Commit Graph

32 Commits

Author SHA1 Message Date
Stenzek 6fcb1c6c46 Add an ARM64 target to Visual Studio projects 2019-12-28 19:20:41 +10:00
Stenzek dd23a1ee79 Update VS projects/solutions to VS2019 2019-11-30 13:42:52 +10:00
Stenzek 3d8014beb5 D3D11: Use D3DCommon where appropriate 2019-03-29 19:52:38 +10:00
Stenzek f039149198 Move most backend functionality to VideoCommon 2019-02-19 16:57:54 +10:00
Tillmann Karras 97cc9894e4 Update to Visual Studio's default Windows SDK 2018-10-20 00:53:08 +01:00
Stenzek fec6bb4d56 VideoBackends: Add AbstractShader and AbstractPipeline classes 2018-02-22 22:02:34 +10:00
iwubcode 33bc286baa Remove old XFB logic 2017-11-17 22:11:29 -06:00
iwubcode 79387dddb2 Add support for hybrid XFB 2017-11-17 19:47:56 -06:00
iwubcode 2cdc93f4ab Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture' 2017-06-13 00:41:51 -05:00
BhaaL 072c161445 upgrade to Windows SDK 10.0.15063.0
this is required for /permissive- to work, because some headers in the
Windows SDK use Microsoft extensions that are not allowed in standards mode
2017-05-28 13:37:31 +02:00
Pierre Bourdon d592bdd4d4 Migrate to Visual Studio 2017.
Auto-generated by the IDE, I'll trust it knows what it's doing.
2017-05-25 15:58:59 -07:00
Stenzek 97dc773a3e D3D: Drop redundant interface TextureEncoder 2017-04-04 22:57:23 +10:00
Lioncash 01f99a04a2 VideoBackend: Get rid of a boolean global
Also gets rid of global headers
2016-01-02 18:03:28 -05:00
Shawn Hoffman aa7208e270 [windows] Update projects to vs2015. 2015-09-03 04:23:01 -07:00
Lioncash bdde6b2a7c D3D: Remove dependency on wxWidgets
This hasn't been necessary for ages
2015-04-14 22:27:03 -04:00
Jules Blok 8ae738ff30 VideoCommon: Merge PointGeometryShader into GeometryShaderGen.
This adds point-width emulation support to OpenGL.
2014-12-15 22:47:43 +01:00
Jules Blok 55e60a9c22 VideoCommon: Merge LineGeometryShader into GeometryShaderGen.
This adds line-width emulation support to OpenGL.
2014-12-15 22:47:42 +01:00
Jules Blok d5ebdf7a97 D3D: Add GeometryShaderCache. 2014-12-14 13:28:41 +01:00
Rodolfo Bogado 93b4540e19 Add HW bounding Box support to d3d backend 2014-12-05 15:03:24 -03:00
Yuriy O'Donnell 21655dc61a D3D: moved render state cache implementation to D3DState.h/cpp 2014-10-15 20:22:41 +02:00
Yuriy O'Donnell 2e4667caaa D3D: Moved render state cache into separate source files.
Refactored  StateCache::Get() to early out for narrower indentation.
Added comments to clarify ownership of objects returned by  StateCache::Get().
2014-10-15 20:22:39 +02:00
Shawn Hoffman 266992684d msvc: remove some remnants of SDL and DSound from projects and general cleanup. 2014-09-01 21:27:44 -07:00
Shawn Hoffman f1b82a34b2 Windows: Use a shared precompiled header for dolphin code under Source/ 2014-08-14 23:51:13 -07:00
Lioncash 8b13afbb8e Remove the 32-bit config platform from the VS solution and projects 2014-06-24 22:07:26 -04:00
Jasper St. Pierre 34692ab826 Remove unnecessary Src/ folders 2013-12-31 14:03:19 -05:00
Jasper St. Pierre 43e618682e Convert all vcxproj files to UNIX line endings 2013-12-31 14:03:18 -05:00
Shawn Hoffman ccd30024b3 Update to VS2013 and a slew of build-related updates. Notes:
* Currently there is no DEBUGFAST configuration. Defining DEBUGFAST as a preprocessor definition in Base.props (or a global header) enables it for now, pending a better method. This was done to make managing the build harder to screw up. However it may not even be an issue anymore with the new .props usage.
* D3DX11SaveTextureToFile usage is dropped and not replaced.
* If you have $(DXSDK_DIR) in your global property sheets (Microsoft.Cpp.$(PlatformName).user), you need to remove it. The build will error out with a message if it's configured incorrectly.
* If you are on Windows 8 or above, you no longer need the June 2010 DirectX SDK installed to build dolphin. If you are in this situation, it is still required if you want your built binaries to be able to use XAudio2 and XInput on previous Windows versions.
* GLew updated to 1.10.0
* compiler switches added: /volatile:iso, /d2Zi+
* LTCG available via msbuild property: DolphinRelease
* SDL updated to 2.0.0
* All Externals (excl. OpenAL and SDL) are built from source.
* Now uses STL version of std::{mutex,condition_variable,thread}
* Now uses Build as root directory for *all* intermediate files
* Binary directory is populated as post-build msbuild action
* .gitignore is simplified
* UnitTests project is no longer compiled
2013-10-26 17:55:38 -07:00
Matthew Parlane 414ed6ef63 C.K. should fix his website before throwing stones at obsolete xml. 2013-10-09 23:56:16 +13:00
Matthew Parlane fbcc41c18e Fix references for OGL, SW and D3D. 2013-10-09 23:49:00 +13:00
Matthew Parlane eb480a406c Fix Windows vcxproj files. 2013-10-08 17:52:18 +13:00
Jasper St. Pierre 9920362581 Fix MSVC project files
yay relative paths
2013-10-07 18:50:21 -04:00
Jasper St. Pierre a7c7208103 Put Plugins/ in Core/, rename to VideoBackends 2013-10-07 10:37:01 -04:00