functions
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6199 8ced0084-cf51-0410-be5f-012b33b47a6e
Tested with ATI 2600 and NVidia 9400 graphics.
I have not updated the header files. There doesn't appear to be any
obvious interface changes for OS X, but the same might not be true
for Windows.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6194 8ced0084-cf51-0410-be5f-012b33b47a6e
after this revision, wii save manager (< 3.0) should show any saves on the emulated nand
fixes an old issue with GetTitleID
fixes issue 1716.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6190 8ced0084-cf51-0410-be5f-012b33b47a6e
correct some parts of uid.sys as disc title ids are included
title in uid + tmd on nand is how the sysmenu knows which save files to look for.
IE games that are displayed in the disc channel at least once and have a save file will be
viewable in the sysmenu save manager
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6189 8ced0084-cf51-0410-be5f-012b33b47a6e
Fixed the interpreter to execute instructions in the right number of cycles. It used to execute all instructions in one cycle.
Added a trace function to the interpreter making it easier to determine differences between the interpreter and the recompilers.
Removed the "Enable self modifying code check" as it was not useful.
Fixes issue 2407.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6183 8ced0084-cf51-0410-be5f-012b33b47a6e
Marginally speed up old wiimote plugin by doing less memcpys
A lot of changes went into the bt dongle emulation, so please test for regressions :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6177 8ced0084-cf51-0410-be5f-012b33b47a6e
returning to installed wii menu from a disc based game is working
however wiimote does not work
launching title from the wii menu has a similar issue
only tested photo channel 1.1, channel loads but wiimote does not work
as before launching channels requires sysmenu < 3.0
and you can change between sys menus via extracted wads by installing any version
IE if 4.2 is installed, right click on 2.0 wad in the gamelist and install to wiimenu
and right click on 4.2 wad and install to go back to menu 4.2
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6175 8ced0084-cf51-0410-be5f-012b33b47a6e
Not a good thing to say, but this isn't properly tested, since I don't know of any game that generates a DSI exception. I'll try to write some homebrew to test this, but I'm pretty confident it's ok. Anyway, please take a look at it and tell me if you find some mistake :-)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6172 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit might fix some issues when colors were drawn slightly wrong in the DX plugins but correct in OpenGL. So please test this ;)
Thanks to Billiard for spotting.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6171 8ced0084-cf51-0410-be5f-012b33b47a6e
Since plugins can't be changed when emulation is started, it's a waste of time to check if it has changed.
There may be cases where this check is needed. If so, the check should be done in another function (because GetVideo() is called very often while emulating).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6168 8ced0084-cf51-0410-be5f-012b33b47a6e
remove stubbed devices. they now fall back to the base device class, which reports the device as not available.
fixes issue 3137.
start ios fd counting at 0 instead of 0x13370000. I know it's sad, but it fixes homebrew booting and such.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6164 8ced0084-cf51-0410-be5f-012b33b47a6e
the problem was that the streaming audio interrupts were still being triggered, causing the game to try and jump to an invalid interrupt handler. The code for dsp lle looks like a hack :( (but it works)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6163 8ced0084-cf51-0410-be5f-012b33b47a6e