myownfriend
|
7853766a6b
|
Update emboss.glsl
|
2014-05-21 17:09:26 -04:00 |
myownfriend
|
24027b78e3
|
Update emboss.glsl
|
2014-05-21 16:45:32 -04:00 |
myownfriend
|
00a09d60c1
|
Update emboss.glsl
|
2014-05-20 23:47:26 -04:00 |
Ryan Houdek
|
34bc14e75d
|
Fixes our post processing shaders so they work under OpenGL ES 3.0
Most of our shaders relied on implicit int->float conversions.
This fixes the assumption that this is allowed
|
2014-05-05 15:59:49 -05:00 |
Pierre Bourdon
|
e7213ca4b1
|
Overlay the user Shaders/ over the shared one to avoid copying files
|
2013-09-14 06:08:30 +02:00 |