degasus
3f9b52e555
OGL: draw shadows within rasterfont itself
2014-12-20 13:31:41 +01:00
Jules Blok
d09af2dbba
GeometryShaderManager: Set stereo parameters in a SetConstants() call.
...
Doing it in SetProjectionChanged() is too early because the projection type is not set yet.
2014-12-20 13:16:26 +01:00
degasus
fb177ca04e
VideoCommon: merge debug test generators
2014-12-20 13:06:29 +01:00
JosJuice
d1c8a8bd9f
Make WII_IPC_HLE_Device_DI call DVDInterface
2014-12-20 13:02:04 +01:00
degasus
ffa014dd48
VideoCommon: merge debug info generators
2014-12-20 12:25:10 +01:00
Dolphin Bot
a560d8f150
Merge pull request #1716 from Armada651/geom-wireframe
...
VideoCommon: Handle wireframe mode in the geometry shader.
2014-12-20 12:22:40 +01:00
degasus
e6137407ba
GLX: try to get an OpenGL 3.3 core context
2014-12-20 10:57:34 +01:00
Matthew Parlane
6a785af280
Merge pull request #1704 from phire/wii_ssl_segfault
...
De-memsetify Wii_SSL and fix segfault.
2014-12-20 21:16:55 +13:00
comex
793862ae34
Merge pull request #1730 from comex/suaero
...
Remove the one commit (as far as I can tell) by soreau that added nontrivial material still in the tree
2014-12-20 03:06:00 -05:00
comex
fba3abe4cf
Manually revert d34418100b
2014-12-20 00:33:15 -05:00
skidau
31bc51072b
Merge pull request #1712 from skidau/GC-Adapter-thread-fix
...
Corrected the buffer that is used by the GCAdapter thread.
2014-12-20 13:09:19 +11:00
Ryan Houdek
d7d1d11286
Merge pull request #1722 from Armada651/intel-interface
...
OGL: Disable geometry shaders on Intel's Windows drivers due to broken interface blocks.
2014-12-19 17:09:01 -06:00
Jules Blok
bc3ed44050
OGL: Disable geometry shaders on Intel's Windows drivers due to broken interface blocks.
2014-12-19 23:56:02 +01:00
skidau
f913cb6ab6
Removed redundant code from the GC Adapter interface.
2014-12-20 09:44:35 +11:00
skidau
9eecfca71d
Corrected the buffer that is used by the GCAdapter thread.
2014-12-20 09:44:35 +11:00
Ryan Houdek
b30802e2f0
Merge pull request #1721 from Sonicadvance1/fix_adreno_400
...
Fixes Adreno 400 performance.
2014-12-19 15:55:50 -06:00
Ryan Houdek
2a95454c01
Merge pull request #1717 from Armada651/geom-shaderpack
...
VideoCommon: Don't specify the redundant in/out qualifier if GL_ARB_shading_language_420pack is supported.
2014-12-19 15:54:13 -06:00
Jules Blok
0d79e8f32b
VideoCommon: Don't specify the redundant in/out qualifier if GL_ARB_shading_language_420pack is supported.
...
Some driver developers interpreted "can" as "must" in the OpenGL specs. (I'm looking at you AMD)
2014-12-19 22:45:39 +01:00
Ryan Houdek
8c0e26d969
Minor changes to DriverDetails
...
Fixes a typo where the official IMGTec drivers were said to be the OSS driver support.
Removes Mali GPU family detection just like I removed the Adreno family detection.
We don't support Mali Utgard anyway.
If we need family detection we can properly add it, right now it isn't needed.
2014-12-19 21:41:12 +00:00
Jules Blok
761749e07f
FramebufferManager: Support resolving a multi-layered EFB in D3D.
2014-12-19 22:37:28 +01:00
Jules Blok
0ae082fb61
FramebufferManager: Return the depth texture instead of the color texture in GetResolvedEFBDepthTexture() when AA is enabled.
2014-12-19 22:37:28 +01:00
Ryan Houdek
0fec69001b
Fixes Adreno 400 slow performance.
...
Adreno 300 and 400 have the same video driver performance issues because they are very similar architectures which use basically the same thing with
everything.
There isn't any need to detect the family of the driver with Qualcomm anyway. If we ever need family specific bugs then we can implement real support
for that.
Performance issue on Adreno 400 series was due to us only detecting Adreno 300 series, and with Adreno 400 it wouldn't use the bugs, which would cause
it to use glBufferSubData, causing the huge performance hit.
2014-12-19 21:31:37 +00:00
Lioncash
6adfa92a7e
ControllerConfigDiag: Potentially fix scaling problems on high DPI
...
