comex
80da767576
Improve wording of a particularly atrocious message.
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(Now without gettextize.)
2014-08-24 16:00:58 -04:00
Pierre Bourdon
9ff7125786
Merge pull request #810 from lioncash/controller-interface
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InputCommon: Don't base default radius of analog sticks off of their name
2014-08-24 19:58:25 +02:00
Pierre Bourdon
ebf1b98106
Merge pull request #834 from FioraAeterna/fixfmulrounding
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JIT64: Fix fmul rounding issues
2014-08-24 19:49:56 +02:00
Fiora
4d7b1275c9
Interpreter: apply the same odd rounding to single multiplies as the JIT
2014-08-24 10:28:52 -07:00
Fiora
4f18f6078f
JIT64: Fix fmul rounding issues
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Thanks to magumagu's softfp experiments, we know a lot more about the Wii's
strange floating point unit than we used to. In particular, when doing a
single-precision floating point multiply (fmulsx), it rounds the right hand
side's mantissa so as to lose the low 28 bits (of the 53-bit mantissa).
Emulating this behavior in Dolphin fixes a bunch of issues with games that
require extremely precise emulation of floating point hardware, especially
game replays. Fortunately, we can do this with rather little CPU cost; just ~5
extra instructions per multiply, instead of the vast load of a pure-software
float implementation.
This doesn't make floating-point behavior at all perfect. I still suspect
fmadd rounding might not be quite right, since the Wii uses fused instructions
and Dolphin doesn't, and NaN/infinity/exception handling is probably off in
various ways... but it's definitely way better than before.
This appears to fix replays in Mario Kart Wii, Mario Kart Double Dash, and
Super Smash Brothers Brawl. I wouldn't be surprised if it fixes a bunch of
other stuff too.
The changes to instructions other than fmulsx may not be strictly necessary,
but I included them for completeness, since it feels wrong to fix some
instructions but not others, since some games we didn't test might rely on
them.
2014-08-24 10:28:52 -07:00
Pierre Bourdon
aaff5a0afb
Merge pull request #856 from FioraAeterna/ppcfpopt
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JIT: faster PPC_FP code
2014-08-24 19:25:56 +02:00
Dolphin Bot
f31ebd23bb
Merge pull request #864 from FioraAeterna/avx2bmi
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Add AVX2/BMI1/BMI2 detection support
2014-08-24 18:55:01 +02:00
Fiora
ce6d09ca5d
Add AVX2/BMI1/BMI2 detection support
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Also clean up the formatting in a bit of the CPU detection code.
2014-08-24 09:14:54 -07:00
Pierre Bourdon
b749a74d33
Merge pull request #863 from lioncash/remhost
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UnitTests: Remove now non-existent UpdateStatusBar from StubHost.
2014-08-24 14:41:13 +02:00
Lioncash
f200a03d97
UnitTests: Remove now non-existent UpdateStatusBar from StubHost.
2014-08-24 08:34:25 -04:00
Dolphin Bot
43f890322f
Merge pull request #845 from ChuckRozhon/switch_to_cstdint
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Changed unsigned ints and chars to cstdint counterparts
2014-08-23 21:18:18 +02:00
shuffle2
7725737872
Merge pull request #860 from shuffle2/remove-dsound
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Remove dsound audio backend.
2014-08-23 11:35:24 -07:00
Shawn Hoffman
af2405eefd
Remove dsound audio backend.
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There isn't any reason to use dsound over xaudio.
2014-08-23 11:19:19 -07:00
shuffle2
8bb3fa561b
Merge pull request #858 from shuffle2/dx-old
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Add headers required by XAudio2_7 to externals.
2014-08-23 11:18:46 -07:00
Shawn Hoffman
1332805bb6
Add headers required by XAudio2_7 to externals.
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This makes all builds' audio compatible with downlevel Windows and removes
the need for developers to install the June 2010 DirectX SDK.
2014-08-23 11:03:07 -07:00
shuffle2
f964a282e1
Merge pull request #857 from shuffle2/msvc-improvements
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windows: remove now-extraneous NOMINMAX and WIN32_LEAN_AND_MEAN #defines
2014-08-23 11:02:48 -07:00
Shawn Hoffman
327d35377d
windows: remove now-extraneous NOMINMAX and WIN32_LEAN_AND_MEAN #defines from dolphin code.
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Wrap dinput.h in a header defining DIRECTINPUT_VERSION instead of repeating it multiple places.
2014-08-23 10:48:48 -07:00
Pierre Bourdon
6a5188c9bc
Merge pull request #839 from Tilka/emitter
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x64Emitter: small source-level fixes
2014-08-23 19:37:24 +02:00
Pierre Bourdon
4ec848736d
Merge pull request #847 from Linktothepast/gameinis
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Gameini updates.
2014-08-23 19:20:05 +02:00
Pierre Bourdon
f7102faae7
Merge pull request #853 from lioncash/memmap
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Core: Simplify Memory::GetString
2014-08-23 19:19:09 +02:00
Fiora
59c1a46ab1
JIT: faster PPC_FP code
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The PPC_FP conversion code can be made a lot simpler with the observation
that the only values that need to be sent through the slow x87 path are
denormals.
A whole bunch faster: 708->678 seconds on POV-RAY.
2014-08-23 07:44:42 -07:00
Lioncash
6a74f5e8f6
Merge pull request #817 from archshift/disabledcolor
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Fixed toolbar's disabled button color.
2014-08-23 05:08:26 -04:00
Lioncash
41577f044a
Merge pull request #844 from lioncash/wx-hotkey
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DolphinWX: Get rid of unnecessary hotkey code.
2014-08-22 19:52:18 -04:00
Lioncash
624972e37c
Merge pull request #855 from magcius/fix-gamelist-title
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Frame: Actually call UpdateTitle
2014-08-22 17:48:56 -04:00
Jasper St. Pierre
1e464d1a25
Frame: Actually call UpdateTitle
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This was obviously what I meant to do, but due to a typo, called
SetTitle instead, causing the main game list title to be set instead.
2014-08-22 17:28:02 -04:00
Ryan Houdek
db039d1440
Merge pull request #850 from lioncash/unused-headers
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Core: Removed blank headers Boot_ELF.h and Boot_WiiWAD.h
2014-08-22 02:07:10 -05:00
Lioncash
130f57df91
Core: Simplify Memory::GetString
2014-08-22 01:22:58 -04:00
Ryan Houdek
fc5a73d62e
Merge pull request #849 from FioraAeterna/fixppcanalyzer
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PPCAnalyzer: move num_instructions initialization to correct place
2014-08-22 00:14:11 -05:00
Lioncash
48f52b9662
Merge pull request #789 from archshift/linuxvideo
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Fix for black screen on Linux upon starting a game
2014-08-21 15:55:29 -04:00
archshift
7e2534ee47
Fixed black screen on game start for X11 contexts.
2014-08-21 12:50:42 -07:00
Lioncash
de9edbeebf
Core: Removed blank headers Boot_ELF.h and Boot_WiiWAD.h
2014-08-21 15:30:51 -04:00
Lioncash
25e29c323d
Merge pull request #842 from lioncash/jit
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Coding style clean up for the Jit, JitARM and JitIL
2014-08-21 15:25:43 -04:00
Fiora
5c0145f71b
PPCAnalyzer: move num_instructions initialization to correct place
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Much of the PPC Analyzer code (e.g. instruction reordering for merging
branches) wasn't actually being run.
2014-08-21 11:19:23 -07:00
Lioncash
f17dcd2019
Merge pull request #764 from magcius/new-nogui-2
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Rewrite GLInterface
2014-08-21 14:14:54 -04:00
Matthew Parlane
cf82972961
Merge pull request #848 from shuffle2/msvc-improvements
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msvc: skip copying Data dir and precompiled dlls to Binary dir if they are already there (unless the source files are newer).
2014-08-21 12:25:47 +12:00
Shawn Hoffman
9ac5d7ecd5
msvc: skip copying Data dir and precompiled dlls to Binary dir if they are already there (unless the source files are newer).
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Also fix a bug which was preventing DolphinWX/AfterBuild target from being completely skipped.
2014-08-20 16:57:34 -07:00
Linktothepast
636dbc32d7
Gameini updates.
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Updates gameinis for various us wiiware titles. How to Train Your Dragon
2 (wii), Opoona (wii), The Legend of Zelda: Collector's Edition (gc),
Super Mario Sunshine (gc), Super Monkey Ball 2 (gc) updated.
Fixes issues 7491, 7447 and 7581.
2014-08-21 01:42:23 +03:00
Charles Rozhon
965b1f1f2c
Removed the typedefs for Elf32 word types
2014-08-20 15:21:41 -05:00
Charles Rozhon
d84b2f3be4
Changed unsigned ints and chars to cstdint counterparts
2014-08-20 14:52:01 -05:00
Lioncash
77ce389bb0
DolphinWX: Get rid of unnecessary hotkey code.
2014-08-20 14:43:08 -04:00
Lioncash
b5337ea1b5
Merge pull request #826 from lioncash/wx-events
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DolphinWX: Use the typesafe equivalents for declaring wx event types
2014-08-20 14:34:17 -04:00
Lioncash
20f8ec9afa
Core: Join a few if statements in IR.cpp
2014-08-20 14:26:16 -04:00
Lioncash
99ae79f7f9
Core: Better assert messages for stx op
2014-08-20 14:16:05 -04:00
Lioncash
d694637938
Core: Clean up brace/body placements for JitIL
2014-08-20 14:04:01 -04:00
Lioncash
b005ba2797
Core: Clean up body/brace placements in JitArm32
2014-08-20 14:03:46 -04:00
shuffle2
d29e333142
Merge pull request #833 from shuffle2/msvc-improvements
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misc improvements for msvc build. -Werror for msvc!
2014-08-20 10:57:31 -07:00
Lioncash
6145ced5f7
Core: Change "unsigned result" to "u32 result" in rlwinmx for Jit64
2014-08-20 12:51:30 -04:00
Lioncash
e7f49692e8
Core: Clean up body/brace placements in Jit64 and JitCommon
2014-08-20 12:50:42 -04:00
Shawn Hoffman
a9c33075f2
msvc: enable compiler warnings as errors.
2014-08-19 22:33:49 -07:00
Shawn Hoffman
d9fcc855a7
msvc: resolve all warnings in DolphinWX.
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Also, bring WiiSaveCrypted closer to modern dolphin coding style.
2014-08-19 22:33:48 -07:00