Fixes issue 7940 hopefully.
2014-12-19 14:50:36 -05:00
Jules Blok
531b3941ff
GeometryShaderGen: Re-emit the first vertex when wireframe mode is enabled.
2014-12-19 14:24:08 +01:00
Jules Blok
1b9fe70d7c
VideoCommon: Make IsPassthrough() a function of the ShaderUid.
2014-12-19 14:10:53 +01:00
Jules Blok
c9e469f832
D3DState: Remove wireframe rasterizer support.
2014-12-19 14:10:52 +01:00
Jules Blok
925bbcb85b
VideoCommon: Handle wireframe mode in the geometry shader.
2014-12-19 14:10:52 +01:00
Markus Wick
ca18e51450
Merge pull request #1715 from Armada651/geom-interface
...
VideoCommon: Add in/out qualifiers to centroid storage qualifier.
2014-12-19 12:41:10 +01:00
Jules Blok
cdd9e07522
VideoCommon: Add in/out qualifiers to centroid storage qualifier.
...
Fixes shaders for GPUs that don't support GL_ARB_shading_language_420pack.
2014-12-19 12:19:15 +01:00
Ryan Houdek
02f22152be
Merge pull request #1706 from Armada651/line-width
...
VideoCommon: Merge LineGeometryShader into GeometryShaderGen.
2014-12-18 19:43:12 -06:00
Jules Blok
e7e8a4f1cb
GeometryShaderGen: Don't use the reserved keyword "point" in D3D.
2014-12-19 02:24:41 +01:00
Markus Wick
c7b809d46b
Merge pull request #1669 from degasus/swvertexloader
...
Video Software Vertex Loader
2014-12-18 19:30:56 +01:00
shuffle2
717e155ce1
Merge pull request #1689 from kayru/d3d_efb_copy_fix
...
D3D: Fixed D3D validation error during EFB to texture copy
2014-12-18 02:59:51 -08:00
Stevoisiak
200097f25d
Renamed dsp.png to audio.png
...
Note: This will break custom themes.
2014-12-18 01:01:57 -05:00
Jules Blok
8dc3653ac9
VideoCommon: Don't pass structs between shader stages when geometry shaders are unsupported.
2014-12-18 00:37:16 +01:00
Jules Blok
1f84f4632d
OGL: Check OpenGL version for geometry shader support.
2014-12-18 00:37:16 +01:00
Jules Blok
93ce95b48e
D3D: Use ROUND_UP macro for rounding buffer sizes.
2014-12-18 00:37:15 +01:00
Jules Blok
69df23f725
VideoCommon: Only use interface blocks when geometry shaders are supported.
2014-12-18 00:37:14 +01:00
Jules Blok
1af3d8447a
GeometryShaderManager: Set the constants within the callbacks.
2014-12-18 00:37:09 +01:00
Jules Blok
3d9dfad6a2
D3D: Set the geometry shader before every draw call.
...
And refactor the VertexManager draw call.
2014-12-18 00:36:50 +01:00
Jules Blok
7e8f96f0d3
OGL: Don't generate a geometry shader if the backend doesn't support it.
...
This commit repurposes the bSupportsStereoscopy flag as the bSupportsGeometryShaders flag.
2014-12-18 00:36:49 +01:00
Jules Blok
782a5adb94
VideoCommon: Pass interface blocks between shader stages to resolve naming conflicts.
2014-12-18 00:36:49 +01:00
Jules Blok
bd6d229733
GeometryShader: Disable the geometry shader stage if it is a pass-through shader.
2014-12-18 00:36:48 +01:00
Jules Blok
f2e52b46c3
GeometryShaderGen: Cosmetics.
2014-12-18 00:36:47 +01:00
Jules Blok
2850c9a206
VertexManager: Disable culling for lines and points.
2014-12-18 00:36:47 +01:00
Jules Blok
0ac7103391
GeometryShaderGen: Pack uniforms more tightly.
2014-12-18 00:36:40 +01:00
skidau
418e006e88
Merge pull request #1710 from degasus/jit-linking-fix
...
Jit: move constants out of class
2014-12-18 09:48:18 +11:00
degasus
5f322cc9e8
Jit: move constants out of class
...
This fixes a linking issues on debug builds.
2014-12-17 23:42:10 +01:00
Yuriy O'Donnell
5688c27610
D3D: Moved setting texture by slot mask into StateManager
2014-12-17 23:41:26 +01:00
shuffle2
d9e2f51900
Merge pull request #1698 from shuffle2/win-qt-5.4.0
...
windows: use qt 5.4.0
2014-12-17 06:06:59 -08:00